RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
49 Posts 680 Replies 29,808 Reputation

Never hurts to have some spear or sword guys in there next to the hammers to inflict some extra hurt, plus they don't have as much of an initiative hit. You can also design your hammer troops to use mounts if you have any kicking around (and you've done the research) which will reduce their encumberance (giving them less of a penalty to Initiative if they're armoured) or give them a straight Initiative bonus (wargs). The other advantage of using hammers (or maces) to

6 Replies 7,596 Views

Well I'm no religious expert, so I will just say this. If it makes you feel any better, that salted pork is just ones and zeroes. As an in-game item you're free to mod it to suit your own particular preferences. Too bad we can't do the same so easily with real food. :P

185 Replies 532,995 Views

To be fair, sometimes you can resist, take half damage and die anyway. Blizzard is especially devastating in tactical combat, you have maybe an Assassin Demon and a Guardian Statue left on the field when using it in city assaults. Don't even get me started on all the lovely strategic straight damage spells. You can pretty much wipe out a city's defences with Tidal Wave or that meteor spell that I can't remember the name of. Then there's the Birth of

13 Replies 10,234 Views

In tactical combat (maybe not in higher difficulty) the AI units tend to stay very bunched up until they decide to start moving across the board. This is quite disastrous because there are a number of spells and abilities that can be catastrophic in that case. A dragon breathing fire can easily decimate a defending force that stays in one spot. A water archmage casting Blizzard? Oh yeah, the casting time is two turns, but the area of effect is so wide that the safest

48 Replies 37,439 Views

Actually I have a really cool idea to fix that. Let's say that you grant an AI civ right of passage, at the outpost you would be able to set whether the AI can actually pass through that outpost's area of influence. The downer is that because what you're effectively doing is setting up a toll booth, there's no way that you can charge that in advance on the treaty. Because you could just revoke passage through a particular outpost and then it's a worthle

16 Replies 20,096 Views

I used Freeze (or something similar) to immobilise the enemy army, but when I attack (and resolve the battle using tactical combat) they run off and do their thing (flip an outpost, of all the useless things to do when you're dead) as if they weren't stopped dead in their tracks, and despite the fact that they were all dead as a doornail before leaving that square. Really? :P

3 Replies 2,329 Views

If you remember, the maul has a chance to knock down opponents. Granted, it's not for sure, but if it works then you can cripple a very useful unit before they have a chance to do any damage. The downside is of course the -Init, but you can work around that.

47 Replies 37,026 Views

As the title says, game keeps changing back to 1024x768 resolution. I can fix it one time by setting it in the options or manually in the prefs.ini, but it's good for one time only, when I start it up next time it goes back to the default. This only happens when trying to run the game in fullscreen mode, in windowed it's fine. Well, actually when I say fine I mean that WindowBlinds jumps in and tries to skin the titlebar while the game is running, causing it to cra

2 Replies 1,748 Views

The thing I really liked about GalCiv 2 was that you could customise your units. Fallen Enchantress has a similar depth of customisation which allows you to become attached to your units and get a little more immersed in the game. Let's not forget the customisation and modding support available in other areas of the game. A few annoying things. If you really like units to have a particular weapon (like daggers, for the initiative bonus) then you have to be carefu

58 Replies 195,429 Views