Thanks for the kind words. In honor of that, with that first video, there is now 75 minutes of new footage, for Elemental: War of Magic. Beta 3A. And because this version of the game is much better... I'm going to be having a lot more fun exploring it and recording those explorations! So check out the website, and enjoy something that costs only the time you wish to invest in it. And you can even bring popcorn into the theater. My payment is sharing a great game
Gorstagg
Hey folks, So I got a video done last night before heading to work, and I've just finished another hour and change worth of video's. I'm converting them now, and will get them fully uploaded tonight for you all to enjoy. The fun thing is that it's clearly a beta, so you get to enjoy things that happen as a beta. Losing text completely to finally getting a harbor! Yay! Right now, I've only got the one video up that I got converted, but it's right near that 10 minute mark. So yo
[quote who="jerome736" reply="3" id="2676932"]Same here. (and the bear and the imp have the same stats, 4hp, 4 attack(?), no defense)[/quote] Yeah same thing here. But if you look on your enchantment page, it shows they are filling a slot. So when they die, the spell goes away and you can then resummon one. As far as what they are capable of, I would just shrug, it's just place holder stuff. That's why the bear's have no depth and are just a copy and paste of the Imp. </p
[quote who="Seedy" reply="9" id="2677003"]There's a manual? Where? I have a town in the newest build, when i created a new game it just put in a town, no choice. it had both fertile ground and enriched within two squares of the city. I cannot build any food producing items, they do not show up greyed out, they do not show up at all. I have both harvesting and farming.[/quote] Hey Seedy, assuming that you have the technology learned to use them, you need to
Yeah but there's clearly a reason on their end that they've disabled it. In fact I wouldn't even be surprised if we don't ever get a "Load" option in beta. And I'm guessing the disabled nature of it is for testing purposes that we haven't been made privy to because it's part of the sausage factory grinding.
[quote who="Tormy-" reply="21" id="2676875"]After watching this video, I just realized something again [..just take a look at Brad's cities @ 8:00]: We can build cities way too close to each other -> the "minimum distance cap" should be raised by 2 tiles at least.[/quote] To be honest Tormy, living here in the Twin Cities.. I don't mind cities being so close to each other.
[quote who="StevenAus" reply="38" id="2676798"] snip... Well, I think one thing could be - a lot of us have never been let in this much of a beta process for a game before, so we don't know what to expect. And the reason why some of us are worried is - because we care about how the game turns out. I don't think it's anything malicious. Anyone who is in this beta, has wanted to be in this beta - either purchased a non-refundable place, or entered a competitio
Okay the title of this could easily of been shorter. [.806 Bug][Escort Quest Issue] And then in the body of it, you include all that. This isn't meant to be rude, please don't take it that way. It's just ease of viewing and keeping the forum threads clean and easy to read, without a wall of text per thread title.
[quote who="Dreaderr" reply="11" id="2676517"]Theres a manual?[/quote] Yeah an easy way to read it is to go to your Impulse, right click on the Elemental game, choose open Application Folder and find it there.
[quote who="Frogboy" reply="8" id="2676121"]Does anyone read the manual? It's called Arcane Knowledge, not Spell Points. Mana is the energy used to cast spells. [/quote] Yes it may be called Arcane Knowledge, but throughout the game itself it refers to "Spell Points". That's where people are going off of this. Cause I do see on page 14 of the manual it calls it says Lore Points per Turn, and Research per turn. But in the game play thr
Having an army of coders, and designers working to fix issues, like you guys have, is silent and invisible. The doom and gloom stuff from people, often in a sense is worse than arm chair quarterbacking. Because they create a perception that will need to be managed every so often. But when it's managed that meant someone had to wade into those areas, to explain it. So I can understand the team's frustrations. I tried to explain it over on my blog several times. &
Nice designer video. It really started to hit on a lot of the key aspects of the game, that do need to be updated. And some that I guess I just accepted as polish that'll happen in time (walking sounds), (terrain tearing). And it brought a smile right to my face when Brad mentioned that the units cost to much. Because they really truly do. War of Magic, with half a dozen guys, isn't a war, it's a gang fight. And the amount of wealth gained, doesn't balance that out enough. It just tak
[quote who="Vladesch" reply="4" id="2675911"]I found this confusing at first. Spell points sounded like mana and I eventually realized it was referring to research points. I would just call it "research". "Points" is reduntant.[/quote] The confusion on this is that you research one of the 5 trees for new advances.. you research spells to unlock.. spells.. that's why you would need to find a way to specify the two as separate entities to avoid even further confusion. It's all a
Actually if you were going for names.. mana works just fine as we all understand it. But spell points can be confusing, wouldn't it sound a bit better, for something like Arcana Lore Points. Used to learn spells.
This looks like a great update, and change! I don't see it listed, but will the equivalent of Harbors still be available? And will there be more beach tile or at least with Raise Land, will it turn a coast into a beach property for us to build against and grow? This version sound's really like it'll be a vast improvement for the 3A, over the rather buggy 3.
When the game goes live and out in the real world. Per a post it was stated that the retail box version 1.00 will have absolutely NO DRM on it at all. You can put it in and play, without ever updating it. Once you've got the game updated though, you do NOT have to be connected to the internet to play (excepting obvious MP games against others on said internet). And also you do NOT have to keep Impulse up and running, or connected all the time. This isn't Steam and they don't w
[quote who="GreenIsles" reply="9" id="2675489"]Thanks, that fixed my problem![/quote] Welcome, glad I could help!
Middle Button
Well the normal development cycle at big game companies is like this. Work hard, drive the people into the ground to create the game. Massive crunches, during the final days before everything that is critical is taken care of. And as soon as the ratio of cost vs benefit comes in. There is the cycled axe. And in this case it is said it's across a bunch of different departments. Though the quoted text... Markus Wilding, global public relations d
[quote who="jecjackal" reply="3" id="2675265"]I have 8 mouse buttons. I wonder which is the middle...[/quote] Well on my wireless one, I had to specifically set a button to act as the third button, the "Middle Button". Because my middle button was designed to be a Universal Scroll button, so when I clicked it it like the normal 3rd button i.e. the Middle Button it wouldn't register here in Elemental as such. So, I remapped one of my other buttons and thus have to hold i
[quote who="rossanderson48" reply="89" id="2675074"]If you have enough optional ways to victory instead of the most powerful and the ability to get to those options before a steamroller player can roller over everyone then you have a very challenging game to the end. Let players turtle and let them steamroll, but, have those avenues that other players can do that beats both of those types of players in their wakes and makes them cry and cry and cry foul foul foul. lol One thing I enjoyed in G
[quote who="Frogboy" reply="80" id="2674409"]It's kind of academic anyway because no one in the beta will ever likely play the RTM version (unless you ordered the box version). The version over 90% of beta testers ordered is the digital version which has a "gold" date of August 17th.[/quote] The interesting factors to this post are as one mentions.. academic. Things that one would hear, Spock say "Fascinating." And Teelc "Indeed." 90% of the
[quote who="Island Dog" reply="47" id="2675023"]The easiest way for both us to verify, and for you to submit, is to post a screenshot like this. For anyone concerned that one person got points for not an exact link, it really evens out because they won't get double credit for posting it again. [/quote] Thank you Island Dog for the clarification. I guess the other side we can also use in this endeavor too is to also post a comment, within the post there.. w
Hey All, I have no problems with the questions, so no worries. The part about Elemental and Facebook, what I did was ask initially how they were going to be processed, what would be the best way. And in my case, I saw another person had a good number of them just listing the elemental facebook page. And since I hadn't gotten a specific response here, I went with what I saw. So, what I did then was submit all my likes up to a certain point, and since they all were listed for th
[quote who="Tormy-" reply="7" id="2674024"]Nice stuff, but I thought that we gonna see some tactical combat related gameplay footage as well. [/quote] That will be soon enough. But not for this 3A. From what I was anticipating, my guess it won't come till the 4th run.