Just some testing notes. So in an unusual situation, I've noticed when I save the game, after a battle, and come back to the game, it's out of focus, and once I see it that way. After zooming out and back in several times it seems to calm down and what not but two problems occur. One the game starts slowing down, (which is really odd after a save, like something isn't working right there..) and the other side is that the very next battle I get in, get's the white screen. I've
Gorstagg
So far each time, I've really enjoyed the changes.
I get that white screen too unless I turn off AA.
http://dl.dropbox.com/u/9236160/debug.err Here ya go, hopefully it'll help as this is the same problem I was getting and reported during the beta phases for Tactical battles. And it's not consistent either, it may work the first or second or third time.. or may just directly to the white screen no warning. (Very frustrating). And I've got relatively current drivers. Also my dxdiag file.
Hey Brad, Are you sure the game is gonna come out on the 24th, I remember hearing from so many people that there was NO way it would happen. (Tongue firmly in cheek.) Congratulations on getting your baby ready for primetime! And seriously, as one dedicated video recording beta tester to you. You guys have created a great playground for us to run around in. In a sense I've gotten very reluctant over the years to endorse a game. This one, ge
Exciting...
http://www.youtube.com/watch?v=uPc6RAGAC1E Here is one of my beta videos, Emerald 7, which talks about rivers a bit.
Hey Boogiebac! When weighing the option of polish or a high energy trailer. I'll go with polish, cause taking time off of that isn't as important. Now, that said... If your working on the revamp for the trailer, I would recommend you add in a narrator who can help build the tension, (preferably with a good narration voice) as well as using that music you've got access to. For building up the tension I would use Battle1MG.mp3,
This is a great update. In my case I too also play at a high resolution. 1920x1200. And the game is looking beautiful. The excitement about special abilities in combat.. woot!!! And the reveal of a possible preload, is just something special to be appreciated. All in all, I want the game! Partially so I can continue my videos, which I'll be doing even after the game hits the market. But also from the perspective, of me wantin
Congratulations! 10 days now till it's live!
First off the graphics look great in general. The UI does indeed look more streamlined, and overall much more pleasant. I also really like the unit army grouping appearance. It's starting to feel professional now. So w00t!
I'm going to vote, that Brad, doesn't post a lot between now and the release date. So he can really work on perfecting that AI.
I listened to the podcast for about 27 minutes. But just couldn't put up with all the background conversations, and stuff that kept cutting across when they both were talking. It was extremely distracting.
[quote who="Frogboy" reply="28" id="2708574"]I'm extremely excited to see it come out. First off, it's been killing me reading forum posts about people talking about this or that that aren't applicable to the final game (examples: boring terrain, bad UI, repetitive goodie huts and quests). I haven't played Beta 4 in awhile but I don't think Beta 4 even had special abilities for monsters and NPCs did it? I'm also looking forward to being able to read the foru
How long are you letting it take to load, cause I've got a pretty solid system and it takes upwards to 2 minutes to load up.. and it's not actually frozen.. just give it a few minutes, and it should work for you.
[quote who="Raven X" reply="102" id="2706819"] Quoting Tridus, reply 99 Yeah, that was Sigil. But Vanguard bombed so badly that I'm not sure it was a surprise to anybody there. I wonder if Vanguard has any free servers? Vanguard as a game by its-self was awesome. I loved it for the short while I played it. As far as game-play and options and what you could do in the world it-self went it was the closest thing I've found to old school UO. I was really hoping it would
Welcome back!
Very good job sir! It's great that a game can create that inspiration in you. That was outstanding!
[quote quoting="post"] During the early betas of Elemental, we let users creation their own factions during the game setup. But over time, we kept getting more and more good ideas on how to make this more sophisticated that it became impractical to foist such a complex system onto the player (the UI would just get crazy). Moreover, having to UI drive faction creation was resulting in factions that were more or less the same. So we moved this into the area of modding. Let&rsq
I'm finding this to be the good stuff. It goes very well with my ideas I've been thinking ... for factions and minor races, and making them special and unique.
Got some videos up for your perusal. As well as having some more going up tonight.
Elemental is Emeralds 5 Elemental is Emeralds 6 Here are some videos that I did that involve a larger map, a 14x14. And I'm currently working on converting some video I took this morning involving setting the super map up. And will post the additional videos sometimes later tonight. You can find them at my website. <a href="http://gorstagg.wo
[quote quoting="post"]...snip... What’s going to be better than Beta 4? What isn’t changing? I think it’s pretty well known I don’t like Beta 4. I’m not a troll. I’m the designer. I’ll bullet point my gripes: Casters should not get to cast spells more than 1 per turn. ...snip... [/quote] Before you get married to just once per turn. Consider a few factors, the damag
[quote who="VermillionChaos" reply="60" id="2700215"] Quoting Gorstagg, reply 59 I would beg to differ, my idea on satellite community growth is actually a new idea, and hasn't been replicated in any other game that I know of. This would be the first of it's kind if it were to happen here. But I do agree, that more ideas are a good thing. And there are many they can explore now! Actually you should definitely try 'Dawn of discovery'. You very much do satellite and sp
[quote who="VermillionChaos" reply="56" id="2700084"] Quoting Leto2626, reply 54 l...snip... No idea is really new. In fact if I looked hard enough I could prolly find your post verbatim on a much older board for another game. The point of throwing these ideas out is to give them more fuel for the fire. The bigger the flame the better the game.[/quote] I would beg to differ, my idea on satellite community growth is act