Gorstagg

Gorstagg

Joined Member # 2372131
20 Posts 278 Replies 8,190 Reputation

Heavenfall, Thanks for getting this uploaded!! I've been jonesing to try it out, and looking forward to it! Thank you again for your hard work and perseverance.

1,118 Replies 2,453,986 Views

Nothing wrong with adding ogres or bandits or Edar or Iru or Sion's and Drath.. but there isn't a reason why they couldn't put out some traditional fantasy race packs and those of us who ARE interested in them can purchase them. And no one loses any skin off their nose as they are simply just another option for that person's game.. hence the non-canon where it applies. And this isn't nerd rage this is simply folks saying that Brad mentioned he'd

213 Replies 765,227 Views

Hi Brad, Just have to say, I'm finally enjoying Elemental. Fallen Enchantress is really what I expected Elemental War of Magic to have been. That having been said, I have been talking well of it of late, and shared that with my 880+ followers on G+. And I expect to talk more about it in the future as well. But I have to be honest here with you. A map pack shouldn't be where you set your metric for interest in DLC. This game came with the actual tools to

213 Replies 765,227 Views

Tried this mod this morning... Really enjoying the wide open spaces, and the many option's for city placement's. Great job Jam3!

73 Replies 261,096 Views

I'm looking forward to when you guys put this out.. I like the sentiment behind making a Summoner a real option. So please keep us apprised on future updates with this!

48 Replies 61,036 Views

Thanks Heavenfall, I'll give it a shot when I get home in the morning.

4 Replies 4,935 Views

I've started to make my own maps. And while I remember it was a bit tempermental, what I'm finding is that I don't know how to add the values of Grain/Material/Essence to a map. So that I can decide what is a 4/2/3 or whatever.. I found a "Mod" option in the drop downs that allows me to in theory put something with essence down from 1-9, but when I click on it nothing happens. One I'm assuming I'm not clicking correctly, probabl

4 Replies 4,935 Views

Hey Brad, Couple of notes. None of which are to bag on you, or the game or the team. 1. The White Tactical Battle screen.. Uhm actually, I reported it time after time during Beta. Not to mention it was in my beta videos. And I also made sure to provide dropbox files, for it and even went so far as to include screen shots. 1a. So if you didn't know that, then there was a failure somewhere, because it was reported. 2. I'm glad you're looking

323 Replies 1,269,551 Views

Brad, continue to give apologies as you feel the need. They are cathartic. Part of the problem as you mentioned was this was your baby. And while we all know it would of been better come February and another stage of beta. You were too close to it. And though you could of created a great game by February. I still think because of the flaws, it wouldn't of been right. It takes these type of events, to knock you flat on your ass, seeing stars.. to get you to get back up. And kno

55 Replies 145,177 Views

Funny thing is I was playing recently and noticed it didn't cost anything to build a city.. even though I was mentally playing the older style.. (not that I was totally fond of that one either.. especially for my 14x14 sized world..) I'm sure a happy medium will come about.. or after all of this they will listen to my organic satellite communities (ideas I've written profusely about) sprouting up to simulate society recovering ...

21 Replies 17,868 Views

They are minor factions, as others have said. I've modded 21 new ones for my own, for my The Giant Faege world. But they don't go anywhere.. they lack ambition.

6 Replies 4,436 Views

An issue that I find currently odd, and something that I did post about during beta. But as powerful as people say a Channeler is. Their spells often do squat for damage. And yet giving them a bow, so they can do something every round feels bassackwards. There should be a base spell that costs NO mana. That represents a standard ball of damaging magic the caster can use, every round. It's something that was learned in D&D (took until 4th edition), but a player should be able

150 Replies 498,272 Views

Let me put it to you this way. I've built a massive world. I've populated it with tons of resources, but there are TONS of monsters so you need actual armies just to keep your kingdom/empire from being consumed by them. I've modded in 21 different Minor Factions. Each with their own ruler. And they vary, some are good, some are evil.. some are fallen some are men.. Now that I've updated my Nvidia Drivers to 258.17 or whatever .. I'm not getting the white screen of death.

125 Replies 401,606 Views

This game is quite amazing. In the version I'm playing, I'm running on the map I built in beta, updated to the new resources. I've titled it The Giant Faege. I've also got 25 custom minor factions, and they've each got custom leaders. In general, I'm excited about the game, and can't wait to see what else comes down the pipe. (Well that and figure out how I'm to upload my minor factions and custom leaders to the mods section.)

118 Replies 357,526 Views

Nice mea culpa Brad. Most of the complaints will be knocked out in a few days. They always are by you guys. It's almost as if people are jumping down your guy's throats in the hopes that you'll fail. But.. for the record.. I'm having a great time.. it's addicting.. (I'm doing the video conversion right now on several videos..) and since I've updated to the latest Nvidia 258 drivers, no white screen of doom. (Though there are unusual slow downs after a few turns, but then again I'm run

182 Replies 522,223 Views

[quote who="Frogboy" reply="52" id="2730783"]My biggest problem with the article is the quote he took out of context. Qt3 isn't just some random site. It's my home away from home. And Ben Sones isn't some random forum poster, he's a friend of mine (FB friend and all) and when he called v1.0 an "early beta" I admit, it ticked me off and I snapped back. I shouldn't have said it and I regret saying it, but for PC Gamer to take that comment without any context and put it out there is c

333 Replies 1,249,305 Views

This update has done wonders! I'm still getting some slow down, but on my map with all it's got going on, that doesn't even remotely surprise me! I think I should design a smaller version but still in my style.. with tons of minor nations and what not.. using what I learned.. Could be quite interesting.

38 Replies 34,829 Views

Alright so going back and taking a look closer.. (I thought I was done having to do beta-testing on this stuff...) The special abilities of the Stone Giant and Fire Giant's won't work now. At all even when they have the mana and action points. And the archers can still fire twice in my game, but their problem is the attack animation doesn't appear for the attack particles, or the target getting hit. Overall.. this has me very frustrated, my giants now do

222 Replies 634,044 Views

+ Casting spells in tactical battles costs 2 action points now. + Using special abilities in tactical battles costs 1 action point now. + Shooting a ranged weapon in tactical battles cost 2 action points now. Something went wrong with the special abilities in Tac Battles.. cause I've got units who can cast stuff... using their spec abilities and now they can't!

222 Replies 634,044 Views

Okay what the heck.. I just went back in loaded up a game, and now my units special abilities are all marked as unusable. Including Archers who've got an attack speed of 1.5.. and their attack animations aren't working, including the particle powers. Add in that a stone giant with 3 mana but not 2 attack can't use their own built in power.. And you've got a very frustrated customer. (Mind you this stuff ALL worked fine earlier a few hours ago.) Your chan

222 Replies 634,044 Views