... correction, I can also train Shieldman, but not Henchman nor Torch Bearers. Also, there are odd effects when I use Spellbooks on these units ... if I give them a spellbook they start with the simplistic Adept skill at, they'll tend to get the full first level spells but won't be able to get more advanced ones. If I give them spellbooks for something they have no Adept skill at, they can progress normally. I will try to show a screenshot of this.<
Chibiabos
I don't seem to be able to train Torch Bearers, Henchmen or the other units the Henchmen technology indicates you can train. :/ Am I missing something, or is this a bug of some sort?
I do not recall ever having encountered this bug before, but playing as Beastlord, I tamed a Hergon and two Hergon sows and was grinding through turns for Tame to cooldown so I could cast it on the last enemy Hergon sow when the first Hergon I tamed suddenly became stuck with the column noting subsequent combat turns suddenly filling to 13 consecutive turns of the Hergon's turn incuding the current one ... I did not cast Haste or anysuch. Attempting to skip the turn seems to keep in
I'm not a lawyer, but from what I understand, reverse engineering is actually not illegal ... redistributing Stardock's source code (or the binary .EXE) without permission would be. I'm guessing the usual way its done (as in the case of The Elder Scrolls mods which rely on a modified .EXE) is to simply distribute a program that does not include any part of the original .exe itself, but is programmed to modify the binary (.EXE) in a specific way to insert the new (original co
Thinking on it, especially since I started looking to try to document it, it seems to be a weird rounding error when fractional movement points are used (either because the terrain, such as hills or swamp, consumes one-and-one-half-movement points, or roads which moving upon consumes only one-third or so of a movement point). It isn't simply rounding up, though ... no matter how small of a fraction remains, you seem to actually be able to move at least one tile (so it should always
Not clearing memory has long been an issue with WoM/FE and now LH. Ctrl+N is a nifty feature if you have a sucktacular start, but do it enough times and the game will crash and/or become increasingly buggy because there seems to be variables in memory that WoM/FE/LH doesn't clear when starting a new game or loading a game. I generally exit out entirely now. :/
Oh, I am curious about one thing, Brad ... did you ever play Interplay's 1996 MS-DOS-based turn-based strategy game, M.A.X. (Mechanized Assault & eXploration) ? Of every "ground tile"-based turn based strategy game (such as Civilization, WoM/FE/LH, etc., versus Master of Orion which is a TBS but not ground tile-based), M.A.X. is very
I am sadly in the same boat as Frogboy on this. Even when I was younger, I just didn't have a good quick reaction response. I think this is a big reason why I continue to prefer TBSes to RTSes. I hope this means Stardock will continue to give us good TBSes and substitute eye candy battles over fights in which the highest APM wins. Sins is okay ... but TBH its too un-micromanageable. Probably my biggest thorn with it is the fact that ships can slow down and
I don't play to win as quickly as possible, no. I play to dominate, to obscenely overpower ... I get mad if I lose a single unit. I am slowly getting over that, but I still like to play it slow and cautious.
I forget which two spellbooks the Bard could cast from, but I also purchased additional spellbooks and read them with the bard (with the trait that allows research into purchasable spellbooks), but in tactical combat, the Bard had absolutely no spells, only skills. :/ That killed my Bard trying to fight a Banshee since Banshees are immune to non-magic damage. :/ On the strategic screen, the Bard shows as having all four elemental magic with spells available.
I had that issue a few times in 0.90, such as Summon Wisp, but haven't seen it in 0.91.
Why not simply put a signature in the title? Yeah we call it the "Civilization" series ... but the titles are actually "Sid Meier's Civilization." You could make a "Brad Wardell's Civilization," or if you want to make it less specific to you, "Stardock's Civilization." Or, at least, come up with proper names instead of ... yeah, like Tao said, come up with more proper game names instead of re-arranging generic words.
... and after right clicking on that 3rd tile (which math indicated it couldn't make it to), indeed this is the result: As you can see, its movement is still set to the 3rd tile, but it only made it to the 2nd tile despite the mouse-hovering path (before issuing the move command) indicating it could make it to the 3rd tile
At long last, I have captured Sasquatch indisputably on camera! Err, I mean Loch Ness. Err, I mean aliens. err ... the movement path bug. Yeah, I know, this one you won't believe. XD
Giant Form spell description: "Doubles the target units attack." The typo is the pluralization of unit ("units") when possessive is likely intended ("unit's"); further, this spell only targets champions or sovereigns, so the use of the word "unit" is perhaps vague and should be changed to "champion."
Tenfell University description: "Unrest doesn't effect research" ... should be affect , not effect . See: http://blog.oxforddictionaries.com/2011/03/affect-versus-effect/
I suppose one way to catch it is to use a screen recorder to record a game, but ... honestly, my system is not up to snuff for recording games to video. I don't have much storage space left.
[quote who="davrovana" reply="5" id="3358004"] Quoting Chibiabos, reply 2 Replete spelling errors in game text in a commercial product is not the best way to come off as professional nor well-polished. I do have a number of friends who are programmers ... it truly baffles me how poor computer programmers tend to be at spelling and grammar. Computers tend to be far less forgiving of typos than humans (grammar nazis like myself aside, perhaps) ... so how is it a mi
I propose this thread for use as a master thread to note typos as we find them, rather than trying to create a separate thread for each. First one I note: Tenfell University description: "Unrest doesn't effect research" ... should be affect , not effect . See: http://blog.oxforddictionaries.com/2011/03/affect-versus-effect/
I have almost never casted Nature's Cloak ... however, with cooldown times zeroed for Shrills, I should probably learn to use it again. Its insane fighting a moderate to large group of Shrills now.
Yes, it is tricky to document ... you don't realize the game gave an incorrect estimate for how far a unit can move until after it moved, at which point it is too late to take a screenshot of how far it had estimated you could move before you actually moved.
Replete spelling errors in game text in a commercial product is not the best way to come off as professional nor well-polished. I do have a number of friends who are programmers ... it truly baffles me how poor computer programmers tend to be at spelling and grammar. Computers tend to be far less forgiving of typos than humans (grammar nazis like myself aside, perhaps) ... so how is it a mind that can type thousands or even millions of commands precise enough for a compiler to und
Oi ... there are a huge number of typos throughout LH. :/ Would it kill Stardock to hire a grammar nazi for $10/hour? :/ I would think with Brad's mention on how many lawyers he's had to hire, Stardock would have a grammarian on hand, as certain common grammar errors can flip the intended meaning of a message ... sorry, big pet peeve of mine ... maybe a thread could be started where we could list all the grammar malfunctions we find instead of putting each in their own thr
I have seen this as well ... I have only noticed it for road travel, where it over-estimates how far a unit can travel by road, usually by one tile, sometimes by more. It is very frustrating.
Note to Brad: Stardock needs to program the next iteration of Galactic Civilizations from space. :P