1.) C&C Red Alert 2 2.) Earth 2150 3.) Imperium Galactica 2 (Why oh why did I manage to lose my copy??!) [e digicons]X([/e] 4.) LOTR: Battle for Middle-Earth (1) 5.) C&C Red Alert (1)
Martok
Is Elemental even going to *have* a scenario/mission-based campaign? I don't remember seeing any mention of it; I was kind of under the impression there will just be the sandbox mode.
While my response isn't quite as....intense as Sarudak's , I definitely agree with him. Finite resources are a bad idea; I don't even like them in RTS games! And in TBS games, having finite resources would be even worse....if not an outright utter disaster.
Games I'm salivating over and planning on getting (so long as they don't utterly suck): 1.) Elemental 2.) War in the Pacific: Admirals Edition 3.) King Arthur Games that -- while I'm not committed to getting yet -- definitely intrigue me: 1.) HoI 3 2.) Aphelion: Phoenix Rising 3.) Empires of Steel
I got a score of 55. Sounds about right for me.
I've heard lots of good things about Emperor of the Fading Suns over the years, and I too would very much like to see a sequel. However, I'm not sure Stardock would be the best choice for that, due to how heavily invovled they already are with other space strategy titles: They already publish Ironclad's Sins of a Solar Empire (and expansions), plus their own Galactic Civilizations series is pretty much the flagship product
[quote who="Denryu" reply="6" id="2250322"] Quoting GW Swicord, reply 4 And now that I think of it, there really should be a champion-centered version of conquering cities. If both cities and champions are defined by an essence investment, don't they both deserve a mechanism that enables a player to lose that investment? Shouldn't failing to keep the loyalty of Shanna the Sharp be as much a risk as failing to defend Lower Knifetown from an invasion? Your
Shogun Total War . Now *that's* what I call a slick game. [e digicons]:D[/e]
[quote who="GeneralEtrius" reply="4" id="2237504"]Doesn't sound like it. Besides, I prefer swords, knights and bows to muskets and ridiculous uniforms (why on earth did military forces dress like that?!)[/quote] Yeah, the game's period is admittedly part of the reason I'm less than enthused about Empire -- I too prefer either the medieval or classical Greco-Roman era(s) -- but only part of it. There's too many bugs, too many AI problems, and too many balance issues in ETW that s
I'll simply second those who've recommended you wait for it to come down in price, have it more fully patched, or both. Empire has a lot of potential....but then, so have all the other Total War games. Thus far, only Shogun and the original Medieval have ever really been up to snuff. [quote who="SunnyVS" reply="24" id="2235696"]BUY BUY BUY, YOU HAVENT EVEN GOT IT YET!!!! BEST GAME EVER...............EVER[/quote]
[quote who="pdboddy" reply="8" id="2167275"]I definitely want multiplayer. Online and LAN.[/quote] I believe we're already covered there. [e digicons]B)[/e] [quote who="pdboddy" reply="8" id="2167275"]And if they were to go back and make GalCiv2 multiplayer, that'd be even more awesome. [/quote] It would indeed be awesome. Unfortunately, however, it's never going to happen. It wouldn't be worthwhile -- in terms of both money
Wow. This is the most entertaining Jack has been in the last few years. I love it. [e digicons]:rofl:[/e] It also displays his stunning lack of tact and/or political prowess. He is -- against all odds -- managing to alienate what is quite probably the most conservative state in the Union....and therefore also the one that would likely be most sympathetic to his goals of outlawing "pornographic" video games. Priceless!
[quote who="landisaurus" reply="2" id="2222063"]Camp #4 seems to be leaning back in the direction of the micro-heavy of Camp 1. Possibly even worse because now I'm going to want to be planning ahead many building periods for every city (might as well start moving resources right away, rather than wait to need them moved) I guess it would give something to do between turns. Really I think this camp causes camp #1 not to even be a consideration. I still t
[quote who="Demiansky" reply="4" id="2221182"]Yeah, I agree that defensive conscripts make more sense than offensive ones, but rather than perhaps making offensive conscripts non-present in the game, they can simply be made much less viable by virtue of the fact that penalties would stack the longer they are gone. Peasants conscripted quickly to a defensive war can return home quickly. Those on prolonged campaigns in distant lands would cause exceptional unrest and productivity pe
Report function still not working, at least not in the Elemental forum(s). I've tried reporting several posts over the last week (including just now in the Off-Topic section), with no luck.
[quote who="StAcK3D_ActR" reply="16" id="2222448"]i just realised i bought a copy of morrowind ages ago, what a piece of S#!T that was.[/quote] I have to second ZehDon . While I know not everyone loves Oblivion, everything I've heard about Morrowind has been overwhelmingly positive. What was your beef with it? [quote who="MishYu" reply="13" id="2222176"]hahaha good idea. lol but it's so.. asian.. lol[/quote] You could al
I would very much like to see something like this in Elemental, especially the city militias. A couple of the Total War games have a similar feature implemented (admittedly, with varying degress of success), and I think it could really work well in Elemental as well. City militias would definitely help prevent the whole "steamroller" phenomenon. I think the Conscripts/Levies idea is pretty cool as well, although I'm less certain they ought be able to c
Put me down for being in Camp #3. I want a happy medium between "good lord almighty, I'm getting a headache from the complexity!" and "durrh, what are resources?". [quote who="Vicente" reply="13" id="2217215"]Man, managing 110 resources is just crazy I'm in camp 2 because: - Honestly, (sorry Stardock) I don't believe any type of AI is going to be solving camp 1 problems well. In the end you are going to be forced to micro-manage it. - Th
A pity the beta won't be til at least July now, but I'd rather it be late and *playable* than "on-time" and still broken. Besides which, I'm probably going to have too much going on this summer to pay much attention to the game anyway, so it's pretty easy for me to be patient. [e digicons]:P[/e] [quote who="Frogboy" reply="1" id="2214977"]Let's be clear on the bots: You can have AI players in MP if you CHOOSE. But we won't be inserting
Some very cool vids, BooieBac . The "Sublime Harvest" was probably my favorite! [e digicons]:D[/e] I would just like to add my voice to the concern(s) about spending one's essence on spells, however. Unless I've mistaken/misunderstood you guys thus far, I'm under the impression that essense is going to be an *extremely* finite resource (since it's essentially what your channeler is composed of). Assuming that's indeed th
[quote who="Cykur" reply="7" id="2211133"]If you are a Star Trek enthusiast, you could try and find a copy of Birth of the Federation and some of the user rebalancing mods for it. Not as old as MOO2, but old enough to be hard to find, hard to run, and it is also buggy, so you probably want to just forget that I mentioned it. [/quote] [quote who="ShadowOTE" reply="11" id="2212542"]BOTF was an amazing game. Sadly unbalanced, with some very annoying problems
Annatar : Agreed. I purchased Empire, but have been quite unimpressed thus far. It's not like Shogun & Medieval, where you can win using actual strategy & tactics. Instead, having bigger/better toys are about the only way to ensure victory. Not that Empire is a *bad* game per se: There's much potential there, and it's definitely better than Rome (although admittedly that's not saying much). However, it needs a great dea
Another FF user here. Was introduced to it a couple years ago, and I'm never going back!
1.) Master of Orion 3 -- Everything has pretty much already been said about this one, so I shan't add anything further. 2.) Rome Total War -- After the superb experiences I had with Shogun and Medieval, Rome was a real kick in the teeth: Awful AI, poor balance, extremely unhistorical....'twas a bitter disappointment for me, especially considering I shelled out $50.00 for it. 3.)
Question about the new Ultimage package: Do any of the expansions include ground invasions of planets? Or are destroying them and/or demanding their surrender still the only real option?