syneris

syneris

Joined Member # 2398495
10 Posts 80 Replies 652 Reputation

[quote who="Frogboy" reply="8" id="3337405"] I don't remember how summoning was done in MOM. How did they do it? Since I'm working on the AI handling summons better, I would like to see summons be made more worthwhile.[/quote] http://masterofmagic.wikia.com/wiki/Summoning_Spell

65 Replies 78,949 Views

I really like your list. The only that I wouldn't use is the essence bonus. I haven't played LH but in FE that would be very OP. Having an Alchemy lab and Arcane forge would add yet another 4 materials plus lots of research and research. These spells/buildings might not be in LH though. Still, modding is there to let us play how we want.

47 Replies 167,695 Views

I'm confused. Aren't there buttons for combat actions (skills), spells, and items already on the bar? You even say so in your post, have the buttons lead to menus like the buttons do now. You just want to take out the customized hotkeys?

7 Replies 11,339 Views

Most the upgrades have military use, but most combat does not occur around them. If outposts were expanded upon, I believe they could serve the game better. Make them more like you would expect from an outpost and not just a tower you toss up to expand your ZOC. Give them their own build queues and have them be semi-blocking. Invaders would practically need to deal with your outpost (if garrisoned) before heading further in to your territory and attacking cities. Wars

155 Replies 130,870 Views

[quote who="Kongdej" reply="6" id="3125337"] I believe Sean had the math somewhere, and it did not look like this, more like they calculate the maximum damage by some calculation including attack value and deducting defense value in a percentage. And then rolling from an amount of 1 and that number. Sincerely ~ Kongdej[/quote] They changed the formula for FE? WoM and GalCiv used the 1DN Attack minus 1DN Defense.

11 Replies 4,627 Views

[quote who="seanw3" reply="5" id="3113614"] Quoting Wrigley92, reply 4On other hand I have once accidentally selected unit from group and then attacked. Meaning only one unit attacked instead of whole group. It was a mistake but I would like some way of retreating instead just watching my unit die pointlessly or load game... in case of hilarious human error, there is an autosave. Isn't there a screen that pops up when you attack that shows attacking and defending units?&nb

7 Replies 2,664 Views

Why think of it as learning how to make and ax and then learning how to enchant it to be a burning ax? How would that process differ from just using burning blade on a weapon? Forging a magically imbued weapon or armor could consist of many different steps than non-magical, perhaps smelting the metal differently. Trying to use the same recipe just without the magical components would yield something unusable.

9 Replies 3,620 Views

Looks like it is a bug. The spell reduces your base stats only, which appear to not be able to go beneath zero (or doesn't factor in); however, any bonuses you have are considered when checking if you meet the minimum requirements. Once your base stats are gone and you have traits that push you past the minimum, you can cast it with no penalty. I'm not sure if equipment contributes to the minimum or if it's just traits. Here is a save that is capable and ready to reproduce

9 Replies 4,526 Views

Being able to start out with a weak ranged staff comparable to the starting bow would be great. It might not even need any bonuses, just something to let the player feel like a mage casting spells instead of shooting arrows. A nice variety in staves for upgrading would give casters more options. Some could increase power or reduce tactical cost while others might increase initiative allowing for faster spellcasting but at a cost of increased mana. A caster's playstyle is likely to change

52 Replies 25,175 Views

But you can't do any damage starting as a water mage. Casters who start without fire have to leech exp or go melee.

52 Replies 25,175 Views

If you want to play as a combat mage sovereign, then you pretty much need to start with fire (rank 2). There are no other damage spells in the first two ranks besides burning hands (melee) and flame bolt. Even if you do take fire, the mana cost is so high that you must cast it sparingly. Can we get some efficient damage spells in other categories or a weak ranged staff in the starting selection?

52 Replies 25,175 Views

Not sure what is wrong with this map, but I have dozens of Epic quest locations around me. Most maps I've played have hardly any quests for starting out, but this is just overwhelming. There is a dragon statue nearly every two blocks. http://dl.dropbox.com/u/10727888/Elemental/FE_Beta/epicquest.EleSav

1 Replies 2,791 Views

Dex progressively gets worse the higher level you get? Consider a case where you put all points into dex every level. Because more Accuracy is gained than dodge, your chance to dodge same level opponents will decrease as your level grows. Does it make sense to even put points in dex if it gives such diminishing returns instead of Constitution which gives multiplicative returns the higher you level?

259 Replies 774,231 Views

Turns should have a minimum amount of time before the timer can activate unless everyone has hit end turn.

53 Replies 260,539 Views

[quote who="pad152" reply="24" id="2782632"]I think Brad and the developers need to play Civ 5 for a day, then go back and play Elemental because, right now Elemental is still three cans short of a six pack! [/quote] While we're at it lets bump the budget to be comparable and allow two decades of feedback/enhancements. The actually game design and mechanics have not changed extensively. It's kind of like comparing a new paper and pen rpg to the latest e

25 Replies 14,310 Views

Crashing when I try to imbue. Repeatable save. The culprit appears to be related to removing more than 1 enchantment when essence is reduced. Manually dropping either (or both) of the 8 mana enchants causes the imbue to work when essence is reduce from 10 to 7, otherwise it crashes. Imbuing from 7 to 4 mana only kills 1 of 3 enchants at 5mana, yet doesn't crash. Going from 4 to 1 with 2 enchants crashes, but doesn't with only 1 enchant. Hope this helps narrow down the exact cause

0 Replies 1,736 Views

Anyone have a link to today's hotfix (or late last night?). I know that bows have been fixed.

2 Replies 4,086 Views