I loved the way culture worked in CIV IV. In FE, I have no idea how this works. Is there anything stopping you from spamming pioneers and taking land by placing them all over the enemy borders?
joasoze
To clear that enemy area you need to visit all lairs and take all loot for it to register as cleared. This baffled me once until I got the tip.
I just saw the AI getting wiped by an bone ogre that it awoke with an outpost. The ogre walked about a bit before it took both the outpost and the nearest AI city. It did try to follow my scouting army as well, but I moved away.
The problem is that the AI is waking up monsters too early by placing outposts
As I have suggested in a separate post. The AI should be monster aware and not place outposts/cities such as they wake monsters. That would solve a lot of issues.
A lot of people are complaining about monsters on the rampage early game. Suggested solutions range from having strong monsters far from starting position to monster nerfs. I think the solution is much simpler. The cause of the problem is that the AI empires wake monsters by dropping outposts and cities near monsters. I believe that the frog should make the AI monster aware when they place cities and outposts, so that they dont wake em up too early. Thats all really.
The game isnt finished. The AI of the monsters will be adjusted many times before release. You are far to eager to draw conclusions in my opinion. Either get more relaxed, or wait with playing until release and then see if you like it.
I think the whole thing is a bit of a monster AI thing. The monsters seem to be triggered by outposts/cities and go on rampage. This is probably not connected to difficulty levels and therefore makes easy into tough very often. Just relax and wait for the frog to fix. For full disclosure :) I am one of the ones who want the game to be VERY difficult on the harder settings. I want to win one out of ten and be a very happy puppy when it happens.
Go to store.stardock.com and log on there with the same credentials
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We need another game setting in addition to difficulty and monster density. We need one called Monster toughness that would change the stats and types of monsters ingame. I want the game to be VERY difficult to survive, while others enjoy casual levelling.
You (the OP) is getting far to worked up about this. Worst case scenario: You have to restart a game. I do not in any way want a system where the startup zone is warm and comfy. When you generate a map its very difficult to start evaluating chokepoints and such relative to the placement of AI empires and monsters.
I installed the beta on my fathers new laptop in a fit of boredom. I got exactly the same problem as described here. On my own laptop everything is fine. I updated graphics drivers to no avail.
There is a lot of fun that could be done to spice up the techtree a bit. Here are some stuff from the top of my head. One shot techs. There could be a few techs that would only be available to the first one who research them. When an empire has researched it, everyone gets a message about it and its gone from the tech tree. Anyone currently researching this tech would loose the investment (should not be very expensive techs). Examples could be:
Regarding the AI. This game is in beta and the AI is improving for every version (sometimes a new bug creeps in and the AI gets worse). The AI in this game will moste likely be far better than CIV V. Its months from release yet. Some of the bugs you mention is on the fix list for the next beta version. This beta is not meant as a taste of the full game, but it is a work in progress. Expect bad AI, changing features, bug and so on. That is wh
Would be great with an update screen showing current unit and the unit it would become if you upgraded.
I would like a bit stronger starting monsters. The bandits, mites and darklings should be slightly stronger. Now its just boring to kill em.
[quote who="Stupidity10" reply="21" id="3142496"]I find the fact that once I have leather armor and weaponry 95% of monsters are no threat much more annoying than dying to the occasional Umberdoth.[/quote] 100% agree.
I like it the way it is. Sometimes you get into situations where monsters whip you early game. Thats fun in my book. I try to defend/avoid and restart if I am eradicated.
I play challenging and dense monsters. I might have triggered my doom when I placed an outpost pretty close to the elementals. It took quit a while before they moved, and then I had my sov away on another mission. They moved quite far, took out two outposts before taking a city from me. To the frog. DO NOT TONE THIS DOWN :d
I just got my butt handed to me by an elemental army lead by an earth elemental. It was 5 units with 182 hitpoints and early game. I had moved my main army too far away, and I dont think I could have won anyways. I must say that I love it :)
You cannot expect things to work across versions. I always start a new game when I have downloaded an update. They change a lot of small stuff each version.
None here
The randomness is part of the charm and something to overcome. I cannot remember ever setteling my first city in a 4/4. Its normally 4/3 or 4/2.