RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
49 Posts 680 Replies 29,808 Reputation

It's hardly been a history of cutting and running. There were many reasons why the patch effort for GC2 TotA went dead, among them the migration to Windows 7, which didn't support the older version of Visual Studio used to make GC2. You can blame Microsoft for that one. Stupid program incompatibility. *kicks Microsoft* Early adopters of Elemental for FE for free, others got a discount. That's pretty generous, all things considered, and FE is not a s

71 Replies 303,906 Views

When you're back-porting fixes it's usually a good idea to wait and see if they have any unintended side-effects. Throwing beta code into a stable release of the base game is not a good idea. Also, I'm sure there's a developer at Stardock that would love to give you the skinny on what's going on, except his or her forum post would probably end 'oh God Brad's found me gotta go.' ;)

71 Replies 303,906 Views

Does anyone else think it's a little odd that stave users are better when they're trained at a fortress, as opposed to a conclave? Don't get me wrong, it's nice to be able to just crank an army out from some high-production fortress cities, but when melee units got their cool new weapon abilities it seemed like stave users got left out. I'd love to see them employ their staves to wipe out enemy ranged attacks, for example. Anyone else want to jump in

2 Replies 9,606 Views

I saw a River Slag quite happily eat an AI faction's Scout on Expert. Mind you, they consider everything that walks by on two legs to be food.

11 Replies 19,935 Views

Playing with the default settings means that eventually your rank and file units will be able to best a lot of the monsters out there, because they start at a fairly reasonable level and a cranked-up fortress can put units on the field which are close to or equal that level. My advice, if you're familiar with the game and know how combat works and are comfortable with your unit designs, is to put the World Difficulty on Expert. The monsters will start 3 levels higher than no

11 Replies 19,935 Views

On point number 3, you can always play as Capitar (the faction exists, but you need to make a sovereign) or create a faction with their bloodline. Then you get the Road-Building perk that you can train on any unit (but is available on Pioneers by default). You can also choose Commander when a hero levels up and (eventually) pick Road-Building.

8 Replies 6,559 Views

Not really a new issue I guess but still present in this version - I've highlighted with blue airbrush where the game thinks there should be river squares, but they don't show as such (otherwise I wouldn't have needed to get the airbrush out). Oh and by the way, I love that the terrain description now includes the name of the faction controlling it. :)

0 Replies 1,888 Views

Basically the water doesn't seem to meet the cliff properly where cliffs have that knobbly corner bit, there's a gap and you can peek under the water plane:

0 Replies 1,874 Views

I tend to find myself holding off on building units until fortress upgrades like Armourer are complete, because I can get an extra couple of points of defence on trained units that way. More to the point, any old units that I have kicking around do not benefit from those upgrades. Ever. And yes I know, this has been around since FE, well I think it's silly and it encourages turtling instead of seizing opportunities to win the game. Or training cheap throwaway u

28 Replies 83,460 Views

I like it from a balance point of view. If you want to clear a lair you can have a second hero in a separate army with reserve troops - makes sense. Otherwise, your ability to conquer and kill enemies is a function of how many moves you have, which with mounts can get pretty insane. I quite fancy the idea of actually using Tarth as guerilla fighters as they were meant to be, instead of never getting the initiative and attack bonus because the army's too big.

48 Replies 139,967 Views

Well, swarming means that you really need numbers in your army. And that's exactly what you don't have early on, unless you can squeeze some Militia or Spearmen in there. Even then, casualties or even just injuries due to swarming mean you will need reinforcements often. On the plus side, if you can weather the initial assault you can swarm with your own troops and annihilate enemies that would otherwise crush you.

22 Replies 30,732 Views

It's not just you. It seems like the grid is slightly out of alignment from where you actually need to click to do the action you want to do.

4 Replies 9,033 Views

Don't panic about power too much. Making gildar should be your main concern. Once you have a healthy income you can build up your army quickly. Design cheap units and crank them out from a fortress. I tend to go for something like these: Spear Partisan Leather Armour Spear Acrobat Underdog Axe Partisan Leather Armour Axe Wooden Shield Acrobat <l

22 Replies 30,732 Views

I like the Impale ability, it encourages me to not bunch up too much or the enemy will use it against me.

46 Replies 17,849 Views

Well, I would say that the new weapon abilities make the tactical combat more interesting, definitely get more use out of the Underdog trait now. But I guess that might make a wooshing noise as it sails over her head. :(

40 Replies 29,995 Views

I have a lot of mana because I don't bother with permanent boost spells. In fact I pretty much only use spells in tactical combat or to buff units with Evade and so on (which are not permanent). Also like I said, slow pacing means I can get into hundreds of turns without getting close to victory.

17 Replies 12,849 Views

Except they completely destroy any semblance of balance. Good thing they're only available as a quest reward (so far as I know).

17 Replies 12,849 Views

Just so you know, I haven't had to fight a single AI faction yet in my current game. Been at war, yes, seen their units crawl into my territory looking for a scrap, no. Pariden and Tarth were stomped by Gilden. I've just been doing my Monster Hunter routine and slowly claiming rather distant tracts of land than the AI couldn't make any headway in.

15 Replies 10,976 Views

In games with a slow pace, mana reserves can build up to substantial levels. Mana Shield (which allows you to absorb damage with your mana stockpile) therefore becomes an invincibility spell, while Mana Blast (which deals 10% of your mana as damage) is an almost guaranteed 'I win' button. I tried casting Mana Blast at a dragon. It resisted and took 474 damage, and died. [e digicons]:rofl:[/e]

17 Replies 12,849 Views

Build more towns and you can support the armies. Guild Warehouse will allow you to crank a lot of gildar per turn. Also, until you get yourself an Alchemy Lab and can cure injuries, you may have to sideline some of your champions for a bit, so make use of those extra champions that have been sitting at the Adventurer's Guild for a while.

20 Replies 90,188 Views

When an AI is reduced to no settlements, perhaps by an unlucky start or perhaps due to war, it's possible for the sovereign to survive but have no way to get back in the game because they lack troops and without a city they cannot make new troops. In fact, Resoln in my current game are in this situation and I can't even gift them a pioneer. :P So I was thinking this. Give the sovereign (or a champion) the ability to found one new city if their last city falls.&nbsp

0 Replies 1,715 Views

Yeah, tributes can be cancelled at any time, which may actually be necessary of the AI isn't producing enough gildar to supply the tribute. At least you get a fee up front so it's not a complete waste.

15 Replies 10,976 Views