[0.3]End turn button "hang"

I don't know that what is causing this greyed out / non-operating end turn button in 0.3, but it has nothing to do with the human player. I did nothing for 15-20 turns, and out of nowhere...I've seen a greyed out end turn button. I saved the game in this turn [when the end turn button became grey], maybe it helps.

Saved game: http://www.sendspace.com/file/yvy4ne

Debug.err: http://pastebin.com/LGB3GCKZ

Additional infos: In version 0.299, this problem was related to pathfinding problems. When my pioneer unit was blocked [the unit was moving automatically / turn -> destination] by a caravan [fixed for 0.3], I've seen this greyed out end turn button...but only in that case..

1,429 views 9 replies
Reply #1 Top

Do you have roads (caravans) built by chance?

Reply #2 Top

I have the same problem.  I can save, exit, and reload the game, but it will occur again in a few turns.

debug.err

I do not have any caravans in my game, I only control one city.

Reply #3 Top

Quoting Frogboy, reply 1
Do you have roads (caravans) built by chance?
End of Frogboy's quote

Nop. I only had 1 city.

Weird. Now, that I reloaded the saved game, the end turn button is not greyed out anymore. o_O

 

Reply #4 Top

Try finding a unit you recently moved that may be trying to do path finding and try moving it elsewhere.

 

From another post:

I ran into the grayed out turn button again today still on 0.299. I had ordered a pioneer to move to another side of the city. Units currently will not move through a city.

I started looking around to map to see if there was some way to re-enable the next turn button. I thought of that pioneer. I selected him and then had it move to a location on the side of the city which he was already on.

Boom the turn button re-enabled.

It could be possible that the grayed out turn button is due to path finding getting into a loop or something?

I also had a similar problem with a bunch of NPC's, Ogres and my units trying to move through a choke point.

https://forums.elementalgame.com/380393/page/2/#2594822

Reply #5 Top

Posted a debug.err as well. Same Grey out Turn problem. Only had 1 City and was dealing with 1 SOV ans 1 stack that had not moved in 4-5 turns, they were waiting for the SOV to join them.

Restart and reload worked then it CDT'd around 30 turns in.

Reply #6 Top

Built a city in a pinch point to try to move my sovereign, pioneer and other hero's to the other side.

They move through the city fine in 0.30. I do notice that the next turn button grays out for a second

more often then not when they move through the city, not sure if that is related at all.

 

Reply #8 Top

Quoting irongamer, reply 4
Try finding a unit you recently moved that may be trying to do path finding and try moving it elsewhere.
End of irongamer's quote

Nop, I had no units, only my Sov. However my Sov was garrisoned in my city for a couple of turns, so in short: I had no moving units at all. This is why I've said in my OP post, that this problem has nothing to do with the actions of the human player.

Reply #9 Top

 

Most of these posts are related to 0.299 so it could be something different in 0.300. So the following information may be irrelevant.



Quoting Tormy-, reply 8


Nop, I had no units, only my Sov. However my Sov was garrisoned in my city for a couple of turns, so in short: I had no moving units at all. This is why I've said in my OP post, that this problem has nothing to do with the actions of the human player.

End of Tormy-'s quote

If the problem is related to pathting it may also hang on npc units not just the player's units.

What I'm wondering if a few of us on the forum were lucky enough to move the unit that was stuck trying to path and thus holding up the turn button.

If an npc is having trouble pathing, obviously the player can't do anything about it and the game hangs or crashes.

 

Here are the other posts similar in nature:

 

egable

I've noticed the same issue. Any time my turn button grayed out and the whole game did NOT freeze entirely, I just had to find a character that was stuck while moving and move it manually. Game proceeded as normal at that point. Occasionally, the button would get grayed out and the whole game would stop responding, but that is obviously a different issue.

 

Orvidos

The two things I've noticed hanging on End Turn are:

- If a Sovereign has a move order queued for the next turn, and does not execute it, and you end turn it was supposed to move on, it will hang. I've had what appears to be this happen at least 4 times.

 

- Ending turns too quickly. I don't know if there's something I'm not noticing when this one happens. It's usually in rapid succession, and hasn't happened since things stopped taking 70+ turns to build. (I can 'play' at a normal pace now.)

 

Either time, it actually hard-locks the computer, forcing me to restart via the power button.

PoPsuX

I've so far noticed two other repies with similar conclusion: The Pioneer has to be the "victim" of this end turn button hang - bug. This happend once to me. My pioneer was on "auto explore". And all over a sudden he got stuck... Or the end turn button was grayed out.. I tried to figure out what it could be. And i re-directed my pioneer to another spot and "boom", the end-turn button was activated again! 

Darvroth

 

hang up while trying to move through a player controlled city (clicking on the city resolves the hang up). In fact clicking on each city or unit with a hang up seems to resolve the hang up.

Darvroth

I experienced 2 complete lock ups which were recoverable by restarting the game and reloading a save, however, the auto save of the crash would not load and would lock up the computer again. In both instances the lock up was related to giving a player controlled unit a long overland marching order (that involved going through a city at some point along the route). At several other times a recoverable lock up would occur; the unit with the issue was given a different movement order which cleared the lock up.