Other ideas: Building units in higher level cities is cheaper in terms of materials used (more efficiency) If you need that knight in the border hovel, you can get it, but it will be more expensive to get the stuff there. Experience levels could be capped by buildings that require city levels such as training grounds. Another idea, higher level cities get more value out of the resources in their domain. Shards produce more mana,l
Alstein
[quote who="ElanaAhova" reply="4" id="2942022"]As much as I would love to have a downlaoder directly with SD, as a way to cut down (hopefully) the survailence built into gamestops's Impulse (ads, and interruptions from other sites has increased significantly since Impulse went from SD to gamestop), I would wonder two things 1) as above, concern about SD eneregies going into another distribtution platform being shyponed from resources currently directed to game development, and 2) wo
Brad announced in another post, https://forums.elementalgame.com/408541/page/2/#2941809 , that there will be a future Stardock store for their own stuff, and WOM will be on there. The question is would you rather purchase a future Stardock game on Impulse, or on a successor to Stardock Central? This isn't meant to be a slam Gamestop thread, and I hope no one does this. Even if I'd prefer to buy direct, it doesn't mean I wouldn't u
[quote who="Frogboy" reply="28" id="2941809"]There are no plans to have War of Magic available on any other platforms other than Impulse except for a future Stardock digital store (for its own stuff).[/quote] I am pleased, very pleased to hear about a Stardock digital store. I assumed it was coming. I will be unhappy if you do not put your future games products on your own digital storefront. One question about said future store: will
[quote who="Frogboy" reply="17" id="2941807"] Quoting Gwenio1, reply 16 Quoting Frogboy, reply 2An interesting idea. Unfortunately, probably beyond the scope of what I can do in v1.3. How about capping the max number of workers a city can use at the max population it can house? Would that be doable? I'm not sure. I like the concept. I am wondering, however, if we might be better off having the limited number of tiles that a city can build per le
Maybe one way to handle the leaching would be an influence "reducing" building perhaps? Unsure what would be the best way to do this.
If per empire, conquering of cities is going to mess it up somehow, and something that will need testing. One additonal idea: I'd suggest adding a lvl 4 and lvl 5 school-type building that gives +% research to cities you are in, kinda like merchant and market for wealth. I think your idea will create a need for such buildings.
I'm not too worried about the CariElf thing, as it's a running forum joke, and I haven't seen anyone disrespect her on here. That said, it tends to get tiresome when females in the gaming industry are treated as slabs of meat (see Kayane and the Fighting game industry, or Assassin's Creed designer and all the BS that happened there)
I'm glad it got the cut. It was a mechanic that wasn't much fun for me. If it can be reworked in a better way, maybe it can be added back in the 2nd XP.
If Gamestop fails, they earned their fail by their previous actions. I think it's sorta ironic that Brad didn't seem to factor in Gamestop's reputation, when Stardock makes extreme efforts to maintain goodwill themselves. That said, Steam does need a competitor, and Impulse is still the best bet, provided Gamestop is willing to play dirty. I really don't want Steamworks DRM to become standard, it's just giving too m
I'll take what I can get. Odds are, I'll be playing whatever the better game is once FE is out. If I'm playing WOM post-FE, this means either FE bombed, or you did a miracle job with WOM. Personally, I think WOM is fixable in its current state, but you'd have to fix a bunch of major design flaws, and possibly re-work the fundamentalis in some areas. The biggest problems are combat (both tactical and non-tact
I'd rather see a return to the original essence mechanics, provided it can be balanced correctly. I just don't think the AI as its written now can handle combat magic and strategic magic sharing the mana pool.
If it had been another week I would have. If you own a 360, just mothball your PS3. If you don't, you have to factor in the costs- I figure if you own a 360 for a 2yrs the cost of switching will be $400+. That's a little too steep. A 360 price cut is coming though.
I just have fears of this bill being used for purposes other then it's legitimate intent- and I don't trust the court system to police it with its politicized nature at the Supreme Court. I also have fears that we may end up subsidizing outdated businesses such as the record industry/RIAA that are a drain on artists. I do think artists need protection- provided they can show actual harm. Many independent artists aren't rich, I ha
Tempted to get a 360 again with the PSN outage lasting into its 4th week. If it's not back up by the time I get back from my trip- Sony makes my boycott list.
[quote who="Mtn_Man" reply="18" id="2935380"]My concern remains that what if Gamestop suddenly changes the DRM policy, or suppose the service tanks under Gamtsopt's oversight, what is Stardock prepared to do for their customers who have bought games through Impulse?[/quote] I'm sure if that happens, it will be after stardock's exclusivity is up, and in that case, Stardock would move their stuff somewhere else. they are still selling Object Desktop DD&#
[quote who="StevenAus" reply="103" id="2935338"]Yeah, not many would sell a profit-making entity like Impulse (even if they would receive a fair amount of cash) because it distracted too much from the process of making good games. Almost all corporate moguls would never offload such a big source of profit for any reason. Best regards, Steven.[/quote] I don't think that was Brad throwing away money, but Brad thinking that in the long-term, he ma
Well, one of the commissioners who is voting on the big comcast merger in the FCC, is joining Comcast. I hate saying this, and it sounds radical, but I think nothing's going to change in America, until the rich get scared of losing everything in some form or fashion. It's going to take something like this to reverse the trend. If more coprorations were owned by people like Brad, that wouldn't be a problem, but unfortunately that
[quote who="StevenAus" reply="16" id="2935316"]I think favouring the use of Impulse (after 1 year) will be relaxed somewhat now that Stardock no longer owns Impulse, but I don't think there will be a rush to put Stardock games on Steam in particular, regardless. Best regards, Steven.[/quote] If there's an exclusivity or beneficial treatment deal, I can't see Stardock abandoning Impulse. It's known that there is a one year exclusivit
[quote who="starkers" reply="86" id="2934055"] Quoting Alstein, reply 85This is the sort of thing that has to be regulated by government, as there is no free market for internet due to the entry costs. One day the greed will end.... cos ordinary folk won't have any f**king money left. [/quote] No, that's when we find out if Marx was really right or not. Probably end up with a dystopia either way- either feudalism or communism.
No way in hell it happens. GalCiv III, I say there's a shot that gets offered on other platforms besides Impulse, though it will require Reactor as DRM. I'm ok with that if that happens, as long as I have an option to buy it somewhere that allows me to play it clientless. (Of course, whether I'm in the market for GCIII is determined by how FE does)
I'm for the "when it's ready" approach, but a beta doesn't have to be 100% ready. If FE is going to take a long time to go into beta, then 1.3 needs to be a way to keep WOM interest alive as much as possible. (1.2 didsn't have enough new stuff to hold my interest, though it was necessary)
[quote who="Gwenio1" reply="416" id="2934194"]Anyone noticed that Impulse has started selling games that require Steam? In particular: http://www.impulsedriven.com/magicka And it says: IMPORTANT NOTICE: This game requires a 3rd party client to download, install and play. If Steam is required to download, install, and play why bother with Impulse?[/quote] Sale Price when offered. I bought Shogun 2 off of Gamersgate for the $17.50 in credit off
One change I would make- palisades avaliable as an early game building (only time to build and materials) Offer a little defense bonus, and stops low-level monsters from destorying city.
Seriously, back in pre-DD days, it was common practice for most of my friends to buy games, then pirate them, or at least the cracked .exe's to circumvent the disc check. Most of us HATED swapping out disks, and it made the games startup slower. I don't see anything ethically wrong with using a pirate version of something you paid for though- as the creator did get compensated. So there is cause for pirated product or at least a modification th