RemingtonRyder

RemingtonRyder

Joined Last seen Member # 2197899
49 Posts 680 Replies 29,808 Reputation

On closer examination it seems that even when a unit (a hammer and shield unit for example) should be able to upgrade to an armour like Chain Mail it will prefer to upgrade to a Monk's Robe instead and totally ignores the Wooden Shield that could be upgraded to a Round Shield at least. I think there's some sort of encumbrance avoidance in there, probably for the AI's sake.

5 Replies 2,196 Views

The 'got flame' part of it when it starts is very loud and out of proportion with the rest of the game sounds. I wince when I have the speakers on at 6am in the morning and forget to turn them down for tactical combat. I played around with it a bit cutting some of the bass out with a filter and it sounds much better, but I'm just an amateur. ;)

2 Replies 1,694 Views

If I play a particular sovereign as a city-razing warmonger, I want the AI to remember that. That's not to say that they should necessarily award me a dipolhit for being a very bad person, because for all the AI knows, I could have had a very good reason for employing that strategy. However, it would be good for the AI to be wise to my ways - that when they push me around, I will burn their cities to the ground and demand their surrender. And if possible, when the AI p

1 Replies 1,476 Views

Pretty much as the topic title says, if I capture a city and then raze it my borders sometimes (not always) stay up, although the tiles nearby will light up with resource yields again. Often I am destroying buildings so that if the AI recaptures it, it has to build them again. So this includes, for example, Monuments and Town Halls which affect ZOC.

0 Replies 1,243 Views

Tactical combat isn't advanced enough? BS. You can: Knock opponents back (and to the ground) with Titan's Breath Break through ZOC using Thunderstrike Make enemy units hit each other! Hilarious! Debuff the whole enemy army with Mass Curse/Wither Inflict damage over time effects Berserk for extra damage but take a point of damage each turn Take control of enemy units And that&#3

16 Replies 17,606 Views

Essentially you can have a go at someone with a dagger and be ready to do another attack in a far shorter time than it takes them to get ready to swing their much heavier (but potentially much deadlier) weapon.

10 Replies 10,497 Views

[quote who="Frogboy" reply="18" id="3278854"]We get occasional emails to support complaining that we need to quit "spamming" updates and instead wait until they're bigger and then release them. It's hard to know how representative that is.[/quote] That's gratitude for you, eh? Never mind that it fixes The Most Annoying Thing or The Most Buggy Thing, if the patch isn't big enough people seem to think it's Underwhelming Patch Of The Century or that fast release

64 Replies 140,684 Views

I think that the Fast trait cost should be based on the unit's encumbrance. If you're heavily armoured, it costs more to train you to act quickly with all that weight on you. And yes, this should add to the cost/wages when you're upgrading the unit to heavier armour, sneaky pants.

10 Replies 10,497 Views

Monsters and Ruffians. And you should always always bring some spears to a fight against them. Or if your unit has Counterattack ability, park in range of the beastie and insult its parentage. When you end a unit's move without taking an action it gets a bonus to its Defence which helps with absorbing the punishment of being on the front line. Same as them, you only get one counterattack (unless your weapon allows more) so you still get attacked at least once f

13 Replies 10,948 Views

I like Air and Water. Blizzard has a seriously wicked area of effect, and Thunderstorm is a strong single-target spell. And at the lowest levels you have Haste and Slow. Being able to act more often is useful, being able to stop the enemy from acting so often is useful too. If you need your sov to heal you can always take the Blessing of Restoration buff (from the magic tech tree).

10 Replies 13,751 Views

Depends on so many things. If you have Enchanted Hammers early on it makes some kind of sense to take advantage of that no matter what type of city you build. With a conclave you can get those research buildings sooner rather than later. With a fortress you can start cranking out very basic troops at level 2 rather than 1, so if you have an aura in a second enchantment slot you're making them a little tougher or faster or something. The important thing is that wh

14 Replies 22,849 Views

What you have to consider is that a console release opens the game up to a wider market. Having seen it in action, I think it works well on console. And there's no way the person I was watching play would have gone for the PC release. If you like console gaming, you tend to get all your games on console and don't bother with a gaming PC. But there are some serious limitations with console games - being fixed to a certain specification does not encourage devel

101 Replies 251,223 Views

Funny story. Today some dark wizards (rating: Deadly) attacked one of my newly-acquired units (rating: Weak) and since I figured that it was doomed, I hit auto-resolve, fully expecting that my new Horsemen would get toastified. Um, no. Those wizards died horribly and my Horseman unit was only down to 50% hitpoints. I think I'll have to load my game up and see if the Horsemen had Spell Resist, 'cause otherwise they should have died. *loads* Hmm nope

51 Replies 117,506 Views