PyroMancer2k

PyroMancer2k

Joined Member # 2388239
76 Posts 264 Replies 773 Reputation

I think the current system is just a place holder. I think a lot of things with stats are going to be subject to change when the combat engine is put in. Right now the focus is on the strategic level of play and stability. As for how it should be handled I think equip should not cost any of your starting points. Your starting points in a game like this should be reserved for how stats and abilities. Things you keep with your character as it's likely at some point you wi

13 Replies 10,561 Views

So far you can already give your units 1 skill. Give them the Pioneer's pack and they can build on resources. :) The game is drawing a lot of insperation from from MoM which each unit was very unique and did have their own skills. Even games like Civ have added the ability to "level up" units through promotions which modders have then used as a way to give them special abilities, such as in the FfH mods. So I think odds are there will be unit skills. The problem is this is ear

16 Replies 11,732 Views

I used the same "World Name" on my games all the time and was beginning to think the map generatored used the name as a seed. Then I heard in IRC they are using the same map. I just found out about the game a couple weeks ago and got into the beta this weekend so I haven't had time to catch up on everything. I'm trying to read as much as I can to come up to speed on everything. So I'm bound to not know a few things. Just so you know your not alone. ;)

8 Replies 2,125 Views

[quote who="Toppins" reply="61" id="2543039"] FfH is great, too bad it's stuck with that terrible Civ4 combat system. Still great fantasy 4x for the time being. [/quote] Yea I know. The mod is awesome but somethings don't quite fit well with civ4 combat setup. Units being able to summon other units for "free" every turn opens up a world of hurt. I discovered how powerful it was when the AI summoned a whole army of wolves and zerged the guy on the othe

111 Replies 363,746 Views

Sounds like something is not getting cleared out of memory. That's the only reason I can think of that rebooting would help fix the problem. I'm a bit more persistent and I usually try 3-4 times to load a file and it usually works. I should try rebooting though as mine is loading lessing and less.

4 Replies 550 Views

[quote who="Akitoscorpio" reply="3" id="2591383"]Ditto Shields dont equip on characters and Bows dont even seem to come with the research.[/quote] I have the same problem with the shield not equiping when I find it for my Sov. The Bow issue I think is because if you look at what the Bow research "unlocks" there is nothing in the list like the other weapon items. So I think it's a matter of no bows are in the game yet. :)

4 Replies 519 Views

Enemy units and sometimes my units are not where they appear to be on the map. The token shows the unit is on one tile but mousing over them and nothing happens mean while when you mouse over a tile a few spaces and selecting the tile shows they are on that space. Sometimes it won't even show the enemy token even though when I mouse over the square when trying to move it shows the attack cursor. These times aren't like the unit is deep in the fog of war or anything as the unit maybe 1

3 Replies 442 Views

Most times the game either loads a save fine or seems to freeze and I force shutdown after waiting for about 5 minutes. But this time was different as it crashed to desktop. I thought it a fluke so I tried again and sure enough same crash to desktop. Here is ERR file text http://pastebin.com/rMsDXcrc Here is my Dxdiag file text http://pastebin.com/8kPF1H6p I don't know if it has something to do with this save file cause it'

0 Replies 205 Views

Actually if you hit New Game then back out the load button is selectable again. Though most of the time when I try to load a game this way it locks up. But that could just be because it seems to lock up most of the times I try and load a game. :P

1 Replies 444 Views

When I tell a unit to move if there is another friendly unit in the way it goes around. In open terrain this is fine but if it's blocking a small pass the unit tries to go all the way around to get by. It should simply go through the square that is already occupied since it's your unit. I can manual tell it to move onto the space with the other friendly unit then select it in the newly formed group and tell it to move out. This is a bit annoying as the same thing happens with cities t

4 Replies 517 Views

Any chance the engine supports multiple "worlds" at once? I'm thinking have some explorable dungeons. Master of Magic had a whole over world to conquer, while over games like Age of Wonder simply had explorable caves that connected other parts of the map. It would be awesome to have an underground world as part of the game to explore. Of course that might be a bit much to expect of the quest system to make little explorable dungeons and not the simple popup location with a few monsters to kil

176 Replies 646,726 Views

After play testing it all weekend and so far here are some general things I have noticed. While I could of easily wiped the enemy at any time on most of the maps I choose to play it out to see more the development cycle of R&D and city building. 1) Civic/Military route seems to be the only real viable option currently. The others give little to no benefit past a first few R&D items. 2) Magic relies to much on finding the shard to use it and is very long term late game

53 Replies 23,406 Views