[quote who="falconne2" reply="12" id="2761420"]You can always just go up to turn 2 with the option on, hire him, then turn the option off to keep him quiet.[/quote] Precisely! Tbh, Janusk is just a HUGE and unfair player advantage. We don't need that jerk anyways. Look what he said to me one time!
James009D
Now, I don't know if we can limit the number of champions in a city or anything like that but I've modded it so that stationed champions do produce bonuses while stationed (like in OP). Please, if your interested, check out the " Abilities and Traits Mod " in the modding section and let me know what you think. I believe this makes champions more interesting and useful. I've been wanting to implement this mod since... July 25, lol.</p
I look at it in a similar way to the Civilization 4 fortification bonus. You "fortify" your units and they slowly get stronger up to +15%. It doesn't instantly happen because they have to dig in. I don't think it's a bug because what if you put an almost dead unit inside a city. They'd go from 1/5 HP to 15/15 HP or 5/15 HP, that's probably not how it's intended to work.
[quote who="ZehDon" reply="92" id="2761291"]I did not mis-quote, quote out of context, nor did I segment your quote in order to better allow myself to address a particular point you made. You made a statement, I quoted it and made the necessary amendments to it to allow it to read correctly and used the correct methods for doing so to ensure anyone reading would understand that I have done this.[/quote] Quote looked fine to me. They make these sort of [INPUT WORD
[quote who="toyboyrobot" reply="105" id="2761381"]... [/quote] There are two things you can do in this world: 1) Roll over and let things just happen. 2) Do something about it. I posted this thread to start a dialogue and now it's five pages of discussion regarding this topic. I do believe that this is something which needs to be addressed and people are discussing it. I don't know if this is going to lead to anythi
If they could implement a system similar to Colonization then I might consider localized resources. I kinda enjoyed micro-managing Colonization's resources and the logistics of it all. Perhaps this could be a game option? Otherwise, I really don't mind the global resources.
I certainly like the idea of capturing an enemy hero and holding them for ransom. I always liked that in Mount and Blade and HATED how they'd always die in Total War.
You may want to check out the " Abilities and Histories Mod " which does a lot of what your suggesting. Improving the abilities, histories, and traits not only make the game more interesting but also more valuable. Unfortunately, there are some limits to what we can currently do right now with modding. For example, we cannot tie the Merchant's income with city size because there is no way to code it. We can, however, tie his income w
Precisely, but this world of "instant gratification" is to a fault and, frankly, it just doesn't have to be that way if people use some restraint and respect. Secondly, the community didn't used to be like this and it doesn't have to continue. [quote who="Kardiophylax" reply="2" id="2760399"]... As a patient owner of the Elemental War of Magic Limited Edition, my advice to Stardock and to Brad is to back off from doing dev journals and forum posts until they have concrete chan
This is one of those: This isn't a bug, it's a "feature". Each city hub increases the max HP by a certain amount . Immediately, this isn't filled but it gradually increases... probably to represent "digging in". Eventually, your units WILL have full health while in the city but, your right, it does seem off and weird. I'd just assume that cities give a solid defense bonus, however, I actually kind of like the HP bonus and think, if you really
E lemental used to be fun . And no, I'm not talking about the game. I still find the game fun and enjoyable and look forward to it's future. Unfortunately, I'm talking about the forums and this community. Recently they've just de-evolved into a community of hostility, second guessing, and whining. This community used to be fun, collaborative, enjoyable, and friendly. We also used to t
While I agree, perhaps an Avatar reference kinda put me at edge (not an anime fan) I'm not going to hold it against them. Brad and the devs still need to have some fun making this game and programming it. Don't take that away from them because it'll be at the expense of the game no matter what they do. Anyways, Brad and team, check out some of the recently released mods for a direction to head on item balancing. You guys should also implement some of the "hidden" armors that are unuse
haha, excellent gameplay summary there stax77 . That's how I play the game too. If you just go turn to turn clicking the button and doing the first thing that comes to mind... maybe TBS strategy gaming and especially Elemental isn't your cup of tea. A lot of thought should be going into the game, thats where it becomes a challenge, an
Wow, I've gotta try this out! Nice work. [e digicons]k1[/e]
[quote who="nicko02ra" reply="126" id="2759330"]Quick question: Will modders be able to add new weapons/armor/items to the game? Because that would fix this problem, really.[/quote] They already have.
1) It's unique 2) Can create my own lore (sovereigns, heroes, kingdoms...) 3) I find the whole gameplay fun (scouting, settling, building, mobilizing) 4) Modding It needs work (tactical battles, AI, more complexity) but it feels like a fantasy Civ game where I have more control then I would in... say, FFH. But, just like any other game out there, you're either gonna like it or your not going to like it.
Historically speaking this is somewhat realistic unless the smaller nation has something up their sleeves. A nation's number one resource is people, if you don't have enough people then you can't field as many soldiers, scientists, or merchants. You'll naturally be behind the larger ones because of this. Smaller nations need to be able to specialize in such a way that they can better compete. However, I don't think a smaller nation should be able to compete with a larger one militaril
[quote who="fatindian" reply="14" id="2759009"] You don't care if a company starts disclosing their users' purchases and history on a public forum? Are you seriously defending that? Just because a company's game has seen an unsuccessful launch doesn't mean it somehow becomes okay for them to do that. Anyway, clearly it was a faux-pas because my post was deleted and the post I was quoting has now been edited by the employee, and that happened like 15 minutes ago, I don't
Holy crap your mailbox must suck. I'd like to meet some of the people who mailed you that stuff and beat the $^&* out of them for that. Honestly, who tells someone they should "kill themselves" because of something like this? Who says they should "bleed out of ..." because of a game? If I meet you on the street, your in trouble. I just think the whole anti-social gamer mentality has gone WAY overboard to the point of blatant hostility. Also, these forums NEED mode
C'mon. Just call it? Elemental is not without it's faults but inside there is a good game. It needs some fixes, patches, and expansion for certain but this is not something that should be given up on. It needs the support of Stardock and from us. We cannot all just throw in the towel and give up because it had a bad launch. I think Brad made some mistakes, for sure. I do hope that he wont repeat them again. But we also need to understand what kind of a volatile market this is right no
I'm enjoying it too. REALLY enjoying it now that I used a player mod to make the game run better (the 4GB allocation). It's a blast! Brad, stick with it and Elemental will come out a success in the end. Don't give up on it no matter what anyone says!
Agreed completely, Raven. The core mechanics of Elemental are good, they might need some explaining and retooling but certainly NOT a re-design of any sorts. I'd even go so far as to say that they need to be a little more complex. Honestly, this game isn't too complex to begin with. You need food to grow, money and materials to build, iron for troops, crystal for magic, shards for magical power, research for research and development, and elementaium for BA equipment. Buildings usually
[quote who="fatindian" reply="10" id="2758954"] Nice, now Stardock employees are disclosing what is and isn't registered on your Impulse account. Smart business move, imo.[/quote] C'mon, who here really cares? I don't. "Business move"? Lets just harass Stardock when they're down on the ground, shall we? That guy asked for it. Anyways, I'm saving up for Civ V because... I have a degree in Political Science and Civilization got me there, lol. I'm s
I couldn't find it. I'd love for caravans to either trade gold or, better yet, share resources between cities. IMO, this would really make caravans more important, meaningful, and make more sense. Like they say in Alabama, "It just makes sense. Does it to you?".
Agreed completely. Let me move things around faster.