I'm planning to do a spell mod and i wanted to put out some feelers to see what people would like in a mod.
Do we want more spells on level up?
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More spells that unlock at each level of magic, (Ie Water1, Water2, etc. ) would be good.
More combined spells? (spells that have more than one magic type)
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If there's a good reason to have it combined.
More spells unlocked by research?
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Yeah, more at 3rd book of Magi would be nice.
More quest unlocked spells?
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Yes, please.
I want to try to make the mod compatible with other mods, so we will see where that takes us.
racial and faction spells would be an option, but it might affect compatability with other mods
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I would suggest naming your mod and working out of its own folder in your "mods" directory located from \Documents\My Games\Fallen Enchantress\Mods
This way, it will not overwrite vanilla game stuff and you are proposing to add new content. This is generally going to be compatible unless some other mod names its spells same as yours.
The game could have had more summon spells. It also could have had summons at early, mid and late game usefulness. I'm not saying it does not. But there are few options. Ice elemental is water 3 and weak compared to Fire elemental and fire 5. Also if you want an example of random summon spell look at call of wild. Or a random effect spell, look at chaos.