Definitely implement roads a little more, please. Especially for making unit movement quicker between cities. I also like the suggestions that Astarach gave on page 1. By making them upgradable you can do a lot with them and it'll add to your Kingdom. I also like the idea of heroes doing more with inns and traveling NPC merchants to boost trade . However, make it optional (not HUGE bonuses) and, if possible, an automated optio
James009D
This just popped into my head: what if diplomatic capital is just converted to Gildar when trading it to another player? That'd make it useful and good for multiplayer. Quite possibly a simple solution.
Has anyone had any luck locating any more modding data related to units? I was hoping I'd be able to make some custom heroes/champions. Also, is there a list of the equipment, abilities, and bonuses? Has anyone released any of their custom units yet (or mods, in general)? Lastly, how would one go about updating a portrait or "medallion"? EDIT: Lots of custom sovereigns here, any really good/unique ones?
[quote who="Civfreak" reply="3" id="2691873"]... In a later patch they added an even better option, "No technology Brokering". This option restricted trading only the technologies you researched yourself (same for the AI), instead of being able to trade for a technology and then use that newly traded tech to gain other ones from different civilizations. After they added that I usually played with that option checked and "No tech trading" unchecked.[/quote] Give three options: no
The more options the merrier! I do think I read somewhere that there are more options then currently available but they were related to land formation/creation.
I like this idea. It would make questing potentially a LOT more rewarding !
Excellent idea! Those non-adventurer champion's need to contribute a little more. I'd also like to see their traits getting stronger as the game (and the unit) progresses.
Good to know. I'm running slowly too, ESPECIALLY LATEGAME . I frequently have to quit and restart the game as that speeds it up. I almost wonder if there is a memory leak somewhere .
I agree, this does need a little more balancing. I understand the reason a sovereign/champion's importance drops late-game (ie. men vs. armies) but it could be balanced. For example, your champions could evolve into generals or governors and have passive bonuses to armies or cities. For example, in the beginning of the game a champion named Gregory could be great against wolves and individual soldiers but later on when he's fighting armies he i
Wow! Everyone loves the cloth map. I like it too, especially for strategic planning and movement. However, I REALLY enjoy the 3D map for fighting, city design, and seeing my characters do things. The graphics are pretty good so I like to see em. Also, I agree with all VR_IronMana suggestions.
Charisma needs more importance, definitely. I like the idea that charisma: Lowers prices of hiring new heroes Army moral effects Diplomacy bonuses Quest bonuses More quests from people Lowers store prices Increases fertility rate (decrease if below 10) Possibly city bonuses (prestige or gold, from "governing" or something) It just needs more function, imo.
Some excellent ideas here! I'd enjoy seeing more customization and uniqueness to... everything (despite how much we have already). I like your faction setup idea, what if that could be implemented with or expanded by an ingame civics system (like civilization 4).
Inventory management is a mess (3C) because it's unorganized in the bar. Clicking the unit and organizing through there is better. One solution could be to expand the bar when you click "items" to accommodate for more rows of items. I love the idea of keeping defeated enemies items! Lastly, when you upgrade your equipment it might be a good idea to update the character's portrait (or put an option in somewhere to manually update it). We also need <stron
Same here but it wasn't doing this last night. I assumed they are patching it or something.
I do believe that diplomacy points are going to need some actual "real world" value. Maybe they can be cashed in for items or quests or for special city specific abilities (ie. bonus to trade or income). Again, they are PERFECT for singleplayer but just need a little meat for balancing. Then again, I find myself arguing FOR multiplayer balancing... and I HATE doing that. Base the game around a solid single-player game and worry about multiplayer "balancing" last and not
Agreed on all counts. EDIT: Agreed with poster below me. Don't make it an automatic or mandatory upgrade but rather optional. Also, infantry should probably only be able to upgrade to other infantry, archers to other archers, ect. And definitely add unit experience before release and let them keep it while upgrading. Lastly, like the user below me, allow for unit grouping.
Not a bad idea. An additional "Rename" option may help too if it doesn't exist already.