Unfortunately, I removed several of the footman enchants and there was only one left when I had the presence of mind to take a screen shot:
kapeman
I just reloaded, updated to the latest beta version and enabled mods in the options menu, but when I place a new map xml file in docs/games/elemental/mods it does not show up on the list of maps. Is this an issue with 1.19L?
What do I hope to see in v 1.4 and/or 1.5? Their existence.
This is an old one. I haven't seen it in a while, but I have not had a chance to get the latest version yet.
Holy shit! That was FAST!!!
What you are seeing is fairly common. I don't think much attention has been given to harbors. Hopefully, that will be addressed soon.
1.2 is almost wrapped up. We have had some hints about what 1.3 will include with respect to updates. And since ideas/wishlists are scattered all over the place, I started this thread to try and have one place to list ideas we would like to see/see addressed in future versions. Here's my list: Improved Caravan Management Updated Store interface More use of ships (add resource gathering capabilites, increased movemen
Brad, Thanks for taking the time to answer our questions (so often!). I think I can speak for others here when I say if we didn't really care about this game and have at least some level of emotional attachment to it, we wouldn't harp on the aspects we think it needs. Each of our pet wishes for this game are the things that we think will really improve the game and help move it from good to great. If we thought EWoM was a lost cause, we would hav
[quote who="Lord Xia" reply="109" id="2901688"]But his fucking veiwpoint isn't valid. I hate the idea that just becasuse everyone has thgeir own viewpoint, it makes it valid. It's not fucking Valid. Stardock has bent over backwords appologizing and doing what they could to make it right. Still bitching and being fucking demandobots is not the answer. Shut the fuck up, bitches. If you want to biotch, make a different thread. This thread is about hearin
[quote who="seanw3" reply="4" id="2878589"]You could try one of the many maps that have preset resources. They are available for download from the main menu. How great is that? I recommend my own... Prirod.[/quote] Nice map, but where are the shards? I am out of mana and can't find any shards.
I think the fact that the current state of caravans and their management generates this many threads/posts should be saying something loud and clear to the good folks at SD. Can you please just let us know if there are any plans to address these issues and maybe a time frame as to when it would be implemented? Thanks!
Any chance of an updated caravan management system? This would be my first item after the technical issues are resolved. There are others, but I doubt we will see much done with WoM as it looks like the vast majority of resources are being funneled to FE.
This thread, more than any of the ones that currently are, should be stickied!
I have the issue with the eyes being below where they should be on face and that is all I have seen so far. Note this occurs on every portrait.
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[quote]A New Game There is also another advantage to Fallen Enchantress being its own game rather than an “expansion pack”. And that is, it frees the team to make radical changes to the basics of the game while allowing War of Magic to still be updated on its own source tree. A user of Fallen Enchantress won’t have to have War of Magic to play it and can treat War of Magic as a separate game.[/quote] There is your source of
[quote who="Wintersong" reply="10" id="2865483"] Quoting Pyruvate12, reply 1It is very hard to take Elemental seriously as an RPGWelcome to Elemental a strategy game in an RPG world.[/quote] An RPG world? I wish. In fact, it is, sadly, an FPS world. (And I even like some FPS games)
[quote who="Wintersong" reply="18" id="2865207"] Quoting Goldmos, reply 15 You dont respect the rule #1 and #2 of the internet I respect rule #0 of the internet though.[/quote] I thought the first rule of the Internet was not to talk about the Internet...
[quote who="LightofAbraxas" reply="1" id="2865320"]There were a couple of words. Strangely enough, they were "howler" and "monkey". I'm not exactly sure what this means yet.[/quote] THIS [quote who="Fistalis" reply="9" id="2865377"] Quoting Thormodr, reply 8 Man, it'd be cool if they had crystal balls in the game. As a custom sov weakness... [/quote] AND THIS
[quote who="Glowing_Ember" reply="3" id="2865622"] You can use the spells to raise land to make an outpost to increase your trade revenue in your major cities through caravans. This makes gold easy to get when you want it. [/quote] What do you mean by this?
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[quote who="Glowing_Ember" reply="14" id="2858276"]the roads give a gold bonus. It starts at +10% and goes to 20%, 30% 40% if you click on a caravan you will see how much experience is needed till next road level. They gain experience either from moving from one town to the next, or by making a complete circuit between the two towns.[/quote] Thanks for the info! Where is this documented?
[quote who="Derek Paxton" reply="25" id="2857252"] In my opinion the first fix for caravans is to get a warning indicator in the game for when enemy units are in your lands. By biggest problem with caravan attacks is that its a surprise that monster was there at all, requiring me to scan my lands every turn (not going to happen) or have monster attacks seem effectively random. If we still have problems after that fix is in then we will
Another way to add flavor to the quest locations would be to add a bonus or force a requirement of a scholar type hero to fully utilize a lost library, for example. Say said lost library is explored by an adventurer hero, you could get the standard reward, but if a scholarly hero explores there is a chance for an extra bonus or the site can only be explored by the scholar hero. You could specify battlefields for the warlord type, etc. That would give more value
[quote who="Phylast57" reply="5" id="2848651"]Why would you want to build it? It is so limiting and only in the rarest of occasions does it ever benefit. I have been playing since August and it is the lowest of priorities on my tech list. I am curious as to what advantages it gives you. Would you mind sharing?[/quote] I thought the OP was rather clear in their post.