This beta build instantly crashes to the desktop when attempting to play the default game settings... system reboot is no help and even tried turning off advanced lighting.
NTJedi
Thanks! The suggested work_around restores the image and confirms it's with advanced lighting.
I also have the same problem, hopefully this gets fixed soon because it's been around for the last 3 updates.
Bump... this remains broken within the 1Z patch. I'm unable to see the pictures and backgrounds of the sovereigns and units.
I definitely would like to see more usage and movement on the water terrain. Fishing Boats, Transport Boats, Naval War Ships, Water Only Summons, Sunken Treasure, Whirlpools, Tsunami, etc., . Ideally even a powerful Freeze Water Spell which turns the first 10feet of water to ICE thus preventing movement for ships, trapping water summons underneath and allowing ground units to walk across the ICE.
Bump... I sure hope this gets fixed within the 1Z patch.
[quote who="John_Hughes" reply="39" id="2567405"] "There will be a 64-bit version of Elemental it appears." From the keyboard of our friendly Frogboy. [/quote] Was this from a recent developer journal?
For some reason the last two patches have resulted in the pictures not being visible. The pictures are pure white with maybe a single line or two which can be seen. The graphics and units on the map all look correct... it's only the pictures like in the very beginning when creating your sovereign. I'm using WindowsXP_64bit with a 7600GS graphics card. I've tried the most recent drivers for the graphics card and older drivers yet still the same result.
I recently saw a Developer Thread asking about roads... so I'm bumping this topic. Hope it helps.
Many moons ago I posted a topic inside Elemental Ideas advising the magic marker method: https://forums.elementalgame.com/367745 This method allows some players to place down roads quickly and other players to place down more complex roads while providing an easy to use method.
From the video lady sarah does not look pretty... I'm not saying she should show more skin... I'm saying her face is plain and average looking.
**Remember to allow multiple players for each battlefield as seen within AgeofWonders:ShadowMagic.**
I wish I could participate... unfortunately life has taken a sour turn and thus my attention needs to be focused elsewhere.
[quote who="pigeonpigeon" reply="18" id="2433884"] I don't know where you're pulling this from, considering he's given examples of dragons with fewer hitpoints than some of those. Not to mention I think it's safe to say that all numbers that have been thrown around have been for the sake of argument and not necessarily accurate representative of things to come. Also, I disagree with you. I have nothing against my best-trained and best-equipped elite troops being able to shrug
The point of mentioning this topic is for detailing the problem of using life as the solution for trained soldiers surviving many weak soldiers which is what Stardock indicated as their current intentions. That's a pretty basic explanation it's not like Stardock provided a list of other variables. The earlier a problem is addressed the easier it can be fixed.
Based on the Frogboys statement I'm worried we'll end up with a game using the following model: Basic Soldier 10Hitpoints Trained Soldier 25Hitpoints Advanced Soldier 45Hitpoints Expert Soldier 70Hitpoints Elite Soldier 100Hitpoints Battles would not feel fun watching an elite enemy soldier wearing only leather fall asleep on the battlefield then two of my soldiers stick him with short swo
[quote who="Climber" reply="6" id="2432954"] For me, I will not say I love this EXP increases STR concept, it is barely acceptable (in the context of Suspension of disbelief) OTOH, I don't have much idea on how to resolve the combat mechanics problems Frogboy is attempting to resolve. So I am withholding my judgement at the moment. [/quote] I know a few better methods for resolving the combat mechanics... but I'll wait for others to post their ideas fi
[quote who="KellenDunk" reply="3" id="2432930"]I'm saying neither. with only a 10% difference in HP from the lowest level guys to the highest you make it quite likely that the stronger unit is killed by the weaker. All to satisfy some goofy scenario you've cooked up. [/quote] Goofy scenario?? I'm providing actual basic examples of damage types in the game. Take another basic example of a mass sleeping spell which causes all targets to fall asleep for at least 2
[quote who="KellenDunk" reply="1" id="2432925"]This sounds just a dumb in its own thread as it did when it was a reply. [/quote] So are you saying a paralyzed elite soldier would survive a lightning strike as a minor wound yet kill the regular peasant to ashes? OR Are you saying the experience equals lots more life is dumb?
[quote who="Frogboy" reply="78" id="2424790"] Frogboy writes: HP is an abstraction that allows a more realistic simulation of a battle. You take your elite soldier who has 1 attack and 1 defense and give him 1000 HP and he's going to be able to take on a LOT of 1 attack 1 defense peasants. By contrast, give that same elite soldier 10 attack and 10 defense and it's going to be purely luck on how many guys he's going to take out. The first g
[quote who="Frogboy" reply="75" id="2424774"] The issue isn't Robin Hood hitting the tank. The issue is Robin Hood damaging the tank. Robin Hood vs. Tank means dead Robin Hood IMO. [/quote] I would say this depends more on the weapon Robin Hood is using and which one surprises the other. If Robin Hood has a magical bow of acid given to him by Merlin and using volcanic arrows of melting then my bet would be on Robin Hood. Heck
[quote who="VicenteC" reply="36" id="2431653"] A link for this please? I suppose it refers to the continous turns mechanic and not to the whole DnD ruleset, but who knows. About modding, that's a total different thing and doesn't affect this argument. [/quote] Modding is a huge piece of Elemental and one of the reasons why more attributes mean more unique creature creations. A group of soldiers resisting bribery should not be the same as the soldiers resisting
[quote who="VicenteC" reply="30" id="2430769"] I highly doubt Elemental (TBS) has plans to have combat like Baldurs Gate (RPG) at a bigger scale. Most mass combat systems that are based on DnD elements are horribly complicated (like Cry Havoc from Malhavoc Press or Fields of Blood from Eden Studios): they are a pain to understand, units are too hard to design, they require an intimate knowledge of the ruleset,... There are so many rules and weirdness there that
[quote who="VicenteC" reply="26" id="2429916"] Wrong, Dominions 3 lacks unit customization, city building mechanics or technological research. Not given that the combat is also different as you can manage it in Elemental. [/quote] Dominions 3 proves lots of attributes are not a problem for fantasy TBS gaming. Considering Elemental has plans for battle combat to be the same as BaldursGate it's even more important for attributes to provide unique combat experiences
[quote who="red1939" reply="24" id="2429734"]What's much more important, for me, is the lack of special abilities/skills! Screw INT, WIS, CHA, PENSIZ, whatever. If we create too many attributes, the balancing will be a horror, not to mention the hardships with selecting proper units. [/quote] Considering the developers have reported this game as being singleplayer focused a perfect balance for all nations isn't necessary and there's plenty of beta testing time so the game balance will