I have a Wii... but no console version should be considered otherwise it will slow the games development progress and testing progress not to mention decrease the amount of available options.
NTJedi
[quote who="Frogboy" reply="4" id="1964504"]In terms of the beta, all users who pre-order have access to the beta program. But we are looking to have a private Beta 0 or pre-beta or late alpha or something available before the beta program begins that will largely go to users with high karma / have GalCiv II / Sins / Demigod so that we can make sure the first beta works. There's a lot of new tech going into this that we will need some outside testing with. [/quote]
I would prefer a TBS battle option as well, but a RTS battle system could work if it's designed the same as what was provided within the original Stronghold game which included a game speed slider. This game speed slider would slow the battles to such a degree anyone could control the individual actions of 100+ units during an important battle! On the same note... when needed the battle could be speeded allowing it to finish more quickly.
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Receiving Experience and the benefits from Experience? *Perhaps someone from Stardock can enlighten us on what will exist for experience on units and heroes? This topic is for recommending that units and heroes <span style
[quote who="Luckmann" reply="18" id="2011274"] All those are pretty fantastic creatures, and not really your run-of-the-mill troops. Magical creatures and such are supposedly very rare and considered special - thus to my understanding very much above average. [/quote] That doesn't answer the question and my question is for STARDOCK : Will units will do more than just X damage in
[quote who="Frogboy" reply="15" id="1990411"] I don't think we're going to get into that kind of detail with regards to units. Remember, these are just units. These aren't your heroes. A weapon does X damage in Y time is likely as complex as it would get. [/quote] Hopefully some units will do more than just X damage in Y time during a battle. What about battle skills
[quote quoting="post"] Unlimited expansion by us and the players By Frogboy [/quote] Hopefully the unlimited expansion comment also includes gamers being able to: 1) Create and/or adjust quests 2) Create and/or adjust timed events 3) Create and design personali
Gamespot currently has the game categorized as Real-Time Strategy.
[quote who="kryo" reply="3" id="1925782"]TBS. [/quote] You probably want to contact Gamespot and tell them... they currently list the game as Real-Time Strategy <span sty
[quote who="Frogboy" reply="2" id="1940383"]Oh, one other thing. We're not just "toying" with a 64-bit version. We absolutely will have a 64-bit version. Both versions on the same disk. [/quote] HOOORAY !! This is really state of the art designing, thinking and planning. Kudos to you! I've seen so many games where the map size limitation prevented me from experiencing a life size world game. Even today only Dominions_3(with patches) and Civilization_4
After plenty of reading I've recognized this game will have great depth. I wanted to quickly advise that many of the game settings should be an option where the gamers may choose which major settings/features are enabled/disabled. For example... let's say the game was to include a major feature such as "Surrendering". Where troops would automatically flee when greatly outnumbered thus preventing any battle and the gamer could do nothing.
The suggested Random Item Formula can be included along with Fixed items and Set items. Obviously I have not described the differences between having ONLY fixed items compared with including a Random Item Formula. Fixed Items: Grendals Axe Stats: 5 damage; +2fire; +1piercing Grendals Shield Stats: 8 Protection; +10% fire resistance Randomly Generated Items: Grendals {Fire} Axe
A weather system is a big project to include within the game, if it's not currently planned I doubt it could be included.
Any estimated timeframes of when it's best to join the chat room? Perhaps twice a month the developers can spend their lunch hour chatting and provide the specific dates and times.
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Here are some gaming features which will increase the success and interest of Elemental: War of Magic game : 1) Random Game Generator = Greatly increases replay value; This may or m
Question on Persistent Multiplayer... Will Multiplayer LAN also be available? I hope so.