joasoze

joasoze

Joined Member # 2381274
100 Posts 1,821 Replies 27,408 Reputation

This post I wish I could delete It would make my day a little more complete I am afraid that it will not be so So this day is starting to really blow..

8 Replies 24,441 Views

[quote who="Heavenfall" reply="10" id="2876504"]Haha you can tell the guy is Swedish in the youtube video - every third word is "eeeeh".[/quote] Careful now. You are violating the Norwegian Patent 10023.232 which states: "Only Norwegian citizens are allowed to mock the Swedes". :) Do not fear though, we do all the mocking you can ever think of :)

51 Replies 159,922 Views

[quote who="SpardaSon21" reply="15" id="2871055"]I still hold onto my Total Annihilation manual.[/quote] I still remember sitting at work being bored. Checked out the web and there was a review for Total Annihilation. Since I normally prefere TBS to RTS I bought it out of pure boredom. I now have this gem on my all time top list: 1. CIV IV 2. Total Annihilation / Master of Orion II 3. Battle Isle II / III

42 Replies 89,280 Views

www.warbarons.com based on the old Warlords game from the 90ties. Its great fun. Its played in browser and is turnbased. I play everyday. :)

27 Replies 108,911 Views

I have the master of orion and master of orion II manuals The one I am most attached to is the Battle Isle II manual. It has these perfect pictures of each unit in the game :) Those were the days :)

42 Replies 89,280 Views

@Aeon221 Another way of limiting rushing is to have a cheap building called Guard tower. This tower will shoot at incoming enemies before the battle, taking for example 1-4 hitpoints of each. This would help a defender a lot in the first part of the game, while being insignificant later. And ofcourse, Stardock could combine several of the rushlimiters making rushing very difficult early game. Still, they need to ensure that the players actually have to defend thems

73 Replies 208,989 Views

So the current "solution" to OOM crash it to play with fewer opponents?

47 Replies 33,660 Views

[quote who="Jafo" reply="4" id="2858660"] As you'd expect, Apple's manufacture tends to be in Asia where the Industrial standards are 'not the best'. [/quote] Eh... I assume you are the victim of some American stereotyping there. If you want cheap crappy parts you go to china and order them. If you want top quality you go to china then aswell. You get what you order. You just have to pay more for higher quality. The technology and standards are not behind the

38 Replies 98,988 Views

An example: If each item of gear would slow down the soldier, but also adding armour and attack depending on the item. Items could also act differently depending on the unit wearing them (based on classes like scouts, rangers and such). This could be made insanely complex to give the AI and advantage. The problem is that the whole designing unit thing would be a black box for humans.

90 Replies 178,557 Views

An AI could easily beat a human if the game was designed for AIs and not for humans. If the game gave advantage to extremely complex calculations, then the computer would beat a human incapable of such. IF damage calculation hade tons of variables interacting, then an AI could predict optimal gear for a unit better than any human, but the game would be no fun.

90 Replies 178,557 Views
Reply to Elemental in PC Gaming

None of the ones I have followed or posted in has been locked at all

10 Replies 36,194 Views

Here is what I wish is the text on the back of the box of the first expasion. Elemental: War of Magic has now been expanded by tons of new features and content to make the game the most exiting fantasy strategy game ever: -New resources. Fish (food), Wine (prestige) and several others. -More advanced leaders for hire. The people you meet will now have a mind of their own. Some of them will only be hired if you prove worthy (have the

3 Replies 26,527 Views

[quote who="Lantros" reply="109" id="2856041"]Interesting. Is it a problem you can solve?[/quote] Since he does AI, I would expect him to report it and it will be fixed by a codemonkey.

153 Replies 284,170 Views