kapeman

kapeman

Joined Member # 1671729
53 Posts 347 Replies 762 Reputation

I have had very good luck with respect to the various beta versions of FE. They have been surprisingly stable. That is until .90. I have had a couple of crashes and one or two lockups in the first 30 minutes of play. This is with new games. EDIT: Core i3 3100 processor, WIN7 x64 w/ 4GIG RAM. I will post my settings when I get back to the PC, but they are the same that I have been using in all previous versions. &nbs

17 Replies 6,032 Views

[quote who="Leo in WI" reply="1" id="3107791"] * Third, Please give us a strategic overlay for tile output that can be turned on and off so we can plan our empires without scouting with a pioneer. Look in the top right corner when you are out exploring with a hero, there is a button to reveal those stats.[/quote] That button needs to be there all the time. I thought something was wrong when I couldn't find

13 Replies 10,737 Views

On every map I have seen (I always play the largest available) there are always too many mountains and they are too close together. It makes it difficult to see some of your cities without rotating the map. Also, has anyone else noticed the map snapping back to the original orientation when rotating the map? This is very annoying.

6 Replies 11,345 Views

The problem I have with this is that if I autoresolve a battle, it skips to the next unit before the battle results are displayed. It also is a little over zealous in skipping to the next unit. I will be turning this off for the foreseeable future.

20 Replies 80,009 Views

[quote who="seanw3" reply="107" id="3103995"]You can have 50 units in one army, Bellack. Apparently the 9 slots will fill up and a little arrow appears that will let you scroll right to the next set of 9 slots. The problem is that there is a bug somewhere that is preventing us from doing it. You can also mod things so that any number of soldiers can be in one unit. The limiting factor here is computer quality.[/quote] I haven't even been able to get the nine slots f

122 Replies 402,679 Views

It took me a while to figure this one out, but I actually spend most of my time zoomed in and not at the cloth map level. I ALWAYS played WoM at the cloth map level because too many details were missed at the various zoom levels. Granted it does make goody huts and quest givers a little harder to find, but this is a HUGE step in the right direction, I think.

1 Replies 1,740 Views

[quote who="thimon2k" reply="54" id="3101587"] Quoting kapeman, reply 51 Quoting Manii Names, reply 46 Quoting kapeman, reply 45Although, shouldn't Stardock be documenting how the game works and how to play it. That would be definitive. I expect they will, when the game is finalized. Based on Brad's comments about Beta 3 and Beta 4 I don't expect that to be for another 6 months or so. In the meantime we'll make do with threads like this.<b

123 Replies 960,473 Views

[quote who="Manii Names" reply="46" id="3101238"] Quoting kapeman, reply 45Although, shouldn't Stardock be documenting how the game works and how to play it. That would be definitive. I expect they will, when the game is finalized. Based on Brad's comments about Beta 3 and Beta 4 I don't expect that to be for another 6 months or so. In the meantime we'll make do with threads like this. [/quote] I'll take i

123 Replies 960,473 Views

[quote who="Manii Names" reply="12" id="3100222"] Quoting kapeman, reply 11Also, is there a way to the the tile values other than hovering over the settle button on a Pioneer? In the upper right hand corner is a button, press it to have the yields displayed. Note that when you load a saved game it will become unselected and you have to press it again. - Manii Names[/quote] Thanks!

123 Replies 960,473 Views

[quote who="Manii Names" reply="1" id="3100133"] Q: When founding a city, does the grain/material values on the surrounding tiles matter? No, it has no impact whatsoever. Pick the spot with the best values. Don't worry overmuch about nearby special terrain items (shards, gold etc) as you can capture those through outposts, instead concentrate on getting the absolute best values you can for food and materials. I have seen starting locations wit

123 Replies 960,473 Views

[quote who="Winnihym" reply="88" id="3098862"] Stability and performance shouldn't really be in that poll. You have to attend to them, even if no one votes for them. Releasing something that even has a 1% crash rate will likely cause a PR nightmare. Same thing with performance, with a higher cutoff number. So, without those in the poll, I'd say city management next.[/quote] Agreed. I am surprised that

142 Replies 289,782 Views

[quote who="Publius of NV" reply="1" id="3094123"]When you select a unit, their stats appear in the lower left corner. There you have buttons to Disband, Guard, Pass, Rename. If your unit can upgrade, there will also be a button there for upgrading (note you might have to click on a "More actions" to see the Upgrade button, or it might be chopped off and show as "Upgr.." There will be separate buttons for upgrade weapons and upgrade armor. Hovering over the button will

5 Replies 2,618 Views

I have existing units and have researched new tech. The option to upgrade does not appear in their menu. I have tried selecting them in and out of a city. I even cleared the building/training queue to no avail. What am I missing?

5 Replies 2,618 Views

[quote who="maniakos" reply="43" id="3080451"]Now you begin to understand what Steve Barcia had achieved so long ago and how hard it was. He did way more magic that could fit into a 320x200 display. Designers are still trying to copy those games and just FAIL.[/quote] Anyone would be thrilled to make a single game that spans the amount of time the Simtex group's did. Now imagine that times 3!

52 Replies 168,164 Views

[quote who="Lord Reliant" reply="10" id="3072988"]I don't want to mess around with the possible micromanagement headaches adding roads might have, but even some easy wins like auto-creating them from outposts to the nearest city and/or between cities seems good. The one downside is that enemies should also be able to take advantage of that, too.[/quote] As opposed to the micro management headaches we have now with the caravan system, that you can't even control.

22 Replies 7,577 Views

I really wish I could find the images from the old UT2003/2004 "Give Us teh Demo" and "I am about to join them" threads. Those were CLASSIC!!!

16 Replies 23,114 Views

[quote who="Vallu751" reply="10" id="3066547"]I have to agree with Lord Xia on this one. We all saw what 'Design by comittee' did to WoM. The caravan system for example. It sounded like such a great idea before we got to see it in practise.[/quote] I would argue that quite a large bit of what was suggested (and there were some amazing suggestions) was NOT implemented into WOM. I would even go so far as to say that WOM may have been better if it had.

79 Replies 307,791 Views

[quote who="Frogboy" reply="87" id="3050371"] A lot of the backlash of MOO3 wasn't just that it had a rocky launch but because it was so different from MOO2. And while "Internet people" will remember WOM's launch problems, the vast bulk of units sold were sold long after its problems were resolved and have no idea that there was ever a problem at the launch. And so if those people, the people happy with WOM, would get ticked if FE were treated as a sequel to WOM becau

139 Replies 405,463 Views

The birds flying around on the strategic map are a nice touch. The water effects look pretty cool too!

30 Replies 35,612 Views