[1Z1][Bug] AI Pathfinding treats friendly units as blocking terrain

When I tell a unit to move if there is another friendly unit in the way it goes around. In open terrain this is fine but if it's blocking a small pass the unit tries to go all the way around to get by. It should simply go through the square that is already occupied since it's your unit.

I can manual tell it to move onto the space with the other friendly unit then select it in the newly formed group and tell it to move out. This is a bit annoying as the same thing happens with cities though their is already a thread on that topic.

517 views 4 replies
Reply #1 Top

This would be due to the fact that there is no AI in the game yet. I don't think they would bother making much of a friendly AI if they don't even have an enemy one.

Reply #2 Top

The lack of significant opponent AI shouldn't be related to path finding. Just seems like an issue where move commands avoid all units instead of non-friendly ones.

Reply #3 Top

We're looking into the issue as we speak :)

Reply #4 Top

Quoting BoogieBac, reply 3
We're looking into the issue as we speak
End of BoogieBac's quote

Also...please fix the caravans. Those are blocking the friendly units as well. :)