To avoid accidentally going off-road, you should be able to snap to roads by holding Shift or some other modifier when routing.
RemingtonRyder
On closer examination it seems that even when a unit (a hammer and shield unit for example) should be able to upgrade to an armour like Chain Mail it will prefer to upgrade to a Monk's Robe instead and totally ignores the Wooden Shield that could be upgraded to a Round Shield at least. I think there's some sort of encumbrance avoidance in there, probably for the AI's sake.
Those spear guys that you designed in the early game are somehow still going strong and have gained a few levels, but you can't upgrade them to use some chainmail or leather armour, not even a robe.
The 'got flame' part of it when it starts is very loud and out of proportion with the rest of the game sounds. I wince when I have the speakers on at 6am in the morning and forget to turn them down for tactical combat. I played around with it a bit cutting some of the bass out with a filter and it sounds much better, but I'm just an amateur. ;)
Basically because jumping into the spellbook over and over again is such a pain, it would be nice if spells that don't have a cooldown could be continuously cast until cancelled with right-click, or when there just isn't enough mana to cast them.
If I play a particular sovereign as a city-razing warmonger, I want the AI to remember that. That's not to say that they should necessarily award me a dipolhit for being a very bad person, because for all the AI knows, I could have had a very good reason for employing that strategy. However, it would be good for the AI to be wise to my ways - that when they push me around, I will burn their cities to the ground and demand their surrender. And if possible, when the AI p
It would be nice to be able to jump to that city instead of having to close the Govern screen then check the city list on the left for the right one so I can jump to it.
Pretty much as the topic title says, if I capture a city and then raze it my borders sometimes (not always) stay up, although the tiles nearby will light up with resource yields again. Often I am destroying buildings so that if the AI recaptures it, it has to build them again. So this includes, for example, Monuments and Town Halls which affect ZOC.
Tactical combat isn't advanced enough? BS. You can: Knock opponents back (and to the ground) with Titan's Breath Break through ZOC using Thunderstrike Make enemy units hit each other! Hilarious! Debuff the whole enemy army with Mass Curse/Wither Inflict damage over time effects Berserk for extra damage but take a point of damage each turn Take control of enemy units And that
Depends. If you're sending in guys with clubs, they're aren't exactly reliable as far as damage goes.
Essentially you can have a go at someone with a dagger and be ready to do another attack in a far shorter time than it takes them to get ready to swing their much heavier (but potentially much deadlier) weapon.
Well you can't be unarmed so far as I know, pioneers aside. Daggers are hopeless unless you add the Finesse trait, damage is marginally better than clubs and is absorbed easily by very little armour.
[quote who="Frogboy" reply="18" id="3278854"]We get occasional emails to support complaining that we need to quit "spamming" updates and instead wait until they're bigger and then release them. It's hard to know how representative that is.[/quote] That's gratitude for you, eh? Never mind that it fixes The Most Annoying Thing or The Most Buggy Thing, if the patch isn't big enough people seem to think it's Underwhelming Patch Of The Century or that fast release
I think that the Fast trait cost should be based on the unit's encumbrance. If you're heavily armoured, it costs more to train you to act quickly with all that weight on you. And yes, this should add to the cost/wages when you're upgrading the unit to heavier armour, sneaky pants.
Monsters and Ruffians. And you should always always bring some spears to a fight against them. Or if your unit has Counterattack ability, park in range of the beastie and insult its parentage. When you end a unit's move without taking an action it gets a bonus to its Defence which helps with absorbing the punishment of being on the front line. Same as them, you only get one counterattack (unless your weapon allows more) so you still get attacked at least once f
Dodge penalty for encumbrance. Or, looking at at from another angle, Dodge bonus if you're lightly equipped.
I like Air and Water. Blizzard has a seriously wicked area of effect, and Thunderstorm is a strong single-target spell. And at the lowest levels you have Haste and Slow. Being able to act more often is useful, being able to stop the enemy from acting so often is useful too. If you need your sov to heal you can always take the Blessing of Restoration buff (from the magic tech tree).
Bear in mind that there's the Brilliant trait that you can pick for your sov at creation, +2 Spell Mastery per level, not to be sniffed at. :)
The ladies seem to sound kinda manly when they fall in combat. It's a bit jarring, actually.
Regular updates means quicker feedback for you.
Just the place it's built in. Bear in mind though that i if you capture a city with a guild you can use that one too. It does seem like the XP per turn is a sure thing, but it's such a small amount anyway.
If your mage uses debuffs like Blindness then Spell Mastery helps with landing the effect on the target.
Depends on so many things. If you have Enchanted Hammers early on it makes some kind of sense to take advantage of that no matter what type of city you build. With a conclave you can get those research buildings sooner rather than later. With a fortress you can start cranking out very basic troops at level 2 rather than 1, so if you have an aura in a second enchantment slot you're making them a little tougher or faster or something. The important thing is that wh
What you have to consider is that a console release opens the game up to a wider market. Having seen it in action, I think it works well on console. And there's no way the person I was watching play would have gone for the PC release. If you like console gaming, you tend to get all your games on console and don't bother with a gaming PC. But there are some serious limitations with console games - being fixed to a certain specification does not encourage devel
Funny story. Today some dark wizards (rating: Deadly) attacked one of my newly-acquired units (rating: Weak) and since I figured that it was doomed, I hit auto-resolve, fully expecting that my new Horsemen would get toastified. Um, no. Those wizards died horribly and my Horseman unit was only down to 50% hitpoints. I think I'll have to load my game up and see if the Horsemen had Spell Resist, 'cause otherwise they should have died. *loads* Hmm nope