James009D

James009D

Joined Member # 1823222
23 Posts 922 Replies 957 Reputation

hehe, I've had some weird advisors before. My dog once told me what to do, I laughed... but he was right. He was my best advisor!

20 Replies 56,165 Views

Good idea! I'd like to see this applied to more then just the spouse but all champions.

7 Replies 33,572 Views

I don't like the food cost for markets. The first thing I do is mod the file to remove it. Some resource production from buildings is acceptable and realistic. If your going to put a food cost on it then make the benefit more worthwhile or give us an income based on ALL the city production (food, materials, iron, crystal = more gold bonus).

26 Replies 81,846 Views

[quote who="dragoaskani" reply="1" id="2775210"]You seem to forget that the iron resources that can be revealed by Adventuring techs.[/quote] Perhaps the OP should research the more advanced technologies and see if this is still a problem. I honestly do believe that everyone should have SOME access to iron within 20 plots of their start. That wouldn't be to difficult to implement (mod idea). I agree, that we shouldn't have to research a technology just to obtain some iron.

31 Replies 21,676 Views

[quote who="thisisretarded" reply="15" id="2775175"] I feel like calling you a name, so i will. you are an ass. he made his point? obviously he didn't because you don't seem to get it. why in the hell should he have to mod the game into playability? why do you think that simply because YOU are not having a problem, that everything is alright? the devs have already admitted that different hardware configurations are the source

30 Replies 18,051 Views

You should be good. Unless they change all the art, designations, and names for all the armors then your mods shouldn't be made useless; I doubt they'd do that. The mods I've made in beta still work and haven't been made obsolete yet. Lastly, I think everyone would appreciate some more variety in female armor and everything you have proposed could add quite a bit more to the game's content. Good luck!

5 Replies 2,955 Views

The images should be commented out or deleted by now. Regardless, the images regenerate themselves if there isn't an image or if they are invalid paths. Obviously, nobody should have access to my "Users/James/Documents" folder for champion Greg's image. I also don't want to upload them because these images take up A LOT more memory. Also, if your interested in submitting your hero we could start the " Community of Heroes" Mod . I can

33 Replies 135,207 Views

Yeah, I cannot really believe this, especially because I now wasted a total of $60-70 on it! I figured it'd last a bit longer because I enjoyed playing it and the servers always seemed full. The character customization was enjoyable, combat wasn't bad, driving was fun, and the chat system (locational voip) was, IMO, groundbreaking for an MMO. The sad thing is that nobody else will ever try something like this again. Damn :(

29 Replies 99,782 Views

1) Invisible ruler I dislike this aspect in gaming. It's old, it's been done, and it can be boring. It's also unrealistic and uncreative. I believe that games used to do this because they didn't have the time, assets, or the design for how to successfully implement it. I'd rather have someone represent the leader in my gameworld these days. I'd certainly like the possibility of having one. I also enjoy the possibility and aspect of customizing my ruler

12 Replies 9,418 Views

Great game. How does it run? I haven't had much success with getting these older games to run properly on modern computers. Also, whats new or changed with this fan-patch?

17 Replies 59,013 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="43" id="2772216"] The Pear engine worked and evolved over 7 years. Kumquat should hopefully go for another 7 years . After that, I suspect we'll all be licensing stuff or the gaming platform on the PC will have changed dramatically. I remember on the eve of launch my biggest concern being diplomatic AI. Not stability.[/quote] I'm still of the opinion that this engine will require a re-name if you want it to last more then th

193 Replies 526,870 Views

This game isn't MOOII or Gal Civ 2. I imagine it'd be more difficult then we can imagine to properly set up a UI and a system to properly make all the things you're talking about. Why would an Elemental texture editor be any better then Adobe or GIMP? You can also get more into the details if you modify the XML code itself. It won't be easy (either way) but it's certainly possible.

11 Replies 10,575 Views

If this hasn't been stated enough already, Gal Civ 2 is worth the purchase. It's a fantastic 4X strategy game, a classic in the industry (imo), and a game that every true gamer should have played.

28 Replies 102,969 Views

[quote who="AlixeniusTheGreat" reply="3" id="2769207"]I completely agree with the whole corpse issue. However sadistic/cruel it may sound, I like being able to see the carnage left over after my dragon ally cuts a swath of destruction out of the enemy ranks.[/quote] Agreed.

18 Replies 13,443 Views

[quote who="KLeiker" reply="52" id="2768714"]Mod request: Forts/castles- A building that can be built once forts/fortresses have been researched. These would take two turns to construct provide 1 radius of influence provide a bonus to defense remain permanently after construction These structures would cease conferring any influence bonus if left unmanned. If taken over by an aggressor, provide the same bonuses to the new occupant. <b

154 Replies 397,529 Views

Honestly, I've had to upgrade all my iPhone apps for the iPad because it's sooo much easier to use and the display is so much larger. I even bought one of those Apple Pen devices for $15 so I can draw on my iPad, which is awesome. I haven't been able to play with an iPhone 4 yet (still got my 3GS) but one thing that the iPad misses is the "cell phone" internet you can get. My iPad is limited by wireless coverage while the iPhone can work almost anywhere regardless of wireless and 3G (which ma

6 Replies 18,557 Views

[quote who="Civfreak" reply="5" id="2768378"]How to make champion/sovereign talent abilities use the champion's/sovereign's stats to modify existing ones or possibly create new ones. Example: I want to make the Merchant provide (1 Gildar + Merchant's Level + Merchants Intelligence) per turn. So a level 3 Merchant with 10 intelligence would provide (1 + 3 + 10) 14 gildar per turn. Of course this is a random example and I really just want to kno

154 Replies 397,529 Views