syneris

syneris

Joined Member # 2398495
10 Posts 80 Replies 652 Reputation

He's not free and does cost a small amount of gold to recruit. An increase in needed reputation might help, but how hard is it to gain rep anyway? He does give a bonus to female sovereigns, as finding female champions can sometimes be difficult.

14 Replies 14,178 Views

[quote who="Rosco_P" reply="6" id="2745748"] Plus, if your food source is heavily based in caravans, all it takes is a few spider/bandit/opposing army attacks to kill some caravans, and then you're playing catch up.[/quote] So I take it keeping the food bonus from caravans after they are killed is a bug.

31 Replies 14,008 Views

Yeah, they definitely need to increase the speed of tactical battles or have an option with multiple speed settings.

15 Replies 62,373 Views

I think in MoM skipping combat was the same as watching it on auto, however this is sadly not the case with autoresolve. The AI doesn't make the same decisions nor does it play by the same rules as in tactical combat.

5 Replies 4,174 Views

Not to say the AI might not be cheating, but a single city with 1-2 farms and lots of caravan routes to it can produce extreme amounts of food. If there isn't a cap on the bonus % then +600% or more shouldn't be all that hard. Also, refugee camps add 100 to pop if he has them.

31 Replies 14,008 Views

[quote who="Miseurflib" reply="11" id="2744641"]I've put scouts out on auto-explore, but except for once in a while, the scout tends to die before the bug happens. Have to set them to it before they move and outside a city.[/quote] by "scouts" you mean a unit that has the 'scout/explore' backpack equiped (don't recall the exact name)?

16 Replies 7,663 Views

Can't find the older patch notes, but this (or similar bug) was supposedly fixed. I don't think it was the exact same issue, however i do remember that the way the bugfix was stated gave the impression that groups are supposed to heal to full unit count.

7 Replies 7,249 Views

But even adding equipment with heavy material and metal usage still adds tons of gold to the cost too. Gold is pretty much only part of the cost I look at. Unit upkeep costs get extreme, yet if you don't keep your army up to par then you get severe diplomatic penalties. You still end up with a trickling gold income and a massive material, metal, crystal income.

4 Replies 5,679 Views

All my kids suck! I get like 3 essence and 1 move with the stats usually around 10. I did marry one of my boys to a girl that came with a legendary sword once.

9 Replies 8,651 Views

[quote who="AbsynthMinded" reply="17" id="2745103"]i dont bother with caravans anymore roads help the enemy more than me[/quote] it's a double edged sword. I remember enchanted roads in MoM that have 0 move cost. The AI could storm through your entire line of cities in one turn, but you could also do the same if they had roads. Not sure if it's a bug, but once your caravan is setup then you don't have to worry about them getting attacked. You still get the food bonus i

80 Replies 260,807 Views

I like being able to pick my targets intelligently, decide if I want to spend mana, pseudo-kite, decide if my champs should flee instead of just suiciding, and most importantly be able to actually protect my escort. Sending units with a pioneer is pointless if autoresolve always kills it first even if your other units are victorious. Simple tactics can still be much better than none at all. It doesn't have to be complex to a 'tactic'. Flanking (no, there isn't flanking ingame) is a very

3 Replies 2,237 Views

Why are these two options so different? AutoResolve: doesn't seem to care about distance or combat speed. Archers get attacked on the first turn and range limited spells can be cast right away (melting hands ftw?!) Tactical: Missing happens way too often compared to AutoResolve. This might be what is causing most complaints about combat damage and spells feeling so weak. Why isn't there a third option, Auto Tactical Combat? I like to watch my battles, but don't a

15 Replies 62,373 Views

Just about everything needs gold. Unit upkeep is also solely in gold. I only focus on gold improvements in my cities because it's the major limiting factor in what you can do. By midgame i usually have hundreds of extra material and more metal than I could use because the needed gold severely outweighs the other resource needs. The AI tends to have thousands of materials too, so it becomes useless for trading. Equiping champions takes a lot of gold and nothing else. Making units reduces

4 Replies 5,679 Views

Would be nice. I could make sure that I don't get one troop that starts on the other side of the battlefield!

4 Replies 4,892 Views