James009D

James009D

Joined Member # 1823222
23 Posts 922 Replies 957 Reputation

Lets take a step back and look at the social-economic aspect of all this. We're in a recession with high unemployment and a gaming industry which is making too many mistakes due to business bureaucracy, poor game concept fundamentals, and bad design strategies. Sales are not as high as they should be for PC games in retail because it's starting to be offset by online sales and console sales has always been a thread. Nobody is replacing the PC because as long as the PC

87 Replies 181,523 Views

You have no idea how long I have pondered and questioned what a "game designer" and, more importantly, what a "game producer" is. So, basically, a game producer is the business management executive? You've opened my eyes but now I'm just more curious. Anyways, good journal.

64 Replies 127,533 Views

You can make Fallen heroes with the Sovereign creator, then removing the sovereign tag, and adding a spawn rating. If everybody would just make two or three heroes and upload them to a centralized thread we'd have more then enough custom heroes for both Fallen and Human.

6 Replies 6,792 Views

I bought DR2 for the X-Box 360 and was very hesitant to purchase it because of the stress and frustration the first game caused. I was reassured that you could ignore the clock and was eventually required to do so in the beginning of my first game. That honestly was when the game became fun. Multiplayer doesn't seem completely polished, they could have implemented the bonus DLC differently, and there are certainly shortcomings but the

8 Replies 55,603 Views

I feel the same way as many of you do about Civ V. It looks good and is kinda fun but it is lacking substance and polish that Civ IV has. I think they put way too much Civ Revolutions into this game. Luckily, the mods are what will save Civilization V for me. There is no limit to what people can or can't do with the modding tools. They are a little complicated but nothing too difficult. Anyways, I know were not really supposed to discuss or bash on Civilization V but,

47 Replies 133,611 Views

You could try the " Abilities and Traits Mod ". Let me know what you think of it and if you have any ideas for future development. I like the idea of dividing character histories or "classes" between three things: warfare, administration, and magic. Warfare classes are like the Warrior and the character is granted bonuses to health, attack, defense, and other fighting bonuses. Administration classes are the characters who focus on ci

9 Replies 8,541 Views

I believe that everything should work. The one exception would be the roads mod because I'm not entirely sure how they've implemented their roads. That may or may not work. One more thing, I also am unsure how you implement the texture but they should work. Just know that the install instructions are probably out of date. Regardless, this still works with my game.

32 Replies 77,299 Views

Best update post I've seen as of yet. My only concern is the way population will be used... I'm gonna take your word for it that it'll all work out. I hope you guys finish 1.1 before the end of October when Fable III is released, I'll probably vanish when that happens :P

145 Replies 262,959 Views

They changed the roads since I made that mod, I'm having trouble getting it to work right and I'm still not exactly certain how this new modding structure works. That mod's graphic changed a road which I don't think is used anymore. Frankly, I have no idea how to change the 2D map's road graphic. The best we can do for 3D is to maybe make them a little darker so you can see them better when zoomed out. That should be as easy as changing a texture but where do you put it. That probably

6 Replies 6,471 Views

The thing is not every character and every ability needs to be re-calculated every turn. It could be implemented in such a way that it is only calculated on a level up or ability increase. Furthermore, I don't think it should be a huge processor tax on the game to calculate 100 or even 500 more calculations per turn, the gamespeed slowdown should be nominal. Computers should be able to calculate large amounts of data every second and a few CHARISMA+INTELLIGENCE=GILDAR shouldn't really mess ev

10 Replies 10,349 Views

One easy way to implement "Commanders" is to add a morale bonus to each history and profession. Warriors and Generals give more morale then Merchants and Assassins (assassin = anti-social).

14 Replies 54,349 Views

[quote who="kenata" reply="5" id="2787102"]James, what is wrong with Calculate on those? I am almost certain calculate can work on any " " " "[/quote] Maybe this has been updated in a recent patch without my knowledge, I haven't tested it recently. has been a static variable for spells only, it hasn't worked for dynamic things (ie. updating every turn) like traits and ability bonuses; a dev has even confirmed this for me twice.

10 Replies 10,349 Views

I agree on the mounts. They should have more speed, but not combat speed. I think a "Sprint" bonus would be benefitial. Also, I'd like to request that is applied to "static" things like traits, histories, and buildings (if it hasn't been already in 1.09). This would be huge for the game.

3 Replies 4,797 Views

You could try the " Abilities and Traits Mod ". It increases the base HP of ALL heroes (not units) by a certain amount based on the class (ie. warriors get more then merchants). Also, some classes have HP multipliers. I think it works pretty well as your heroes can stand up to wolves and base units at the beginning and medium. I believe you'll probably still have problems late game against squads and armies but that'll probably be how it is

3 Replies 6,365 Views

Good post as usual, Frogboy. I didn't know that the TBS community was so small and connected to one another. I wish I was part of the "cool kids club", lol. Also, looking forward to seeing you guys do a proper GalCiv sequel, each one of those gets so much better then the last and brings us closer to a MOOII remake (MOOII is probably one of the greatest TBS of all time, IMHO). Anyways, I'm enjoying watching Elemental grow and I too would love to see how it develops over the nex

77 Replies 55,886 Views

I like the idea that heroes start off better then your average individual unit and gradually get stronger. A "Warrior" heroe, IMO, should always be one step ahead of the default or average soldier or a small group of soldiers. They should be survivable, strong, resourceful, but not superhuman or invincible. I've tried to address this in the " Abilities and Traits Mod ", if you haven't checked it out already. Secondly, we do lack a go

14 Replies 54,349 Views

[quote who="Magog_AoW" reply="4" id="2791091"] quoting post So Visual Studio’s Edit and Continue won’t work on external drives. Grr. I think you should invert the polarity of the plasma relays and try again. Sorry but... what on earth are you talking about? And why? [/quote] LOL, we have our new Chief Engineer, Captain.

21 Replies 44,527 Views

Looks great but your missing Arcane Research, Tech Research, and, most importantly, materials production.

83 Replies 130,495 Views