If you get too powerful then I hope the AI will indeed team up with you. But I also want the AI to team up with me if some other AI is getting too powerful.
LNQ
I do hate that I have do all sorts of stupid stuff as I chose to be an evil imperial agent. There's no turning back anymore, yet there are so many people that are dead because of the Force corrupting me against my will. Makes for a pretty authentic experience though, me growing to hate what I have become.
Yes in case it Frogboy actually meant that the AI will gang up on the player and leave each other at relative peace, I really wish there's an option to turn this off and let the AI player play independently and actually try to win the game themselves. Otherwise the illusion of a single-player "multiplayer" game is gone.
If it is possible to ramp up the difficulty just by letting the AI to see more of the map, that would be optimal. I don't get how giving more traits to higher level AIs would make them more homogenous than giving a blanket resource bonus. A blanket resource bonus is identical to all the factions getting the same extra trait. If you would give each AI different extra traits depending on their faction, it would make them more diverse, not the other way around. So I still thi
Yes a hardcore mode would be a nice addition. Needs to be shielded against crashes though.
I agree that better starting locations and increased amount of perks per faction would be really nice AI difficulty modifiers. It would be nice if the premade factions had different versions for each difficulty, so that it's not a blanket bonus for all AI players, but rather that the difference between Normal and Challenging Altar AI is different than that of Normal and Challenging Kraxis AI. It would allow for more flavor for each faction. "Oh you beat Altar at Insane? Well,
The space missions feel too easy to me, and kind of gimmicky when you can shoot through ships and space stations to the other side. Also I would've really liked for different characters to have different space missions (bounty hunter should have bounty hunt missions etc), but apparently everyone has the same ones. I'm a Imperial Sniper at lvl 26 myself, really enjoying the character but I regret going down the Dark Side path. Can't turn now since I'm already pretty dee
Interesting stuff! The second vid is bugged, btw. It's also important to make sure that rushing the nearest opponent doesn't give you as much benefit against the other remaining kingdoms as you would get if you just focused on building up your empire. In some Civ games, you should always capture the closest opponent's cities as fast as you can to get a definitive edge over everyone else. It's boring if that's the tactic you have to use every time.
I agree. For example it doesn't make sense that Hit Points is displayed in the exact same manner as the actual stats. I would pair defense and hitpoints together in some separate box. I would also show current hit points somewhere. There's a lot of room for improvement in the stats panel. I would also sort the special abilities somehow. Magic skills first, then positive traits then traits with pros and cons then negative traits, perhaps.
Beta would be a really nice christmas present for sure, but if the preliminary reason for no beta on thanksgiving was that no one wants to baby sit it during the break, I'm pretty sure same goes for christmas and new year's.
First! Man I was quick.
Cruxador, the reason why FFT etc wouldn't work on a featureless flat plain is that the game is built around the height differences, just as I said. There is no reason why a game without height differences couldn't be interesting and deep. So it's not a requirement for FE's tactical battles to have height differences to be interesting.
DsRaider, I think the resource bonus displayed on the tiles is actually the cumulative bonus you get from the tiles around that tile. So the grain/materials numbers you see in the vid are the actual bonus you get when you found on that tile. So you wouldn't have to count the surroundings yourself. Which explains why the tiles next to rivers have high numbers (the river tiles around it yields the good bonuses). Also explains why rivers show no numbers, as you can't found a city
I've played plenty of FFT and Disgaea. They have a battle system completely built around height differences. They are both games that revolve completely around the tactical battles. If you say those kinds of systems are easy to implement, you are out of your mind. Both games use custom made unique tactical battle maps that are designed with very specific battles in mind. You can't just take the system from those games and slap it on another game with random encounters and a wide varie
[quote who="Cruxador" reply="21" id="3040003"]Uh... So you're saying "it's often just fluff, and that's bad" and then saying "I don't need crunch". So what the hell do you want?[/quote] Are you misunderstanding on purpose? I say the gameplay adjustment of having height differences is meaningless to me, and the AI would have a hard time with it. So I don't feel there's any point in wasting resources to do it.
Town perks sounds like a fun idea to me. However, there's also a possibility of the game becoming hard to follow if everything can have perks and traits. Hard to say before beta whether the game would benefit from more town customization stuff over the level-up thing or not. For example Fall From Heaven 2 felt like it almost had too many unique stuff to understand how the game played. It was enough work just keeping up with your own civilization's and units' traits
I really want to play a random game and run into different kinds of personalities each time around, not just from the opposing kingdoms and empires. "Damn, there's the obese guy but my kingdom can't afford his feasts right now, I hope I find someone who's just keen on gold .."
I wonder if champions have mainetance costs. Would be fun to have an obese champion that holds feasts often, consuming a lot of food each season but in turn giving some other bonus (or not, or just being a good spellcaster for example). Or another champion that likes to gamble away gold from your treasury, or another one who lives a luxurious life requiring you to build a palace for him to reside in that has a high maintenance cost. All sorts of stuff would be possible to make
I've never played a tactical battle game where I've been thinking "sure would like this a lot better if it had height differences". They never make or break a game. It's often just fluff, and fluff that the AI sucks with. I don't mind graphical hills, but I don't really need any gameplay adjustments with them. I'm happy that we have obstacles and atmospheric maps if the combat system is deep enough otherwise.
It is truly sad that these things happen more often when we suffer common hardships. Let's just hope the European crisis and the protective parties cool off as soon as possible. But remember that you don't need to be afraid of these things, the odds for this to happen to you if you live in western Europe is practically zero.
Go ahead, I wouldn't mind hearing those out.
I want to correct one thing in your post above. I'm absolutely not saying that people just forget their experiences and be silent about them. On the contrary, I would prefer people to be open about their experiences. I just don't like organized religion to own these experiences, I would rather understand what is actually behind the experience. I actually would guess that you agree with me here. If I've understood you right, you just support general spirituality, and oppose
Sinperium, the argument is not "has anyone had any sort of experience", rather "has enough people regardless of background had a significant amount of experiences that that might concievably...". As I said, religion is the manifestation of fear of the limitations of our knowledge and a method of escape from unpleasant truths. It rears its ugly face whenever there is a void in knowledge or a big enough conflict between facts and hopes. While the existe
Science is admission of the limitations of our knowledge, religion is fear of the limitations of our knowledge. This is the way it has always been.
http://www.youtube.com/watch?v=XrnMWDJfBow#t=50s I understand that the screenshot is much cooler the way it is in the OP, I just felt a bit bad for a lot of people who don't understand what it's all about and how it probably won't reflect the game itself that much.