Yeah see the upside is, the less habitable the world is, the more the AI players are going to struggle too.
RemingtonRyder
Never hurts to have some spear or sword guys in there next to the hammers to inflict some extra hurt, plus they don't have as much of an initiative hit. You can also design your hammer troops to use mounts if you have any kicking around (and you've done the research) which will reduce their encumberance (giving them less of a penalty to Initiative if they're armoured) or give them a straight Initiative bonus (wargs). The other advantage of using hammers (or maces) to
Next Tuesday. No, I'm kidding. Why did you think anyone had psychic powers and could see into the future? ;)
Well I'm no religious expert, so I will just say this. If it makes you feel any better, that salted pork is just ones and zeroes. As an in-game item you're free to mod it to suit your own particular preferences. Too bad we can't do the same so easily with real food. :P
Sir you do realise that involves changing the blulb? ;)
To be fair, sometimes you can resist, take half damage and die anyway. Blizzard is especially devastating in tactical combat, you have maybe an Assassin Demon and a Guardian Statue left on the field when using it in city assaults. Don't even get me started on all the lovely strategic straight damage spells. You can pretty much wipe out a city's defences with Tidal Wave or that meteor spell that I can't remember the name of. Then there's the Birth of
Of course, having a henchman/hero with the Air school of magic (and therefore the Haste spell) is invaluable to giving your troops an edge in battle. They can't gain experience if they're dead. ;)
In tactical combat (maybe not in higher difficulty) the AI units tend to stay very bunched up until they decide to start moving across the board. This is quite disastrous because there are a number of spells and abilities that can be catastrophic in that case. A dragon breathing fire can easily decimate a defending force that stays in one spot. A water archmage casting Blizzard? Oh yeah, the casting time is two turns, but the area of effect is so wide that the safest
It's because when they cried out 'Ride with me!' all their troops just looked at 'em blankly. 'cause they did not have any mounts to ride on. And that was embarassing. So the wargy/horsie didn't get used.
It's called the Adventurer's Guild. Research Heroes (on the magic tech tree) and you can build it.
Hey, fresh greaves are just the thing you need if you're going to fight a dragon. She'll go through all of those. [e digicons]:|[/e]
Actually I have a really cool idea to fix that. Let's say that you grant an AI civ right of passage, at the outpost you would be able to set whether the AI can actually pass through that outpost's area of influence. The downer is that because what you're effectively doing is setting up a toll booth, there's no way that you can charge that in advance on the treaty. Because you could just revoke passage through a particular outpost and then it's a worthle
I used Freeze (or something similar) to immobilise the enemy army, but when I attack (and resolve the battle using tactical combat) they run off and do their thing (flip an outpost, of all the useless things to do when you're dead) as if they weren't stopped dead in their tracks, and despite the fact that they were all dead as a doornail before leaving that square. Really? :P
Nope, still happens. Going to have to just ditch Windowblinds and go back to le orrible Windows 7 Default Theme. Thanks for that. :P
If you remember, the maul has a chance to knock down opponents. Granted, it's not for sure, but if it works then you can cripple a very useful unit before they have a chance to do any damage. The downside is of course the -Init, but you can work around that.
As the title says, game keeps changing back to 1024x768 resolution. I can fix it one time by setting it in the options or manually in the prefs.ini, but it's good for one time only, when I start it up next time it goes back to the default. This only happens when trying to run the game in fullscreen mode, in windowed it's fine. Well, actually when I say fine I mean that WindowBlinds jumps in and tries to skin the titlebar while the game is running, causing it to cra
The thing I really liked about GalCiv 2 was that you could customise your units. Fallen Enchantress has a similar depth of customisation which allows you to become attached to your units and get a little more immersed in the game. Let's not forget the customisation and modding support available in other areas of the game. A few annoying things. If you really like units to have a particular weapon (like daggers, for the initiative bonus) then you have to be carefu
It's a 3.5GB download (for Stardock anyway) so, not too much time to wait.