NTJedi

NTJedi

Joined Member # 2399246
75 Posts 847 Replies 21,456 Reputation

[quote who="kryo" reply="9" id="2658999"]Try manually setting the game to windowed mode (fullscreen=0) in the Prefs.ini file under My Documents\My Games\Elemental. Some users with this issue found that to solve it in the previous build. [/quote] This worked for my system ! Thanks! ** The game has occassional stuttering problems with sound .

16 Replies 3,396 Views

[quote who="Frogboy" reply="13" id="2652564"]There will be a 64-bit version but not upon release. And yes, we're on schedule for August 24th. And No, that doesn't mean the gameplay won't dramatically change between now and release. [/quote] Perhaps there should be a location or method where beta testers can sign up for testing the 64-bit version? Even if the testing begins 4 months from now it can be useful herding all the 64-bit testers tog

29 Replies 24,282 Views

Thanks for creating this developer journal... it can be used as a point of reference for all those future postings when the console lovers show up asking for a PS3 version or Wii version.

152 Replies 252,916 Views

This developer journal is obviously from the view of a being from within of the Empire races.... otherwise Frogboy highly favors Empire. :P I believe having Empire without adventuring and experience is a method of providing an option so gamers can play with less micro-management. Just a theory.

211 Replies 362,867 Views

[quote]So the question is, where would people like to see the focus? More emphasis on making the game lore with the 10 factions. Or more emphasis on making it easy for players (in game) to customize their own factions/races? [/quote] Since the poll regarding factions has 80% of the gamers choosing "The one I create myself"... I would lean towards customization. Even gamers who won't be interested in customizing their own race can tweak an existing race or

207 Replies 510,727 Views

I'm just bumping this topic because multiple players on the battlefield would be a great feature. Any official word on if this will exist within Elemental?

30 Replies 22,963 Views

[quote who="Tridus" reply="42" id="2604537"] Vista 64 and Win7 64 will be supported once the 64 bit version is out. XP 64 is not and will not. (Aha, found the proof.) [/quote] That's good to know... gives me a reason to triple boot my home gaming system with the Win_7 64Bit version. [quote who="Tridus" reply="42" id="2604537"] Once again, XP 64. These reasons apply to consumer versions of Windows, like Vista 64 and Win 7 64. XP 64

59 Replies 103,240 Views

[quote who="Tormy-" reply="32" id="2603994"] x64 XP? You must be masochistic. [/quote] Some minor tweaking and the XP64Bit system runs all my games(old and new) without any problems. I'm not the standard gamer... I build computers from parts for fun and get paid for solving complex software and hardware issues for several huge blue_chip companies. The 64Bit Operating Systems is what future games will eventually be using... it's only

46 Replies 37,384 Views

[quote who="Tridus" reply="28" id="2604051"] XP 64 is an unsupported OS, for both Elemental and Impulse. [/quote] Last message I saw from Stardock was an active plan for providing a 64Bit version of Elemental. There was a financial cost from Intel which generated a strong belief no 64Bit version would be made available, yet last I saw Stardock found a method around the extreme financial barrier. [quote who="Tridus" reply="28" id="2604051"] I re

59 Replies 103,240 Views

I'm glad to hear a Windows_XP system is being used for testing at Stardock. The current build seems to crash often for my Windows_XP_64Bit system. I noticed beta testing is 32Bit... when will the 64Bit beta testing begin?

59 Replies 103,240 Views

[quote quoting="post"] So what was I thinking about? It's quite simple: We should be able to equip some specific tamed/charmed beasts with armors and/or weapons etc. [/quote] I completely agree... I hope this becomes possible.

39 Replies 32,047 Views

[quote quoting="post"]Can we please get an option to disable Technology Brokering for the late betas/retail version? This was one of the better options in Civ4 - it made it so you couldn't trade for a technology, than trade it to someone else. [/quote] I completely agree... there should be an option to prevent trading of techs. This option also exists in other TBS games and is comforting to find.

13 Replies 9,579 Views

I seem to be crashing about once every 15 turns... as the game progresses the crashes happen more frequently. My system is also setup and ready for testing the Windows_XP_ 64Bit version ... if Stardock is interested. System Info Time: 4/25/2010, 22:09:03 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: ALAN Operating System: Windows XP Professional x64 Edition (5.2, Build 3790) Service Pack 2 (3790.srv03_sp2_gdr.091215-1

46 Replies 37,384 Views

The game crashed to the desktop when I was moving my sovereign. I recently drank a potion which increased movement. http://www.mediafire.com/file/dmyy3jztok0/debug.err http://www.mediafire.com/?sharekey=c759ab0cf0449d0dd8f14848abf485dd26383e00500cf67884bbec0582a7e90e

2 Replies 787 Views

Started a new game then on turn_1 I proceeded to build a town, picked up a crate with 20 gildars, selected research, instructed to build an outpost plus a workshop, but the game was frozen when I ended the turn. Here's the debug file: http://www.mediafire.com/file/tjwenzwwdum/debug.err

0 Replies 471 Views

I'm not sure if this idea became a reality at Stardock, but I certainly hope it's at least being considered. Many game ideas can be generated from watching movies plus it won't take any time away from the employees since they will be off the clock eating lunch anyways. With their hands and mouth usually busy with food might as well provide fun inspiration using their eyes.

35 Replies 96,563 Views

During Sovereign creation I recognized equipment costs build points, but it seems more logical the equipment cost should be taken from a players starting gold. I believe this method would encourage more equipment being purchased during the creation of the sovereign.

11 Replies 7,858 Views

Adjustable Game Timers One important feature from Heroes_3 and AgeofWonders is the adjustable game time. The AgeofWonders:ShadowMagic allowed for the game timer to be adjustable thus during the early stages the game timer could be 4mins and as the game progressed the timer could be gradually increased each time the game was being loaded. The game timer not only helped prevent players from taking too long, but also allowed the

0 Replies 2,870 Views

[quote who="BoogieBac" reply="5" id="2600696"]Debug.err please? [/quote] The issue must have been related with some cached settings inside a config file because after switching to windowed mode the game was working and then switching back to fullscreen the game was working.

73 Replies 133,609 Views

This seems related to my issue of crashing during the startup of the game. I'm not using multi-monitors, but the game crashes to the desktop when using fullscreen. I do have a NVidia 7600GS graphics card.

3 Replies 595 Views