PyroMancer2k

PyroMancer2k

Joined Member # 2388239
76 Posts 264 Replies 773 Reputation

[quote who="Publius of NV" reply="4" id="2602672"] If I remember correctly from the .302 change log, town halls were changed so that they required a certain size town before you could build them. If all your huts disappear, and the population drops to 20, maybe it has dropped below the level at which a town hall is allowed.[/quote] Cities don't de-level and have no penalty for dropping below population.

10 Replies 39,289 Views

Actually the build/training tab is open but not the actual menu that let's you choose what to build/train. ;)

2 Replies 332 Views

The game didn't crash. It was one of those times that it froze when I hit the end turn button. I tend to give it about 5 minutes of "freeze" time to see if it's just taking a long time to do something. But part of the way I can tell it's locked up is it won't let me bring up the Options with Esc or scroll the map by moving the cursor to the edge. The issue with the buildings stuck in construction limbo though happen after I loaded the game and I can seem to play it fine otherwise. I'm

5 Replies 1,120 Views

Ah well the buildings that aren't perfect squares was kind of a last min toss in which is why it was in my 2nd post. The original idea was just to stick with 1x1, 2x2, and 3x3. And mainly to move up to 3x3 to reduce all the spaghetti cities. While trying to avoid going the route it seems that it was inevitably going to take. Which was less spaces to build with, and has already happen now in newest patch. :P

5 Replies 7,259 Views

[quote who="Tormy-" reply="1" id="2602308"]Weird, so it's a CTD followed by a lock-up? Haven't seen anything like that so far. [/quote] Well my guess is when it CTD there is a debug program that generates the dump files. Probably something during the crash caused the dump file generator to lockup.

2 Replies 727 Views

Good news... I suppose. I loaded my auto save and only a few turns away I picked the Housing Tech R&D and it crashed again! That means it's repeatable hehe. Well good news for tracking down the bug that is. Dump: http://dl.dropbox.com/u/6399047/Elemental0_302-2010-04-24T05-30-54-211.zip debug.err: http://pastebin.com/cmuqgK6t M

5 Replies 1,127 Views

The research window appeared and I choosing housing then hit Ok and the game CTD. I had a large number of huts which would of potential upgraded to houses so not sure if that contributed to it. Dump: http://dl.dropbox.com/u/6399047/Elemental0_302-2010-04-24T03-11-36-55.zip Dxdiag: http://pastebin.com/m9zfYwUv debug.err: <a href="http://past

5 Replies 1,127 Views

[quote who="Publius of NV" reply="1" id="2602231"]You reported a similar problem in this thread. [/quote] Yea I reported similar bug back in 0.3 build. Seems it's still there and like you said it's gotten worst as I never had my town halls disappear before.

10 Replies 39,289 Views

When I load my game it the buildings that provide % bonuses don't say what they produce or have incorrect information. The tax office for example says it produces 1 gold, while the warehouse is just blank where is should list that it reduces by 20% construction time. I'm not sure if it's caused by some error in the current game or if it applies to any loaded game. I'm including the save game file which is also the same save as the other bug report issue regarding buildings stuck in co

3 Replies 859 Views

The start of the game is a bit slow for your city development because there is hardly anything to build. The first few things are obvious with merchant, study, temple, garden/farm, command post, workshop, and hut. After that though there is not much and you have lots of space remaining with nothing to build. I know that sounds like a lot but it's not really and often times you end up with nothing left to build and extra spaces. So you end up waiting for a long time till the city levels up and

3 Replies 4,073 Views

In my current game every time I load it several of the buildings in one of my cities are slightly faded with the underconstruction hammer next to them. They still seem to produce but I can't demolish them and they aren't showing up in the queue. I noticed it after I loaded from my gaming freezing. Even later saves and loading them the buildings remain in their current state of limbo. Here is a copy of the save file. <a href="http://dl.dropbox.com/u/6399047/UnderConstruction.El

5 Replies 1,120 Views

When my city upgraded to level 3 the town halls mysteriously got deleted. An event notice appeared saying town halls were completed which was odd. Also shortly after that I R&D Housing tech and all of my huts in the city vanished. There was a ton of Housing complete event notes but yet no housing in the town. Next another city leveled up and it's huts vanished and not replaced by housing.

10 Replies 39,289 Views

[quote who="BoogieBac" reply="2" id="2601710"] [Boogie shoots the city code a dirty, hateful glare] the system just wouldn't be up for the challenge without reworking some key systems, and we just don't have time. Thanks for the suggetion though![/quote] I was afriad this might be an issue. I knew changing from 2x2 to 3x3 could pose some problems depending on how the engine handled things currently. Figured I'd suggest it in case it was do able.

5 Replies 7,259 Views

When trying to exit a city it always seems to drop me in the same place regardless. This has created some issues with city placement which traps my units. In this picture my units always exit on the lower left so they are blocked in by the city. After building on that spot when I exited the city my units jumped across the ocean. <img src="http://img651.im

4 Replies 1,118 Views

When you click on an event it automatically deletes it which is kind of annoying. It would be nice if left clicking on the event note zoomed to the location but didn't delete it. While right clicking on it would delete it. That way you can manage which events you want to keep up in case your running low on resources and want reminds which cities recently finished stuff on following turns.

0 Replies 2,490 Views