James009D

James009D

Joined Member # 1823222
23 Posts 922 Replies 957 Reputation

[quote who="Wintersong" reply="5" id="3064017"]Capturable " GalCiv II starbases " would be nice.[/quote] I think this would be a great direction for outposts. Think of them as "Starbases" and add some upgrades to help specialize them a bit (small bonuses). That'd be perfect!

61 Replies 126,205 Views

Yeah, I was looking for this too. I liked being able to change the portrait and stance of the heroes. Furthermore, it was kinda fun to modify the bios of the characters. Anyways, glad to see, if worst comes to worst, we can mod it back in :)

3 Replies 2,284 Views

Governor heroes need to have more going for them BUT they should also be a minority. There should also be a variety of governor heroes consisting of administrators, governors, researchers, and merchants giving a variety of bonuses. That being said, governor heroes should be optional... as in, you choose to do it and such. It should never be forced.

39 Replies 11,782 Views

I think the passive XP for stationing a city wouldn't necessarily make exploring useless. First of all, passive XP for stationing could be tied to people who have the governing traits or talents (or class) so only those who need to remained stationed will remain stationed. Secondly, I still think you'll level faster and get more XP for exploring PLUS you gain awesome items. Besides a Merchant who earns you money might not have any reason to be outside exploring caver

8 Replies 5,179 Views

Yeah, I think there needs to be more "Leadership" or "Administrative" perks to sovereigns. I don't think EVERY sovereign should be out on the field and fighting all the time. There are a few perks like this such as the Administration perk but a majority of them don't encourage you to remain in a city. I'd like to see perks for Merchants that increase city income (if stationed), perks for Governors that increase growth and reduce unrest, perks for Researchers that add to re

8 Replies 5,179 Views

Yeah, future episodes will be in HD. I'm still figuring all this out. Thanks for the feedback guys! Also, more commentary, more describing things, more details, more planning, more thoughts, more fancy editing stuff (like I started in Episode 3)? Again, thanks for the feedback! :)

15 Replies 63,653 Views

I'm terrified of bears and the Buchermen because of the maul ability. It is INCREDIBLY overpowered, especially against low defense or dodge characters.

4 Replies 7,511 Views

I've started to get some "Lets Play" episodes uploaded on YouTube. http://www.youtube.com/watch?v=j0x8r1soQb0&context=C3d3832dADOEgsToPDskLIAnvemghVx45lPLEWBfO7 I hope someone watches them and enjoys them, lol. EDIT : Playlist- <a href="http://www.youtube.com/playlist?list=PL

15 Replies 63,653 Views

After attempting this all day, I've got it! The first episode of my "Let's Play". Hope everyone enjoys! http://www.youtube.com/watch?v=j0x8r1soQb0&context=C3d3832dADOEgsToPDskLIAnvemghVx45lPLEWBfO7 Also, lemme know about things I can change. My first recording and LP so it's all WIP. <p style="padding-left: 30p

21 Replies 78,431 Views

idk, seeing the whole picture it seems that the enemy city has a dedicated couple of tiles that belong to them that overrule the outpost's influence.

17 Replies 9,028 Views
Reply to Some concerns. in FE Beta

Personally, I'd like a few (keyword here is few) things to randomly spawn, such as lairs or resources. Lairs should only spawn outside city zones or influence though.

26 Replies 19,183 Views

I miss the dynasty system too. Who cares if it's a small feature, it's fun! [quote who="pad152" reply="6" id="3062582"] Quoting seanw3, reply 4"- Unit/Army still can't upgrade units." Yes they can. I had a group of militia at level 3 and wanted to upgrade them to Red Guard, how do you do this?[/quote] "You can't teach an old dog new tricks" HOWEVER, you <s

9 Replies 17,926 Views

I disagree about stats. In a time where EVERY OTHER GAME dumbs it down and makes it simple I'm relieved to actually play a game with some meat on the bare bones. Stats make the heroes and units much more unique. However, there could be more expanded on the units, stats, and abilities to really make them more unique from one another. I think only some heroes are overpowered and that's only really a lategame issue, IMO. I don't like, however, how so many heroes are

29 Replies 16,467 Views

I like the idea that Outpost's influence is projected and defended by it's city's level and proximity. I think that'd fix it.

17 Replies 9,028 Views

I'm trying to do a "Lets Play" for FE (it's kinda fun) but I'm having some trouble with it. I'm using FRAPS to record the video/play but I CANNOT get Windows Movie Maker to recognize the files (just shows up as blank). Anyone have any ideas or alternatives to WMM... or FRAPS? Planning to put them on YouTube, don't really want to explore LiveStreaming yet. EDIT : Took me all day but I discovered Wind

15 Replies 63,653 Views

In Galactic Civilizations 2 there was a small button where you could select which direction a ship would spawn or leave. I'd like to see a simular city option here as it would fix this issue. Also, the "spawn in city" option comes in handy for the time.

2 Replies 2,046 Views

I think right now the only real thing I'm modding is my Sovereign and that's just to get a more unique appearance or start. However, I'd like to see Dynastys again... Looking forward to seeing what we can do with Charisma, nice work Jshores.

9 Replies 7,393 Views

I think any penalty to a fallen hero should stick with that hero and shouldn't effect cities. I think loss of some experience is also a possible good idea and I like the idea of longer re-spawn times.

9 Replies 6,587 Views