http://www.kickstarter.com/projects/1684781151/legends-of-eisenwald Looks to be in the vein of Kings Bounty. I will check this out on release (probably this fall I believe).
joasoze
Just had a cool game where I placed a city in peril next to wildlands and next to a group (the one that spawns single units) of Umberdroths. I kept the city alive and saw that an Umberdroth killed of a pack of shrills (I love such stuff). A bit later an Umberdroth (probably the same) can next to my city and it was down to 32 hitpoints (must have had a new fight). I killed it of and was happy. Then came a Shrill Lord out of the wildlands and killed me easily. It was very exiting, and I
Tried to design henchmen, but could not build them afterwards. I know I have seen this reported elsewhere. Takes away much of the joy with Altar. We really need a bugfix patch.
Altar mayhaps? I just started testing them myself. I watch your and Das123`s videos while I work (meaing that I listen/watch/have in background) :d Edit: Changed Tarth to Altar. Dont know why I wrote Tarth....
How is the splash damage supposed to work now? I do not experience the monsters attacking cities problem that you describe
Good work there. The easy solution would be allowing us to upgrade unit sizes. The groups with 3 members that I use early game, I get quite attached to and want to keep. I think we should (for a price) be allowed to upgrade, but that the group should go down two levels (or something like that) to indicate that you have added rookies to your experienced group. Easy and elegant methinks :d
I will watch the lets play video
[e digicons]:D[/e] Now in HD!!
Binding (The shard demons) is NOT weak midgame. When your death demons have split till full size they will have 372 hitpoints mid game. Weak, me thinks not :) In my current game my sov has an army of 1600 hitpoints midgame. I have found little weakness here. You could get very unlucky against a shrill lord and loose one unit, but since you can make quite a few that is not too bad to live with.
Knight of honor A champion knight joins you to regain the honor lost in a battle agains mites :D
Earthquake An earthquake has ripped across the continent. It seems to have stirred spiders up from every crack and shaded spot. Groups of spiders are randomly placed across the land.
das123 has hd videos. u could ask what he uses
Just hope that the karma system in the game doesnt feel limiting. I like stuff in CIV IV where someone says "Produce 5 horsemen and get a prize". I am not fond of a system where the choice I want to make will haunt me for a long while cause its considered good/evil. If there is tons of karma desicions to make and I have to follow a good/bad path then I might feel hampered. Still, I will await with anticipation, and I am optimistic until proven wrong :d
Some interesting articles there. I like the fact that a 2D with a similar concept has already been developed. Learning from experience cannot be beaten. Just look at E:WoM and Fallen Enchantress (already ten times the game the first one ever was). I will keep an eye on this.
[quote who="Glowing_Ember" reply="16" id="3167006"] perhaps that could work for a capitar specific faction, otherwise i'm not sure, seems kinda strong.[/quote] Strong is a relative word here. Everyone can do it, and it does have an alternative cost. If you spend money on such a hero, that is money not spent on something else :) They could have a higher price for hireing, or they could have an upkeep price (wage) that would make them a bit tougher to use.
[quote who="JMiddleton" reply="23" id="3167041"] Speaking of the dragon, I think the developers need to make sure the monsters are appropriate for where they appear in the game and for the difficulty level the player has chosen. By all means tough - but not impossible. This is, after all a game - it's supposed to be fun![/quote] If its all appropriate, then its all boring :d I hope for a slider that can change monster aggressiveness / randomness to satisfy
How much faster is healing in cities?
I see that we share the view on charge. Its always a good idea. I even use it on all none mounted units.
If I close the whole game and go back in, it always solves itself for me.
Kudos for not restarting when things go against you :d I was worried for a moment that you would restart, but it was sarcasm :)
Could you upload in 720 next time? Its hard to read the text.
Thank you. commencing download.........
The Govenor should get a little experience for every unit/building being built in a city, and combine that with the bonuses suggested by seanw3. That would make me put a gov in my major cities.
I never adjust taxes and often forget (for a few turns) to cast Inspiration(or what its called, the one that gives extra mana) at the start. Still, the game is quite forgiving even on higher difficulty levels. This will be true until the AI starts to field tougher stuff. That means the AI must field full armies and do some two front attacks to overextend my main army. The AI should be at my gates when declaring war. If not ready then they should not declare, cause I will then use the war to g