Bingjack

Bingjack

Joined Member # 2363085
17 Posts 421 Replies 15,906 Reputation

Something else I was thinking while playing Pariden, is that Arcane Monolith( place an outpost with mana, instead of Production) should be available to everyone as a spell, but Pariden gets like a 50% discount on the price (spell cost balanced as necessary). That way players with an abundance of mana, but limited production capacity (for instance from having only a single city) have an alternative to the congested build queues, and the need to build so many pioneers.

24 Replies 14,531 Views

[quote who="Squiggled" reply="52" id="3215683"] The other problem is that EVERYONE has access to spells. Seriously, I don't think I've met a champion that didn't have access to spells. Since there's no difference in terms of buffs, why would I take a mage character for buffs over a melee character who has access to the same spells? There's just no incentive. Procipinee is obviously designed to be a buffer. Scrying pool and her crown are both designed

69 Replies 24,392 Views

Most everything in this sounds fantastic. Not sure the default difficulty needs lowered, but I'll reserve judgement to see if the AI is more challenging with the new tweaks. Can't wait! [quote] Added the Diamondskin spell (tactical, makes the unit immune to all physical damage for 5 turns) [/quote] This seems dubious. (How many enemies in the game could you really not defeat with 5 free rounds of attacks? How many a

87 Replies 224,953 Views

[quote who="Mistwraithe" reply="23" id="3215433"] It's possible that making it imposible to settle near monsters might work by making the faction get strong enough to defeat the monster but it introduces even more chance (not only do you need to find good settle spots but you get a bit bonus if it is undefended/lightly defended) and I fear the AI might struggle with it, a human player is likely to be better at focussing on important complex goals like clearing the right monster

24 Replies 14,531 Views

[quote who="ddd888" reply="50" id="3215407"] Quoting hedetet, reply 48Re. Procipinee, I like plopping an outpost to mark territory as mine, and then use Freeze. You can take out powerful creatures early this way, especially if you have a ranged weapon. do you put a ranged weapon on proci? that could help i think [/quote] Why would you waste Procipinee with a ranged weapon, when the full suite of buffs i

69 Replies 24,392 Views

It's been somethign wished for since EWOM development. It would be nice if you could just click on the city portrait for the prompt that pops up at level up, to bring up the city details screen. A lot of people simply name the city to give an indicator to the intended upgrade path. At leas that's what I do if I have a lot of cities.

23 Replies 6,106 Views

Notes from the new build. We should probably try it out before we form an opinion on pioneers: Fallen Enchantress 0.951 Changelog [quote quoting="post"] AI less likely to build pioneers and instead focus on improving cities AI now takes into account essence when deciding where to build a city AI fixed bug that caused AI to build pioneers instead of city defenders AI a bit smarter regarding expansion<b

24 Replies 14,531 Views

Being able to buy outposts would be nice. As far as outpost spam, here are some notes about the new build, so you might want to give that a try first and see how it's going: [quote quoting="post"] AI less likely to build pioneers and instead focus on improving cities AI now takes into account essence when deciding where to build a city AI fixed bug that caused AI to build pioneers instead of ci

5 Replies 3,322 Views

[quote who="DexCisco" reply="21" id="3215212"]I don't think the AI is up to aggressive monsters. They are obviously not avoiding them now, so if you turned up monster aggression the monsters would just thrash weak AI units. I remember seeing one of Frogboy's videos where the AI just kept sending pioneers past a monster in a choke point and just kept getting killed. Until the AI is taught how to avoid them or deal with them, the monsters will probably remain dumb enou

37 Replies 100,175 Views

SeanW3 convinced me that it's almost pointless to try an balance magic cost until the AI knows how to use magic broadly. We have no idea how much mana we'll have when the AI starts fighting back with buffed armies, and overland magic. Right now nothing in the game seems too expensive to me in mana cost, but that's because the AI isnt forcing me to burn my mana to stay competitive.

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[quote who="GFireflyE" reply="16" id="3215140"] Maybe something along those lines worth considering? If a pioneer had an upkeep of 3gp/turn, I sure would pay more attension to making sure I only had a few out at any one time. Problem is that pioneers also built outposts in FE. That's gotta change, else I don't think we'll ever get away from pioneer spamming. [/quote] If powerful monsters were

37 Replies 100,175 Views

[quote who="ddd888" reply="46" id="3215114"]ok so you refuse to answer to what build you were using, what research you did cause your pathetic attempt at trolling has failed, ill remember to ignore your bs next time cya[/quote] Ok, you baited me into it. Im sorry bud. I dont really have a build order set in stone, and I dont think it really has anything to do with the fact that Life magic has an overpowered simple 1 point upkeep spel

69 Replies 24,392 Views

[quote who="Lord Cobol" reply="14" id="3215093"]I really, really think that population should (slightly) increase research & production, much like I think it used to. I want to feel like I'm getting something out of my huge-population late-game cities.[/quote] More gold isn't enough? More gold does those things indirectly. More gold increases production, and by extension, research by allowing you to build tech buildings faster. I f

37 Replies 100,175 Views

[quote who="ddd888" reply="44" id="3215077"]you still didnt reply at my question i dont care you use haste and slow, i want to know WHICH unit you use haste on and this stuff i dont want explaination on her spells and stuff i want YOUR PATH whats your research order, whats your build order, how many cities you have etc you are just avoiding the question and ofc i won reply to the rest of your trolling posts repeati

69 Replies 24,392 Views

[quote who="Kongdej" reply="5" id="3215074"] Quoting Bingjack, reply 3The game should support tactical deployment of buffs on occasion (like most strategy/tactical fantasy games), but the current way we have of managing them is cumbersome. And I agree with this too, so if you think of fantastic idea, please post them here (somewhere on the forum in any case, but could be an addition to the essence on units idea), I am almost certain Derek will look at it, and at least consider

5 Replies 3,995 Views

[quote who="Kongdej" reply="2" id="3215065"]Kind of an interesting idea, but it would make me feel like I had to micro-manage spamming all my unit enchantments all over my units. ~ Kongdej[/quote] The whole idea is that it discourages the spamming of enchantments on units. I'm already casting enchantments on all my units in the field. This means you cast fewer of them. That said, there does need to be an easier interface

5 Replies 3,995 Views

[quote who="GFireflyE" reply="11" id="3215040"] Quoting Bingjack, reply 10 That said, I dont like the way City buffs scale with essence, in addition to being more versatile with higher essence. I wish the city buffs were a reasonable flat bonus, or scaled to a lesser degree with some other factor, like shards, and that at a +1 per 2 shards, not a +1 per shard. I do like the way city improvements and buffs are scaled with essence. What I don&#

15 Replies 9,571 Views
Reply to Roads...yeesh. in FE Beta

[quote who="Mhantra" reply="34" id="3215019"] Fallen Enchantress 0.951 Changelog Features Added the Road Building unit design ability (Mancer only, Mancer Pioneer's start with it) Added the Road Building champion ability (requires Path of the Governor) [/quote] That's cool, but I really want to see this as something available to everyone, regardless of race or the

36 Replies 35,481 Views

The Grain Boost effectively lets you make a city with no weaknesses, turning a low food, high material city, into a high food, high material city. Making grain into a dump stat if you have Nature's bounty. This is the biggest thing to me. The reverse isnt true about production though. There is no way you are gimped with a 3/4/0 , 4/4/0 or 5/4/0 starting city. Production is the most important thing out of a starting city, and material is worth far more pr

15 Replies 9,571 Views

[quote who="Wizard1200" reply="32" id="3214993"] Quoting Bingjack, reply 14 Yes. Flame dart cast by a character who isnt specced for offensive magic is a waste. Warlock, Evoker, Path of the Mage, etc. The right gear. And of course, shards. Properly specced, its a very damaging spell, cheap-ish and safe to use, as opposed to burning hands, which is more efficient, but more dangerous to use. You pay a price for the range. Even so, nuking is a generally inefficie

36 Replies 12,517 Views

Unit Spell buffs are pretty powerful. I look forward to the upcoming balance work on the game looking at some of these, which needs to happen regardless of anything like this. But another poster suggested to me that when the AI learns how to start using magic more widely, the game might come down to an arms race where everyone has to buff every unit to be competitive. The idea didn't appeal to me. I already think that buffs tend to diminish the importance of military tech and a un

5 Replies 3,995 Views

[quote who="j_wl_b" reply="12" id="3213294"]I really like this idea. Right now I find conquering wildlands far far more satisfying then defeating other sovs. Lets face it, it's almost always an anticlimactic victory when you get around to destroying other nations. Giving each faction their unique boss with its own strengths and weaknesses would make the final fight of each faction a whole lot funner. I would only suggest one thing. If you defeat a factions spec

16 Replies 58,651 Views

[quote who="ddd888" reply="42" id="3214736"] Quoting Bingjack, reply 40 You seem to have a very narrow definition of what it means to be a "mage". You seem to define mage as a nuker, you are wrong and didnt read well, there are 2 summoners and i play those mostly based on that, also i agree with you proci is mostly supposed to be a "support" mage [/quote] Dude, they gave her a hat that lets her stack unlimited buffs for free.

69 Replies 24,392 Views

[quote quoting="post"] (3) What sorts of additional magical spells would you like to see us add before release that aren’t already in the game? [/quote] You know, it occurred to me that if the AI starts learning to broadly use strategic spells, we're going to need a new class of strategic counters. For example, if the AI learns to make regular use of something like Pillar of Flame, there needs to be an answer

172 Replies 672,005 Views

[quote who="seanw3" reply="26" id="3214665"] The problem I see is that +1 attack costs about the same as Curgen's Volcano. A spell that can wipe out an entire city and pretty much win you the game needs to cost at least 1000 mana. [/quote] Don't let the OP hear you say that. You're right though. It's impossible to gauge this stuff until the AI learns to use magic (fingers crossed). At which point its going to becom

36 Replies 12,517 Views