zigzag

zigzag

Joined Member # 133481
6 Posts 498 Replies 1,183 Reputation

[quote]You humans and your germs![/quote] Yeah, but we're much less computationally demanding. [e digicons]:grin:[/e]

59 Replies 115,428 Views

How do you get from this... [quote]... the pirating group known as RELOADED has already hacked SC 2.[/quote] To this... [quote]This makes me wonder if people are going to try to sell Mods made with pirated tools?[/quote]

40 Replies 88,030 Views

[quote]battlezone 1998 is free to download and use now. [/quote] Can you also download and use Red Odyssey? I never managed to find a copy of the expansion.

67 Replies 251,139 Views

[quote who="Jafo" reply="194" id="2693603"]The dead will not forgive you...they CANNOT forgive you...so why should anyone else?[/quote] This goes both ways. The dead can't condemn you either. There was a famous English professor and novelist who made a related point, much more eloquently than I can. But I'm no good at channeling Ian McKellan.

248 Replies 892,821 Views

... And learn a little about the inspiration for Elemental's art direction. I didn't know Mucha was so well-known. But then, I'm not into art history. http://tech.fortune.cnn.com/2010/07/24/alphonse-mucha-googles-doodle-of-the-day/

1 Replies 4,197 Views

[quote]Yes, the Drug War is over, we have cut off their supply lines and all the Drugs have been killed. Well, at least their leaders, the remaining drugs have been enslaved[/quote] This is all just government propaganda. While we've killed or captured their 'number-twos' for over four decades, the instigators of war remain at large. At the same time, domestic support for the war is dropping, despite its initial popularity. In the long term, the war will only create more drugs as foru

248 Replies 892,821 Views

I'd think about going in the opposite direction. Most strategy games these days tend towards a minimalist UI, rather than heavy framing. A lot of information can can be suppressed. Descriptions can be overlays or pop-ups. You can use icons, rather than text.

40 Replies 173,306 Views

[quote who="Wintersong" reply="125" id="2646731"] Quoting zigzag, reply 120 We don't need cloning for that to happen.[/quote] [quote who="zigzag" reply="122" id="2646560"]Quoting alway, reply 121 As for pathogens, that isn't an issue. ... I was taking the piss, and you went and spoiled my fun. [/quote] [e digicons];P[/e]

166 Replies 522,114 Views

[quote who="alway" reply="121" id="2646546"]IIRC, neanderthals are actually not another species, but rather a sub-species of human. So technically, they are still human. We just call them neanderthals because we like to think of ourselves as special.[/quote] I'm pretty sure that this is disputed. i.e., there are a variety of different classification schemes, some of which list Neanderthals as a separate species and not a subspecies. But really, the whole classification system is a mes

166 Replies 522,114 Views

[quote who="skyzyk" reply="119" id="2646511"] I also agree that the negatives will far outway the positives. What happens if they unknowingly release a pathogen that could have nefarious effects on present day humans. All it took was one blanket from the British and look how many Native Americans died form a pathogen passed on by the blanket. [/quote] Exactly. If we start cloning people, then we'll create a superbug wipes us out.

166 Replies 522,114 Views

[quote who="KellenDunk" reply="129" id="2641667"]add a semicolon and I think you're done with programming your AI.[/quote] Unless it's python. [e digicons];)[/e]

135 Replies 484,925 Views

I agree with premade maps, but disagree with winner take all. Instead, why don't you use some high level spell or artifact (a la Heroes) that prevents retreating? That way, the game won't drag on in the later stages, but hit and run is still viable in the early stages. If you want to prevent retreating, you can, but it'll be a double edged sword.

469 Replies 1,482,829 Views

[quote who="Leo in WI" reply="31" id="2624913"]I think you are missing part of the beauty of Elemental. The modding can let this game be taken in any direction. I seem to recall Frogboy stating that this game will eventually be so mod-able that you'll be able to make even non TBS games. Almost nothing to this game will be locked down in the engine code.[/quote] No, I understand that. And I think that's great! [e digicons]:)[/e] I really do appreciate when developers are as

152 Replies 252,578 Views

Let me preface this by stating that I love Stardock and I'm committed to buying Elemental. I don't think it's fair to say that Elemental is [i]the[/i] evolution of strategy games. I think it's one direction in which strategy games [i]could[/i] go, but I don't think it's the one that they should. I've always favored strategy games with relatively few rules (i.e. games that are relatively predictable) and relatively few roleplaying elements. In other words, games that feel like

152 Replies 252,578 Views