[quote who="MagicwillNZ" reply="17" id="2593058"] Elephant Artillery. Suck it bears. We had it first. [/quote] wow! [e digicons]:O[/e] [e digicons]:rofl:[/e]
Tormy-
[quote who="Raven X" reply="39" id="2592980"] Quoting Frogboy, reply 37 From a retail point of view, there is *always* a release date. Titles reserve shelf space. So right now, we're still reserving 3rd quarter 2010. If we become certain we have to move it back (and I'm not certain, it really depends on how beta 3 goes really, beta 1 is the "long" one. Beta 2 could last 2 weeks. Beta 3 is the key date. What about
[quote who="Raven X" reply="15" id="2592678"] Quoting Tormy-, reply 11 Quoting Raven X, reply 10 There are actually people sending messages like that? LoL , I'd like to see one or part of one, sounds like a laugh riot!!! Check this out Raven, you will like it! http://www.youtube.com/watch?v=-qkMmT16MUY lol that was funny. Check this one out, complete ownage. I laughed so hard I had tea
Yeah, it's a bit weird indeed.
[quote who="Raven X" reply="10" id="2592648"]There are actually people sending messages like that? LoL , I'd like to see one or part of one, sounds like a laugh riot!!! [/quote] Check this out Raven, you will like it! http://www.youtube.com/watch?v=-qkMmT16MUY [e digicons]:rofl:[/e]
[quote who="CariElf" reply="47" id="2592631"] Quoting EadTaes, reply 46 I can start the game on x2 aliasing, but it will normally crash repeatedly after 6 to 12 turns. With it off I made it to 50+ turns. Before I was using x4 and x8 also does not work. I've contacted NVidia so that they can check to see if this is a bug in their drivers or if it's something that we need to fix in Elemental. [/quote] Nice. [e digicons]k1[/e]
Hm....now that I think about it....a [b]Hyborian[/b] mod would be cool to have. http://en.wikipedia.org/wiki/Hyborian_Age Aquilonians, Cimmerians, Hyrkanians, Nemedians, Stygians etc..oh boy! [e digicons]:dur:[/e]
[quote who="Wintersong" reply="4" id="2592611"] trolls will come to complain of the lack of races and how lazy Stardock was... [/quote] Hah yeah, that is pretty possible. [e digicons]>_>[/e]
[quote] 2. With the above in mind, the release of other games is not going to be a factor on when we release Elemental. Our goal is to make sure Elemental is a great game and release it only when we think it’s a great game. [/quote] I like this. This is why Stardock is one of my favourite companies actually. :P [quote] 3. We are confident that our beta group agrees with us on the pacing we have for the beta. [/quote] <p
Sounds good. It will be very helpful for the new players. [e digicons]:thumbsup:[/e]
Heh, I couldn't resist to post about this -> <img src="http://www.yetiofthenorth.com/images/Products/Services/Dog_5.jpg" alt="" widt
[quote who="BoogieBac" reply="3" id="2592518"]We're looking into the issue as we speak [/quote] Also...please fix the caravans. Those are blocking the friendly units as well. :)
[quote who="John_Hughes" reply="6" id="2592389"] Quoting Sethfc, reply 5 I hope we can also get divorced so we can marry others lol. Henry the VIII had a good solution for that problem. [/quote] Heh. [e digicons]*_*[/e]
Allright, the topic's title is a bit weird...hah. :D So what was I thinking about? It's quite simple: We should be able to equip some specific tamed/charmed beasts with armors and/or weapons etc. A picture is worth a thousand words, so...[trolls from Peter Jackson's LotR movies] -> [Cave] Troll without any armors/weapons Troll
[quote who="Wintersong" reply="5" id="2592228"] Quoting Tormy-, reply 4 Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what? In unit creation I don't think so but in faction/race creation would be awesome. [/quote] Haha yeah...we can do that via modding! :D Additional notes: We've talked about this
[quote quoting="post"] Custom units: This disappointed me. I was hoping full customization for all units, but all you can do is give them new weapons and armor. You can't even make female soldiers? Is this something that's gonna change? Don't get me wrong, it's not bad. But after hearing we would have as much unit customization as in GalCiv2 since preview 1, it's a but underwhelming, to say the least. [/quote] Hm...I don't really understand this. What do you expected? You ca
Froggie, I still think that these cities are way too close to eachother. The 4 tile rule [right now the minimal required "distance" between the cities are 4 tiles] should be changed to 6-7 tiles imo. If it won't be changed, players will [have to] create tons of cities on huge maps...on this screenshot you've created 3 cities on a small portion of land. <
http://www.sendspace.com/ works like a charm as well.
Dragonlance mod? Neato! [e digicons]:thumbsup:[/e]
Sounds like the native expansion for Mount & Blade. Good luck with the project!
There are more ways to make a decent xp system, but before I post any ideas, I would like to know the following: How is the "battle rank" calculated right now?
[quote who="Supreme Shogun" reply="2" id="2591203"]I played a game with a female sovereign. Can confirm getting married is possible. Was able to get married after rescuing a noble's son quest. [/quote] Haha, this is pretty awesome. I gotta try it out. :D
Yep, I've also noticed this. In fact...I think that even caravans can block the movement of the units...
This is a weird one. I've attacked an enemy Sovereign, and I made a screenshot about it, because it was funny. Just take a look at the screenie, and you will understand it.. :D : http://img685.imageshack.us/img685/1882/weird2o.jpg The avatars of the 2 Sovs [I was with Capitar] look like the same, and they share the same names as well. Now the important stuff -> ..about the CTD: I was messing
I've reported a problem like this already, but I guess reporting it again won't hurt anyone. :) Ok, so I uninstalled and reinstalled Elemental [as John advised], and started a new game. I saved my game, and when I tried to reload it, I had a lock-up on the first try. Debug.err: http://pastebin.com/TGpKWJVC Save: http://www.sendspace.com/file/ktr6gw *Update* <