And again this year, Time Warner cable is trying to bribe the NC legislature into making municipal broadband effectively illegal, removing their strongest competition. With Republicans in power this year they'll probably get it.
Alstein
I can't think of that many programs that don't leave something behind in the registry. The popup spam is easy to turn off in preferences, the email spam is I believe also. Those things should be default off if they aren't though. My own opinion: Reactor isn't as annoying as Steamworks. You can run a game that has Reactor without activating Impulse. You can't do that with Steam.
[quote who="tazgecko" reply="327" id="2833081"]http://torrentfreak.com/hurt-locker-sue-lawyer-who-helped-bittorrent-defendants-101124/ Looks like the big end of town does not like to lose money. The lawyers are now trying to defend their business model. [/quote] Attacking the defendant's lawyers with sanctions is something that was common in Egypt under Mubarak. Honestly, I'm tired of the government getting involved in civil cases
Honestly, I think you're going to have a hard time gaining market share, even if you make Impulse superior to Steam in every way. It's going to take some sort of killer app for people to give Impulse a chance. I do think time is on your side to a degree, provided you can get people to keep using Impulse. It's getting people to give Impulse a chance that I'm imaging is the hard part. Some PC gamers can be real closed minded, just check certain gaming fo
[quote who="Frogboy" reply="18" id="2889421"]Also, the world of Elemental is filled with lore. The Hiergamenon has a great deal of it in it and you can also get Destiny's Embers to get a much fuller view. That a lot of that lore didn't get integrated into War of Magic is something of a pet peeve of mine that will get rectified in Fallen Enchantress.[/quote] I think this is not only good, but necessary. One thing in mechanics terms I think is neces
There was a big UI change already- you can now select targets in a stack for enchants. My big UI issue right now is clicking can sometimes break up stacks, leading you to suicide charge a unit.
[quote who="Frogboy" reply="251" id="2889418"] Quoting Tridus, reply 249 Quoting Melamine, reply 248 Why do so many people fail to understand the basic premise that Steamworks is anti-competitive bundleware? It forces users to install and run a games store whenever they wish to access purchased titles. Probably for the same reason people fail to understand that Steamworks is so popular with developers because it's the best tool on the market to do the jobs they need
That is one thing I do agree on, Stardock does need to be doing more with Impulse if they're going to claim to be valid competition for Steam. I like Impulse, but it could do some things a lot better then it currently does. I'll say this though, Impulse integration within Elemental was really good. Things I'd like to see - a better community system - better MP integration - some reduced wonkiness, I had an issue with the Eleme
I agree with the OP and hope Brad is right. I really want more differentiation between factions- at the very least like it was in Twilight.
[quote who="coreimpulse" reply="24" id="2654872"] larrypeterscomment 22I have to wonder if this is a test of sorts for Sony and if it works they integrate Steam further into PSN. For Sony it beats having to build their own offering to compete with XBL. Steam is already there and has infrastructure in place.Like Tridus, I also seriously doubt this will change anything for Steam powered games.Later,LAR Wouldnt having full steam support chi
[quote who="Fistalis" reply="221" id="2888789"] Magicka was published by Paradox and its also Steamworks game... ya.. i don't get your point. Paradox isn't using steamworks for all its new releases though. I have no problem if someone wants to release a game with steamworks.. just don't expect me to buy it. As long as my battlegoats don't go to steamworks i'll be happy with paradox(only other paradox game i own is mount and blade). Majority of titles these days are dispos
[quote who="Guest83" reply="213" id="2888630"]Looks like Randy Pitchford changed his mind: http://www.shacknews.com/onearticle.x/67528 He used to be a Steam skeptic, saying he doesn't trust Valve and called the current situation "really, really dangerous for the rest of the industry". http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2[/quote] Decision wa
Small because I feel it makes a slightly more balanced game.
Another group that's bad- fighting game fanboys. Try saying something GOOD about SF2 HD Remix.
[quote who="Trojasmic" reply="17" id="2887957"] Quoting Alstein, reply 13The downside with a slim majority is when you make a game for 60% of the computers out there, you can only sell to 60% of the market. This is why Stardock's been big on reasonable specs for their games- and it works well for them. I think with Elemental: 2nd expansion, that splitting the game into 32/64-bit versions since it will again be separate games, and the number of folks who
The downside with a slim majority is when you make a game for 60% of the computers out there, you can only sell to 60% of the market. This is why Stardock's been big on reasonable specs for their games- and it works well for them. I think with Elemental: 2nd expansion, that splitting the game into 32/64-bit versions since it will again be separate games, and the number of folks who will be getting it free/reduced, could work.
Accidental double post- feel free to delete.
Hopefully you get those memory leak gremlins eriadicated- I want the engine to be in great shape for FE. As for the 64-bit games, can I ask when do you think you'll make that a requirement? Realistically, what percentage of people playing Stardock games are still using 32-bit OS's? I"m curious. One really, really crazy idea. You said 2 expansions for Elemental? If FE is well received, why not make the
I once asked if Stardock would be doing this- and I believe they said the engine would be for internal use only.
If you register the game on Impulse, they'll use that date for when you got it in order to apply any discounts I believe.
Yeah, I want a great game out of FE myself, on its own merits. I never played MoM, so I have more realistic expectations. That said, I do expect something that's at least close to being as fun as GC2 was.
Ultimately, heroic community strides can only go so far is covering a game's shortcomings. Eventually, you need results. A lot of the reason the drama has been so epic in this game is the words "Master of Magic" caused massive expectations, and a sub-Stardock quality result caused many folks to have a meltdown. On a smaller scale, you saw this with Majesty 2. Stardock so far has done everything right, except provide the res
DC Universe online? Final Fantasy XI? Two successful MMOs right there. (not exclusives, but you didn't say just exclusives) Also, for console release date piracy, a game capcom expects to sell 2 mil on, Marvel vs Capcom 3, many people I know are playing pirated copies right now. A few have legit copies on a broken street date, but it's mostly piracy. The game isn't supposed to be out for another few days. As for
The one thing I'd like to see Impulse do, is something you've been doing- cultivate the little guys and indie shops. Games like Din's Curse and Shira Oka. (plan to pick the latter up whenever it hits a sale). The one thing I feel bad about is that often I'll find a game on Impulse, then follow up by going private, because I want to give the developer the full cut. Like Din's Curse and the expansion (seriously guys, Din's Curse is awesome)</
Also consoles are a more captive audience, so you can charge more and they'll accept it.