[quote who="troglyte" reply="78" id="2895413"]Wow, thanks for the update BoogieBac, FE looks really cool, I can see you guys have been busy! Quoting Sethai, reply 77yay for initiative system; that will really help with the pacing, and mechanics (or so i hope). it was mentioned a while ago that this would be the replacement for combat speed, which i always thought was a horrible system. i'm curious as to how it works though. is there a r
Alstein
I hope the AI can use this stuff.
Want to get my hands on the beta soon. 9494 damage though?
Morgul, there's some stuff in the forums on those topics already- like a 1.3 thread. Search for Brad's posts for some info. https://forums.elementalgame.com/replies/full/1- this links to all of Brad's replies- the info should be in there.
One thing I've continually suggested is the following, with logistics being a leader trait, modified by civ techs. a) Logistics techs increase your logistics limit. Start at 4, +2 per level of logistics tech. b) No more building multiple units, 1 unit, 1 person. c) Certain units cost more then 1 point of logistics, such as monsters d) Certain heroes get the commander special ability, which increases logistics for their stack e) Only one s
One needed suggestion of my own: I really think you need more varied and larger maps.
Awesome news here.
Many Many good suggestions here.
Some comments/questions of my own on this report: Why was Impulse limited to 3 titles per week at the Start? Manning or bandwidth issues? BTW, continue the emphasis on Indie games with Impulse- it's seriously awesome- and smart. Also, why did you consider the SDK not ready? I really though the integration of Elemental and Impulse was done very, very well, and was a bright spot for Elemental. You rea
[quote who="TheProgress" reply="105" id="2892708"] Quoting Alstein, reply 104That's pretty standard for US colleges, not taking grade inflation into account. It varies. Some Math classes a 30 was passing cause the tests were so damn hard. High schools were even stricter- my high school A was 93-100 a 70 was a D-. Is a D failing? Anyway, that's crazy and I've never heard of that for highschools. Were you in a private school b
This mod is real good, but things do and will need some balance work. Making a talents/abilities module would be nice for the help of other modders, as what you have now in terms of revamping heroes/adventurers is really good. Maybe the other mods could be adjusted to yours? I don't know- but I know you have something really good here that needs work, but can make Elemental a much better game.
That's pretty standard for US colleges, not taking grade inflation into account. It varies. Some Math classes a 30 was passing cause the tests were so damn hard. High schools were even stricter- my high school A was 93-100 a 70 was a D-.
[quote who="TheProgress" reply="94" id="2892427"] Quoting Alstein, reply 93Tallying scores is useless because people score the same thing quite differently. It's also kinda skewed because it sounds like Brad expected most people to have bought those games (maybe it's what he bought?) I think my giving a game 8/10 because it's mediocre (aka a C) might be another person's 6/10 for example. If I rate a game below a 7, it'
Tallying scores is useless because people score the same thing quite differently. It's also kinda skewed because it sounds like Brad expected most people to have bought those games (maybe it's what he bought?) I think my giving a game 8/10 because it's mediocre (aka a C) might be another person's 6/10 for example. If I rate a game below a 7, it's a bomb to me. At least it makes me qualified to do ratings for IGN ^_^
Brad's already thought of this stuff- you can read the dev blogs for that. He's pretty smart so I'm sure if a solution can happen, he'll think of it.
Shogun 2 has a beta out this week, I"ll judge based on that. I won't buy full price, but the Gamersgate $15 in credit would be enough of a discount for me to get. I'll preorder if I'm confident in a title. Stardock had that confidence until Elemental, they can regain it if one of the expansions turns out very good, or if a future game gets good reviews on a site that I trust. (some gaming sites are nothing but Steam fanboys when
[quote who="Kamamura_CZ" reply="33" id="2890755"]The problem is that it's not just about the money, it's mainly about energy itself. Surely we know how to make sythetic oil, but the proces COSTS energy, and if it costs more than it gives back, it's no energy source. Money can be used to all sorts of trick - you can make them out of thin air in the form of bonds, derivatives, or loans. However, you can't loan energy, you can't say "I will produce to
This is hard, since my gaming is kinda-offbeat. I'll grade based on what is currently on my work comp. I grade this way F: under 6/10 D: rate between a 6-7 C: 7-8 B: 8-9 A: 9-10. Most games get F's or D's. I didn't rate games I buy, considered trash, then dumped, such as Magicka. LAUNCH Elemental: F. Sorry, game was unacceptable on release day by anyone's standa
[quote who="StevenAus" reply="29" id="2890565"]That's the problem with money - you can never have the ultimate amount. You can always add more 0's. If there was a maximum amount you could have, and that wasn't too high, then we'd probably be in a better position. But numbers can go on forever (unlike earth's resources). Best regards, Steven.[/quote] Money, like any other good, does have diminishing marginal utility.
[quote who="starkers" reply="22" id="2890459"] Wow Doc, if you're getting in such an uptight hissy about his language, you'd have a heart attack and fall over if you heard what comes out of my mouth. Now please, Bebi, tell me this isn't true. Given your cute and completely innocent looking avatar, I envisage a young lady who is as pure as the driven snow and wholly incapable of profanity. Besides, I've seen a pic and you look like butter wouldn't melt in your mouth, so p
I think the problem is the game strayed from the core concept Brad laid out initially: The Kingdoms were about collectivism in general, whereas the Empires were about individualism. You can have good and evil within both those concepts. You could easily have good/partly good/netural/partly evil/pure evil for both, and use the base 10 factions for that.
[quote who="psychoak" reply="13" id="2890247"]Net Neutrality is a nice idea, like all Utopian bullshit. You're telling someone what they can or can't do with their own property, a violation of the fundamental right to property. .[/quote] Property rights are not absolute.
[quote who="Island Dog" reply="2" id="2890144"]We have plenty of reserves in U.S. territories, too bad we can't drill.[/quote] If there's a legit shortage- people will drill. I just don't want kneejerk reactions to shortchange the future for the present. We do enough of that already. There's also synthetic oil from coal, and we have plenty of coal. I don't think this will be a major problem for my lifetime.
[quote who="Lord Xia" reply="12" id="2889918"]I'm less concerned with the memory issues, and more concerned with content and fun factor. It only crashes occasionally for me anymore, and that really doesn't bother me that much. I just have no reason to play it. Heroes are boring, they are all generic and interchangeable as their stats and abilities mean nothing compared to the gear they are wearing. Quest haven't changed. Factions are still bland. 10 ra
The only real problem right now is the steady increase of big-boy publishers (who are the real problem) making their games Steamworks DRM. As long as Impulse exists, Valve can't do anything overtly monopolistic to the publishers, cause they can always go to Impulse. The real issue is Impulse needs to be more of a priority for Stardock in terms of improving it (I did see Brad's posts that there were delays due to other stuff). <