I have had no luck getting this event, but it sounds particularly nasty.
Supreme Shogun
[e digicons]k1[/e]
Yeah but there's a difference in writing it down in his own book and saying it publicly. So not even privately does he express remorse or regret. Cliche or not. I would like to see the oracle restored. Golem and all. Sure I smashed it, but those rock parts can be put back. One thing I cannot fathom is how the magics that held the Sorceress was so powerful and Lord Dunderhead had no idea or any indication of it being remote
Yo. Like need to post your debug.err for people to see whats in there. Can't really say a thing bout your specs other than seem to be ok.
Naughty is like a complete understatement. [e digicons]}:)[/e]
[quote who="kryo" reply="19" id="3261186"]We're planning to do a demo, but the team needs a break first [/quote] I imagine that was the case. All the time and effort was spent on the last days to get the thing ready to ship.
I agree that there needs to be some thing that either a button to cast last strategic spell again, or spellbook magically pops open to that spell so it can be cast again. The resources thing I agree with, but I can live with. I know basically when due to researching. Diplomacy: The get off my yard thing is true. The AI themselves do it as well. To think they're going to get a different answer the 21st time though.
I don't have to "Pile" on. But I agree with you guys.
I think you would have to look at CoreImprovements.xml and look up each building on top of the resource. And make any desired changes there. This wouldn't be a slider. The other way, would be to use your mod folder. Add in a negative value to get what you want. No slider again, but you could leave the core files alone and just toggle "use mods" for default / reduced settings.
They also make other great products. Fences is amazing. [e digicons]:thumbsup:[/e] There's all so many great apps. https://www.stardock.com/products/
I also wouldn't worry about the Magic techs that give your units magic items unless you have crystal income. I'd also say when it comes to the Civilization techs Joasoze mentions, Trading is one of the most important, opens up roads between cities. Restoration is probably the #1 thing I'd research after civics. If you can't build a logging camp, because not located near a forest, the workshop will most likely be your first production improver.&n
Um.. let me try to be more detailed.. 1) Click Spells Button 2) Find your spell you want to hotkey in the list of spells. There should be a darkened out circle to the right of the spell's name. 3) Click the darkened out circle. 4) Now click one of the number slots 1 thru 7.
[quote who="Tuidjy" reply="3" id="3259917"]I have read dozens if not hundreds of posts by developers saying that the dragons treat players and AIs the same way. I have played since April. My experience absolutely contradicts the above: I know that my pioneers get attacked 100% of the times they end the turn next to a monster. I JUST saw Resoln pioneers walk between three groups of shrills, a troll shaman army and a banished ogre, spending 5 turns next to some monster arm
Click on the spell you want to hotkey, to do that click the circle part after the text. Then click on a number 1 thru 7 of where you want it to go.
[quote quoting="post"] I'm planning to do a spell mod and i wanted to put out some feelers to see what people would like in a mod. Do we want more spells on level up? [/quote] More spells that unlock at each level of magic, (Ie Water1, Water2, etc. ) would be good. [quote] More combined spells? (spells that have more than one magic type) [/quote] If there's a good reason to have it combined. [quote] More spells
My tips - * Building near forest allows you to build logging camps. Extra production buildings. Most settling spots may have extra mats - like 3/3 or 3/4 *Building near river allows you to build docks/pier. Extra Food. *Each Flavor of magic has its own city enchants / uses essence. *Use cheap units to bolster your champions in the early game. Scouts/Militia. *Lone scout unit on its own may get eaten.</p
I would prefer a way to turn on and off which mods we can use as well as using the mods folder to put mods into. Messing with the core game files is bad. For a lot of reasons.
I can only do xml stuff. Modding graphics, have absolutely no clue. I'd have Chocobos instead of horses if I could. [e digicons]:grin:[/e]
You know what dude, people have the right to voice their opinion. It's going to be a mixed bag. I can't name a better game I purchased for the PC in 2012.
You're still in early game if you're at 50 turns. [e digicons]:P[/e] There's a whole lot more game left.
I am not 100% but you may need 1 in your trait. I looked thru a couple in the game's /data/english/coreabilities.xml I was looking for something or something.. but armorer/beastlord/hunter/etc.. all have that Cost tag.
I am afflicted all right. Don't think I'll be going to work for several more days. [e digicons];)[/e]
I'm hoping for Forgottenabout Realms, Dragonlance or Dark Sun myself [e digicons];P[/e] . But agreed. Toast to the mods to come! [e digicons]:beer:[/e]
[quote who="Jafo" reply="12" id="3253888"] Quoting LORD-ORION, reply 10The irony is strong with this one. Jafo smites Lord Orion with something hard, heavy and blunt....[/quote] I find your lack of faith, disturbing . . .
Probably. But I haven't fiddled enough with it to give you a proper answer. I remember seeing a video showing that you could have random starts or fixed manually placed ones.