irongamer

irongamer

Joined Member # 2387896
23 Posts 21 Replies 110 Reputation

This is where the tile based part mattered for us (and for the AI). Some terrain, obstacles, and tiles simply provide better offensive and defensive bonuses, Controlling them matters. I am curious if there will be hero spells or if units will have moves that can possibly flush an opposing unit from tiles that provide a bonus. There would have to be a trade of for using the ability or spell. <span style="font-

469 Replies 1,485,600 Views

[quote who="Frogboy" reply="1" id="2619193"]Beta 2 is being made for every gamer who has felt like PC gaming has become merely a commodity of stale ideas and mass production concepts. We thank you.[/quote] Awesome. We need more companies that are willing to "do new". Thanks for giving it a shot with this title. [e digicons]:grin:[/e]

86 Replies 250,764 Views

Story is hugely important to any fantasy based game. The story should be strong and the main campaign needs to really deliver. That said, does creating a tool, which you could use to build the main story assets and allow players to do some themselves, take away that much development for the core assets? [quote who="Denryu" reply="34" id="2605470"] First thing, i was severely disappointed in Spore, BUT there was some cool stuff that I think could be implemented from t

104 Replies 205,638 Views

Pressed the next turn button and it grayed out and then locked up the computer. Had to force quit the application, as it would not crash out, even after a few minutes. I had all my units in a town. debug file When I did force quit the game, I noticed the game was using 1.7 gigs of ram.

0 Replies 781 Views

This is awesome! When you say mod Elemental is that like a custom campaign that you can load through the Elemental interface? But if I wanted to create a more stand alone game I would have to dig into Python? How much and what quality of documentation can we expect? Recently, I was rather disappointed with Torchlight's documentation. While back in the day Dungeon Siege 1 was pretty easy to mod and scripting was explained well, their d

60 Replies 229,634 Views

1. An ogre attacked my sovereign and Viy. 2. I pressed cancel. There was no combat. 3. The next turn button grayed out right after I pressed cancel. 4. I moved my pioneer I had just created one space, nothing. 5. I moved my sovereign back one space and the turn button became usable again. debug file Anyone else seeing this after canceling combat?

2 Replies 1,351 Views

Most of these posts are related to 0.299 so it could be something different in 0.300. So the following information may be irrelevant. [quote who="Tormy-" reply="8" id="2595228"] Nop, I had no units, only my Sov. However my Sov was garrisoned in my city for a couple of turns, so in short: I had no moving units at al

9 Replies 1,486 Views

Built a city in a pinch point to try to move my sovereign, pioneer and other hero's to the other side. They move through the city fine in 0.30. I do notice that the next turn button grays out for a second more often then not when they move through the city, not sure if that is related at all.

9 Replies 1,486 Views

[quote who="Joshm350z" reply="2" id="2594823"]total noob...where is this file located and I will provide? I will also check my drivers.[/quote] The information you need is here: https://forums.elementalgame.com/364285

3 Replies 19,477 Views