I'd be ready to pay for a separate game that is all about multiplayer tactical battles with a bith more depth (since there would be no AI). Elemental: Duels of the Sovereigns
LNQ
You're asking for numbers, you've given numbers and then you say that they're not enough. You could've just said "I don't really care about the numbers I just said it to make my point" and saved the time of typing the long reply. You're defending MP with arguments that cannot be countered, like hidden preferences (were interested in MP but never tried it because they had a hunch it sucked), hidden demographics (people who read reviews a
[quote who="Heavenfall" reply="17" id="3058180"]So... from those of us on the other side of this discussion: Thank you for not blowing 30% of the FE budget on a gamemode 1% tried in E:wom.[/quote] Though E:WoM numbers are distorted as many people who bought it hardly even played it in single player mode that much. Well, that's at least the case for me.
[quote who="srw46" reply="15" id="3058167"]I didn't post any, no. And my post is only assertions too but I did not come here to engage in discourse on the merits of multiplayer. I came here to express disappointment on behalf of myself and others, which I have done.[/quote] Then don't use fictional arguments about the popularity of multiplayer in games to further your point. I can say, that I am part of the most online-aware players and used to play games co
I do feel sorry for the captain in the sense that it is not completely impossible for me to imagine myself doing a judgment error like he did with choosing the course. However, I don't know anything about navigating ships, so his decision to use the route he chose might've been a lot bigger endangerment than I imagined. I know that millions of people in the transportation business behave just as irresponsibly as this guy; I don't feel he deserved the accident any more than anyone
No one has gotten an invite or e-mail yet.
I wouldn't mind lowering the number of buildings considerably, and transfering most of the improvements into building upgrades. There's all sorts of interesting stuff you could do with building upgrades/expansions. Mutually exclusive upgrades, upgrade level requirements, special requirements for special upgrades (requires a champion, requires a quest item) etc.
Yes of course, giving certain people preferential treatment because they're insiders is the way to go. Who could see anything wrong with that? I'm sure all of the other people who have to wait won't mind.
This would be a really cool addition. If the map would be too big for 32bit system, maybe make it as a tip of a hat to 64bit players? I guess a modder could do this as well, but it would be cooler to have it as an official one. I would love it if there were partial versions of the map as well. So if you wanted to play the whole world map, you could, but that there were options to just play out a local clash between the kingdoms and empires in one area of the map. Reall
[quote who="seanw3" reply="9" id="3056122"]While I think setting the AI to counter a raise land spell is easily within FB's grasp of AI writing (If Human casts Raise land to block off a capital, then Computer Player counters by casting the opposite spell on the same tile.), I am thinking of trying to lower land my way through a wildlands to get to the gooey center.[/quote] That kind of a counter is called scripted AI, and it's something that Frogboy doesn't want in the gam
[quote who="Austinvn" reply="28" id="3056038"]... you shouldn't need to recreate another faction's unique units either, since the unique units you already have should be better suited to your faction anyway - you should do well enough just using them.[/quote] I do agree with your thinking (in the rest of your post as well). If the unique units truly are better suited for the faction, then you're right and I am very happy with the situation. See post above yours for more of
[quote who="Werewindlefr" reply="24" id="3056028"]Not pointless. Mechanically, it's of limited use, but it helps give a style, a personality, to the factions. Also, it helps new players understanding what the faction is good at by giving example of strong units for that faction.[/quote] I guess you're right. Thing is I remember how boring it was in GalCiv2 to create my ships with the latest tech, and I don't want to go about doing it again in FE just because I'm playin
To be really honest, it feels like a lot of pointless extra work to me if I have to design new units with pre-designed stats that you have already made for faction X just because I am playing faction Y. I would understand if all these special units had traits that only the faction could use (like the Umber Poison Vials example you gave), but if I can make the *exact* same special "unique" unit with Kraxis that Altar gets pre-created, I feel like what's the point of the special uni
AI is the one aspect of the game that can be easily improved even after release. Brad has often said that the GalCiv AI went through a lot of improvements after the release of the game. It is much easier to improve the AI after the game is in open beta or released, as you get tons of more feedback on AI behaviour from players. I'm not too worried about the AI expect for exactly the Raise / Lower Earth spells. I don't even like the gameplay concept of modifying the world map, s
Omnax1, I just would prefer if the lore wouldn't be hidden too far away in the whole game. Then again in the long run perhaps I would change my mind about the character window, maybe it wouldn't be that big of a deal as long as the atmosphere was good enough otherwise. Maybe you're right.
[quote who="Satrhan" reply="13" id="3054601"]Have you ever played Age of Wonders? One of my favorite parts were the unit discriptions. They were all in another tab from the unit's stats and abilities, but that didn't stop me from reading every single one of them. [/quote] But you are not me. I don't spend time to click a "Lore" button separately to pause playing. If the text is readily available, I will read it every now and then though.
VERY cool feature if the tactical battle surroundings take *any* information from the surrounding tiles. The exact replica Cruxador talked about isn't necessarily even desirable in my opinion. Just having a landmark placed somewhere on the edge of the battlefield if there is one in the next tile on the strategic map is more than enough for me. In the future this gives hope for allowing special kinds of battles. At least I know I would buy the expansion that brought that along.
[quote who="Omnax1" reply="2" id="3054312"] Also, did you think about hiding History part under the tab, rather then having it together with spells and stats? It would give you a lot of space there to have everything sorted out nicely. You can sort out spells and even include other info, like special attack which hero has? [/quote] Sorry to write an opposing opinion Omnax1, but please don't hide the history behind the tab. I know that I will not read the histories if they are
The spam machine from the game is back for a revenge! It was good, but as others said there's no point to go for another round. Still, was well worth the purchase.
I would expect that you can get a schematic for anything that you can reverse engineer. But you need the appropriate crew skill, of course. I could be wrong though.
Yeah if you haven't bought WoM yet you should buy that to save money on FE if you plan to buy it.
Alstein, the only problem is that you have to write separate code for both systems. It's not otherwise harder to do things in 64bit, except for possible hardware incompatibilities (due to lack of 64bit drivers). So it wouldn't be harder to make a 64bit only game, compared to a 32bit only game.
I'm completely opposite. I like playing in single player mode but I like working in a group much, much more. Mostly I enjoy playing in a group of two or three, going through the quests. I created a new Sith Inquisitor and invited some random Sith Warrior to my group and we did almost all of Korriban including both class quests together before I had to log out. It's not about the XP or loot for me, rather it's much more fun to run around together. Even if you don't chat
Problem is that the building designer in Elemental is much more robust and has a very large learning curve compared to that of GalCiv2. It would need to be made more intuitive for it to be a mainstream feature such as you described. I don't feel like it's worth the effort.