[quote who="shadowtongue" reply="69" id="2875784"]Do you get that it's therapeutic for some people to point this out, bluntly?[/quote] Are you licensed to offer medical advice?
zigzag
[quote] You can pay freelance reviewers to do a write up of a build to get a better view of how someone not used to the game will view it...one of the many practices we'll be using this point forward I'm glad we're to the point where we can take a healthy look back on what happened with Elemental...it's really a facinating case study on the "small team becomes a large team" tipping point. It was bound to happen eventually, but I wish the lessons hadn't been so brutalally learn
[quote] Why is lightspeed 186,000 miles per second in a vacuum? Why isn't it 10 miles per second or 1 million miles per second? Why was it 186,000 miles per second yesterday and why will it be 186,000 miles per second tomorrow?[/quote] Even if light traveled more slowly in a vacuum tomorrow, it would still travel at exactly 299,792,458 m/s. ;)
What's a mock review?
[quote who="DrJBHL" reply="563" id="2871656"] Quoting Fuzzy Logic, reply 561Cats are the answer. Every cat knows it's the centre of the universe. So, nothing else matters... and i thought it was 42.[/quote] No, that's the answer to life, the universe, and everything. But cats aren't the center of the universe either. That'd be Fremont .
[quote who="Jafo" reply="555" id="2871455"]"fallacious" is cunning linguistics....[/quote] You have quite the silver tongue. Yeah, that was a bit forced. I'll get my coat. [quote who="starkers" reply="554" id="2871428"]All of them are fallacious. Is that a rude word or am I getting mixed up again? [/quote] Sort of. It's not as bad as "unpersuasive" or "unconvincing", which mean that the knives are really coming out, but it usually has a snarkier subtext th
[quote who="Lord Xia" reply="20" id="2870059"]No, she's an art person, but she is a nerdy hippy lesbian. Thats why she calls herself "Nerdyke". [/quote] Cheers. I know the type.
[quote who="Lord Xia" reply="15" id="2868689"]This is my friend Mariel's review of the movie. http://nerdyke.blogspot.com/2011/01/black-swan-oral-sex-can-kill-you.html[/quote] You're friend had a very different reaction to Black Swan than I did. Feminist studies major?
It's fun until several weeks into it you come to the realization that no game should require so many goddamned keys.
They have very different design philosophies. Sins is greatly simplified (not necessarily in a bad way). Star ruler takes an 'everything and the kitchen sink' approach.
I haven't decided what I think about Black Swan. It's similar to Aronofsky's previous films in that it relies on provoking a depth, but not bredth, of emotions. When I watched The Foutain for the first time, I thought it thoroughly unwatchable for roughly the same reasons you didn't like Black Swan. Since then, I've managed to convince myself that it's not only watchable, but actually pretty good.
It's significantly better. It's the first time I've wanted (or been able) to play a game through to completion. The UI really needs to be overhauled in the next patch.
I played the demo a while ago. I wasn't impressed either. It reminded me of Master of Orion III, only whereas MOOIII required you to hit the turn button (and not much else), Distant Stars didn't even require that.
I think a lot of it is sample size and self-selection. There aren't nearly as many reviewers as users, so the averages are statistically questionable. At the same time, users are more likely to review games that they enjoyed (or really hated, although my unresearched guess is that negative reviews are much less common than positive reviews), hence the ratings are higher. Reviewers also have different ranges than users. Reviewers almost never give above a 9.5/10 and almost never giv
It might be poor design for a web form, but it's the only completely accurate solution. The alternative would involve hooking the game up to a dictionary with plurals in any of the number of languages that players would use to name their units -- and that wouldn't even cover player-invented names.
Carielf, what's the point (in terms of amount of gamestate information) at which you have to ditch something like a client-server model and implement a simultaneous simulations model?
How to use WindowsX to mod the gui.
It's important to keep the ruling in perspective. The Ninth Circuit is one of the more corporate intellectual property rights-friendly courts in the country and might not be representative of, say, the views on the Supreme Court. There will probably be an appeal.
No, Master of Magic's features are much more streamlined. Elemental is a bunch of more complex systems thrown together. Sometimes it works, sometimes it doesn't.
Has anyone looked into the .dxpack files yet? I've opened some of them up in Desktop X, but the only code I've seen handles resizing widgets. Has anyone else attempted to mod the UI yet?
[quote] Visual reference for newbies:http://www.heroesofmightandmagic.com/heroes1/warlockcreatures.shtml[/quote] Wow, warlocks had a ridiculously good lineup in the original.
I can almost see Putin from Ragnir's Eye. :-D
But almost everyone agrees that there's a difference between terrorism and war crimes. Nearly all definitions in the literature would classify the Covenant's actions under the latter rather than the former, either because of their organization or intent.
Apparently, the future is a 404 error.