[quote who="Frogboy" reply="1" id="2594795"]Do you have roads (caravans) built by chance? [/quote] Nop. I only had 1 city. Weird. Now, that I reloaded the saved game, the end turn button is not greyed out anymore. [e digicons]o_O[/e]
Tormy-
I don't know that what is causing this greyed out / non-operating end turn button in 0.3, but it has nothing to do with the human player. I did nothing for 15-20 turns, and out of nowhere...I've seen a greyed out end turn button. I saved the game in this turn [when the end turn button became grey], maybe it helps. Saved game: http://www.sendspace.com/file/yvy4ne Debug.err:
I've started a new game, and I encountered the same problem again....I couldn't reload a saved game. Debug.err: http://pastebin.com/h5ZfJYLb
I gave it a try again, but no luck...this saved game refuses to reload. [It's an autosave btw..] Debug.err: http://pastebin.com/r3P5WRiB
...again. [e digicons]:annoyed:[/e] Needless to say, I had to kill the process after CTRL-ALT-DEL, so no dump file was generated. Debug.err: http://pastebin.com/WhrgvXYV
After I ended my turn, I had a lock-up. I had to kill the game after CTRL-ALT-DEL, so no dump file was generated. Debug.err: http://pastebin.com/JqyDa1Rp
[quote who="D0nal Graeme" reply="22" id="2594715"] Quoting BoogieBac, reply 18 ************* Things We're Looking For ********* The team is asking for some help tracking down two annoyances that are in this build.... 1. End Turn Button: We're getting reports that the end turn button will (seemingly) hang randomly. This cannot be...we must discover the pattern. The first person to figure out what's wrong gets a virtual pizza. 2. Moun
There are 2 caravans on the same spot above my city. When I wanted to check the infocard, this is what I've seen:
Nice, let the testing begin! [e digicons]*_*[/e]
[quote who="markieness" reply="24" id="2593783"]Trolls as playable race please! Failing that... This please! [/quote] Oh...I just used those pictures in the OP as examples...this topic is not about trolls at all. :)
Yep, the current method to calculate BR is far from being perfect.
[quote who="PyroMancer2k" reply="3" id="2594103"]I think they plan on something like this. [/quote] ^^^ Nop, that is a very old screenshot. These are quite new [couple of months old..] -> <img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2010/01/2010s%20most%20promising%20PC%20games
^ Donkeyfaust. Heh. [e digicons]:rofl:[/e] I guess this topic became the most hillarious one in the Ideas subforum. [e digicons]:w00t:[/e]
[quote who="Anomander" reply="74" id="2593649"]Please please take your time... this game is far from fun, or challenging........it needs ALOT more TLC! [/quote] Erm, we are in BETA 1, which is all about finding & fixing "core" bugs, fixing CTDs & lock-ups etc. It is not supposed to be fun or challenging at all. [e digicons]:)[/e]
[quote who="BoogieBac" reply="16" id="2593753"]We have hard ppoints in the models for duel weilding...it's really a matter of animation (need another set of animations for attacking and defending with 2 weapons). So yes, we'd like to, and it's in the playbooks [/quote] Yeah, I guessed that might be the case. [e digicons]:thumbsup:[/e]
[quote who="BoogieBac" reply="55" id="2593717"]Tormy: My explanation - When they're moving they can enjoy the fat of the land as they encounter it. When stationed in one spot you need extra rations once the local berries are picked clean. Or something...just saying it's an option [/quote] Ah hehe..[e digicons]^_^[/e]
[quote who="BoogieBac" reply="3" id="2593697"]Those trained units are just cannon fodder...you wont be getting too attached to them anyways, once tactical battles are in and creatures are mowing them down by the dozens. [/quote] Hmmm so trained units won't get XP in the final version at all? This is weird. What if I train a unit which has a full adamantite armor set + a Godslayer +15 weapon. ..? Ok this sounds silly, but you got the picture. THAT unit shouldn't be a cannon fodde
[quote who="Frogboy" reply="13" id="2593446"]Too early to tell. [/quote] Aite. I hope that it will make it into the final game. It makes sense afterall, not to mention that it opens up additional tactical options.
[quote who="BoogieBac" reply="53" id="2593683"] A lot of time sieges are lost because the army is starving so they have to leave.This is actually an idea that would be easilly represented in the current economic model...when you "Lay Seige", the units park down and consume X amount of YOUR food production. Un-seige and that food is freed up. Anyways, just thinking out loud...feel free to ignore my rambling. [/quote] Hm....I don't know. This basically me
[quote who="BoogieBac" reply="11" id="2593427"] As far as I know you'll eventually be able to do that in the final product.This kind of customization falls under the realm of 'modding'...so yeah, you can do it, but it won't be built into the game...gotta pick our battles, and allowing the addition of LIMBS to customization is a doozy [/quote] That is understandable Boogie...but what about dual wielding for humanoids? That won't be in the vanilla game at all? [e digico
[quote who="Frogboy" reply="65" id="2593406"] What about 4th quarter? It could still be pushed back if need be, but maybe not have to wait until 2011. I only mention it because you skipped a 4th quarter mention both times. 4th Quarter is already "booked". It's either 3Q2010 or 1Q2011 (or beyond if we're not satisfied). [/quote] Oh...I don't know what "booked" is supposed to mean, but I thought that the companies like to release their games around X-mas.
[quote who="Frogboy" reply="1" id="2593400"]Beta 3. [/quote] I guess BETA 1. was supposed to be the longest amongst the beta phases, but imo BETA 3. will last for a long time as well. Balancing/Tweaking the gameplay mechanics/etc...oh boy! [e digicons]^_^[/e]
FPS? No thank you. [e digicons]>_>[/e]
[quote who="Raven X" reply="59" id="2593245"] Quoting Tormy-, reply 58 Quoting Raven X, reply 39 Quoting Frogboy, reply 37 From a retail point of view, there is *always* a release date. Titles reserve shelf space. So right now, we're still reserving 3rd quarter 2010. If we become certain we have to move it back (and I'm not certain, it really depends on how beta 3 goes really, beta 1 is the
[quote who="StillSingle" reply="8" id="2593242"]All the buildings that you need to place on a resource, eg lumber mill, should give you more than the same squares in workshops.My suggestion is that: [/quote] Agreed. Example: If 4 gardens will produce 12 food, a farm -which occupies 4 tiles- should produce 15-20. The same applies to all other "special/rare" resources. They are limited in numbers / map afterall...