[quote who="Winterbraid" reply="28" id="3257985"]Scenario 1: If you are overwriting existing weapons or units: Replace the existing file in the data\english directory with your new one. Should we backup the default game files first?[/quote] Yes, you should, absolutely. The first thing you should do is back up all the game's original XML fles before you replace or overwrite any of them with ones you've modded. If you don't and you want to go bac
C0LDsteel
Yeah, I agree. For all the missteps of the past, I think they really did this one the right way. I think it will be well received. TBS gamers know a good TBS game when they see it and this game is great. I just hope the reviewers don't give it any stupid reviews based on ignorance and laziness.
[quote who="Wizaerd" reply="16" id="3256176"]The campaign... er, uh "scenario" was created with the current modding tools, or at least was to said to be used, and that users would be able to create their own scenarios. But without any type of scripting, how exactly is that possible? How could you build complex, branching scenarios with only entries in an XML file?[/quote] I've been wonderng exactly that all day and it's the only thing that's got me clingi
[quote who="seanw3" reply="3" id="3255899"]How would you give the item? How would having an item trigger a quest? You actually have to use the item to get a quest as in Relias' treasure map. Sov and hero deaths don't have alot of modding potential. I don't see a way to give an item.[/quote] Too bad. It sounds like FE modding is far more limited than I ever thought it was if you can't even check the game state of important objects like sovereigns to see if they are aliv
I have an idea for a mod I'd like to do but it depends on a few things so I'm hoping someone here knows the answer to these few questions: 1) Are there any game variables exposed that modders can use to check the state of champions and sovereigns? In particular, can you check to see if they have died? 2) Can you script a custom quest to appear at a specific spot on a map based on the state of that variable? Essentially, can I check to see if a champio
I fought a massive war with Lord Relias last night. A new level 9 champion I had just hired was involved in taking a tough city and then defending it against wave after wave of Relias' troops trying to retake it. It was brutal and each of the 6 stacks he threw at her were rated "strong". After that she went on to battles in 3 other cities at around a dozen battles overall. How mamy levels did she get from all this fighting? Not one. Not a single level. To me that's just not ri
Kraxis surrendered to me in the game I'm currently playing.
I fought a massive war against Lord Relias last night and during the many tactical battles there were 3 occasions in which tactical battle froze after killing a unit. It seems to always occur exactly the same way and what happened in each instance was this: During the battle my unit delivers a killing blow. Instead of a single "whack" sound, there are two "whack" sounds when it dies. The unit that was killed then disappears from the field but yet the square he was in remains
[quote quoting="post"] I have a Humble Inn with a medium difficulty quest that doesn't activate when a champion enters the tile. I've tried various combinations of champions but nothing works. [/quote] I had exactly the same thing happen with a weak difficulty Humble Inn quest. I sent Kael the save file and he emailed me yesterday to say that it was fixed.
I have gotten to the point where I really don't enjoy fighting AI faction troops at all for the following reasons: 1) Even though the tooltip indicator may say "Strong" and they may have tough troops, you get a fraction of the experience after the battle with AI faction troops that you get when you fight mobs. Fighting 4 air shrills listed as "medium" for example, might net my army about 35XP each. However, fighting an AI sovereign and a few of his champions and troops rated
Yes, I was using the Burning Battle Axe (weight 20) with 15 damage including +5 fire damage when this happened. Sounds like it is specific to the burning axe.
[quote who="fsr645" reply="6" id="3253856"]The first thing I usually do is research trading to get my cities connected. So that I can go city to city much faster to defend it. But I agree that the road sometimes go through someone else city to connect to my other city.[/quote] All my cities are bunched together and roads run out and away from my cities directly to the AI cities, including one I'm at war with. So that's not the issue. They seem to run all over th
[quote who="Mordbrenner" reply="1" id="3253808"]Horses in the shop for heros is WAI, but you shouldnt be able to train troops with horses.[/quote] Okay thanks, I wasn't so sure about that one. I'm pretty sure the roads are not working right though.
I noticed that when using the Double Strike ability in tactical battles, there is a long delay of about 5 seconds or so before the strike animation plays. It's long enough that I thought the game had frozen at first. Sweep also has a bit of delay but not nearly as bad.
I have just reseached trade but have no trade or other agreements with anyone. In spite of that, roads now run not just between my cities but between all cities on the map, including to Kraxis, who I'm at war with. Is this working as intended? Also, I have reseached horses but have no horse resources in my empire. Still, I am able to buy horses in the shop anyway. Is that as it should be?
[quote who="Derek Paxton" reply="3" id="3252503"]Can you provide a save, I'd love to check it out.[/quote] Kael, Sorry, I forgot to mention that I emailed the save to [email protected] earlier this afternoon. It should be there. Same email title as this thread title. Also, there was another Humble Inn quest nearby (medium difficulty this time) and it worked just fine. I think it must be the particular quest tied to tha
I love this game a whole lot and am eagerly looking forward to it as much as anyone else but the last several patches seem to have introduced quite a few new issues. I sure hope that you are on top of everything and can get the release version into better shape in what's now only 6 days. I have to admit that this concerns me a bit. I hope you will consider delaying the release a little to fix more stuff if you find it is needed. You're so
No, as I mentioned, this happens at the very beginning of the game. Literally on turn 2 after founding my capital. So I didn't have any active quests at all.
I have the humble inn quest right next to my starting city at the beginning of a new game. It is listed as weak on the tooltip. Moving onto it on turn 2 or 3 with my sovereign does not trigger the quest. Nothing happens at all. I tried several times after reloading and it just isn't triggering. I also have a hanging waterfall right next to my starting city as well so I can confirm that this isn't
[quote who="StevenAus" reply="2" id="3249474"]What about when you get Master Scouts when you don't have Tarth blood? I don't think it is related to Tarth blood currently. I think it is most likely that they were Wildland denizens. They are immune to Tarth's unit attack immunity. [/quote] It was wildlings that attacked me so that does seem to be it and this isn't a bug. The problem I have with that is that this isn't anywhere in the trait
I think this trait was changed recently where monsters can now attack Tarth cities but are not supposed to attack Tarth units out in the world. However, in my current game my Tarth champions have been attacked several times by monsters. At first, they only started attacking my cities and I expected that but I then had two weak champions running around by themselves because I thought they wouldn't get attacked. They survived the first attack by som
Based on Kael's latest post, it appears that there will only be one more beta so I wanted to make sure I reported a few things that I haven't seen addressed. I am using Win7 64bit with 8GB of memory on a new Ivy Bridge rig (GTX 670 graphics card). I've been playing .983 quite a bit and noticed that if you reload from a save several times things s
Brad, these Workshop tools look awesome. I have two questions about them for you: 1) In a previous preview, that you posted months ago, you showed us a Spreadsheet tool that allows you to change the attributes and properties of items and then export the XML. Is that still going to be part of the modding tools? I sure hope so. <span s
Brad, What is the current status of the FE modding tools? At one time about 6 months ago I think you said they were going to be made available sometime around beta Release 5, when the game was much more stable/complete.
I killed a spider sitting on his lair. Afterwards no reward icon was showing. I moved onto the lair and no reward was given. I ended the turn there. The next turn the icon reward chest for the lair was again showing as it should. I moved off the lair and then back onto it and was rewarded with an item. It's obvioulsy bugged in some fashion. I had this happen under beta 3 as well from time to time.