I don't necessarily mean only the MP portion of Brad's original post. His post indicates many features of the AI which would be ascertainable in-game (and not only in game-creation portals or partner-matching).
onomastikon
I have played this for some time. By far the best free TBS game I have ever played, and in fact much better than many industry products for which I have payed more than $40 retail (e.g. E:WOM, which is not to say that I am not greatly looking forward to FE).
That all makes sense to me. Looks great too. I still do not understand how the nation-specific units are going to be "unique" unless each faction gets a researchable tech that only that faction can unlock (which would be great IMO!!).
[quote who="OneLion" reply="137" id="3057705"] Quoting Lord Xia, reply 136 Wow, haven't seen Necromancy of this caliber in ages! Dark times are upon us! However it helped me discover this little gem and the question posed is very interesting to me as well! [/quote] I did not post here merely to display my incredible skill in necromancy. This thread has been intruiging me since 2008 and I hav
[quote who="Lord Xia" reply="88" id="3057097"]Quoting onomastikon, reply 87 I meant: What is to make them "unique"? I believe I understand the concept of how they are made -- but ANYONE can have, say, Redwatch units, or Blades of Whatever, they just have to design them and pay for them (and make sure they have the prereqs for them). Right? Or what am I not understanding? Oh, okay. I think the idea is that the unit is "unique" to that Factions
[quote who="Lord Xia" reply="82" id="3056811"]Quoting onomastikon, reply 81 This is by far the most promising and exciting look / post I have ever read about FE. SUPER. This looks excellent and extremely promising -- thank you! One question: I thought that the core game mechanics do not include "units", that is, to quote Brad, "there is no such thing as a 'knight'." So how does one make "unique" "units"? I thought unit creation (and the pre-made ones are "merely" creat
This is by far the most promising and exciting look / post I have ever read about FE. SUPER. This looks excellent and extremely promising -- thank you! One question: I thought that the core game mechanics do not include "units", that is, to quote Brad, "there is no such thing as a 'knight'." So how does one make "unique" "units"? I thought unit creation (and the pre-made ones are "merely" created beforehand by you using unit creation, right?) lets you choose from a pool
Same here. I had 75% Stardock stuff on it I am not worried about, and half of the 25% which is not Stardock I am not too worried about losing. A couple of little gems in there (Space Rangers anyone?!?) I didn't find elsewhere, so I am not uninstalling right now, but I suppose it is only a matter of time (I guess a year, until I get my next computer, upon which I will not be installing Impulse...).
Nice touches, nice narrative! It's interesting to see that the AI builds armies, but you don't. The only worrying part is that armies are really not part of the story; they seem to be good for diversions, cannon-fodder, and giving you experience after they die. It would be nice if researching warfare, recruiting and training soldiers, and waging armed war with armies would be at least an option. I really liked the "Tal-Wardell" bit. So you have custom ene
I say yes to all three, but I only have 1 system and the fact that it is 64 is basically accidental.
[quote quoting="post"]One of the first things we're going to be beta testing for Elemental is a new way of doing computer AI. As some of you know, the main reason I got into development in the first place was to write computer AI for games. But what I hope to do is to build a cloud of multiplayer AI players that I can constantly be updating and enhancing in near-real time based on the data I get back from them on how they were beat, what exploits were used against them, what ch
Thanks! (Any tips on pronunciation?)
Deus Ex. Or was that before 2001?
Hated them farmers. Liked their names. What about immortal weak farmers? [quote who="goodgimp" reply="29" id="3049543"]This is offtopic and no disrespect or slight intended to the OP, but would it be possible to lock this forum so only Stardock employees can create threads? Kind of a bummer to see a new Sneak Peek posted only to realize it's.... not. [/quote] I only realized once I had posted that I had posted in the wrong forum. I had had this forum open in a
Why not: "A TBS in a fantasy world setting in which the player takes over the role of one or more champions to tame the dangerous, hostile landscape of the primitive world" or something like that? This would keep the description context-free (I mean free of Elemental) while emphasizing the aspects TBS, RPG and the new lore. Alternatively, call it a hot sultry brunette with huge breasts. I've heard that sells.
[quote who="unacomn" reply="8" id="3046939"] In my country, that kind of behavior is sadly all too common, we even had a word for such a person "meltean" a sort of combination between scumbag and douchebag. Seeing it happen in other parts of the world is a bit sad. [/quote] Excuse me, I'm really interested in this: What country is that, and what language please? You can PM me if you'd like.
Thanks for the constructive replies! As I said in my OP, I am NOT interested in nit-picking about how strong feature P, Q or R should be in this game ("we need more magic" or "we need stronger artillery" or "defensive structures are not strong enough"). In this case here with Champions, it seemed that there was an unlucky combination of two features, namely: (1) The ability of single champion-type units to equip items and wield unique magic powers, and (2) functionally unlimited
[quote who="Satrhan" reply="1" id="3048622"]a ) it will force you to be really really careful with your heroes until you get the spell b ) would just force you to keep them at home, removing much of their use. [/quote] Thanks for this response. Ad a: I agree: it would cause you to be careful. This is exactly what I want. I don't want to be allowed to have a no-brainer. Ad b: No, it would not force you to keep them at home. It would only remove th
We have been getting a lot of great peeks into FE as things seem to be gearing up for beta, and it looks very promising! Most of Brad's promises seem to be well underway to realization. Exciting! Only one thing seems scary to me from a larger design perspective: Champions. They just clean up. We've seen it in all of Brad's AI blogs. If Champions are really that powerful, then researching tech for armies, recruiting armies, mobilizing them and paying for them becomes
Great! Thanks much for your continuous updates! Most things are looking great (except in my own minority opinion immortal heroes...)! Your caveat ("assume this game will suck"), with its echoes of your E:WOM-beta caveats ("the game is in a state which will give you ulcers"), is starting to be wearisome. Stop being coquette. You don't mean it, and you shouldn't, so stop saying it. Even if it turns out to be true (G-d forbid), it won't help you. Merry X-mas and Happy C
Looks great! Only two questions: 1. What is the 4th engineering requirement (you only listed 3)? 2. Would it be possible during Game Setup to let the player select a world in which Champions may die? Default: The way you, Frogboy, like it. But maybe a drop-down list: "After falling in battle, Champions will wind up in the nearest friendly city with a wound and need to recuperate (100% / 80% / 60% / 40% / 20%) of the time", whereby the x%chance is randomly determined afte
[quote who="Campaigner" reply="28" id="3041056"]Quoting onomastikon, reply 26 I ask this and mean the following: I rarely play a TBS game to completion, and it bothers me. HOMM3 was the closest I could get to a "good" sense of closure; in most of the other TBSs I have played, I find the late game problematic for the following reasons (if you want, you can see my threads from 2 years ago on my ideas of how to rescue Late Game in E:WOM, e.g. here and to a lesser degree here
Sorry, one last question for those in the know: - What is the late game like? I ask this and mean the following: I rarely play a TBS game to completion, and it bothers me. HOMM3 was the closest I could get to a "good" sense of closure; in most of the other TBSs I have played, I find the late game problematic for the following reasons (if you want, you can see my threads from 2 years ago on my ideas of how to rescue Late Game in E:WOM, e.g. <a href="https://forums.element
[quote who="Lord Xia" reply="38" id="3039647"] And that only works if they can't die. [/quote] I certainly don't agree with that, but we won't be able to "test" the hypothesis either ;.)
Thanks much. Your English is excellent. I would have guessed that German is your native language, since you frequently place a comma between Haupt- und Nebensätze. (And you refer to your "mother tongue", which is natural for a German Muttersprachler!) Regarding combat, I was primarily worried about two things: 1., that there are so many different elements you can apparently put into your ships, unlike Armada or GalCiv (which only have ouchies), such as inhibitors et al. -