Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

The real issue to me is spell damage and physical are both impacted by crit chance. I also think path of the warrior needs buffs- maybe Lethal needs to scale with level, and maybe a dual wield ability. RIght now, my preferred choices are in order Defender/Mage/Assassin/Governor/Warrior, and I can make good arguments for at least situational use of the first 4.

357 Replies 611,924 Views

[quote who="Frogboy" reply="30" id="3247728"] Quoting seanw3, reply 27Hey Brad, one thing I have seriously been wondering is how about the competing lines of rhetoric about taxes strangling business growth and the wonder years of Clinton. What were your profits like in the years of the boom when taxes were much higher than they are now? Is it that we are in a systematic problem where revenue is down, so you now rely on less taxes to fund projects as opposed to the sales you had back then

207 Replies 524,698 Views

1, Yes, in some cases. I don't mind some monsters being dumb, but some monsters shouldn't be. Monsters should have a logic to how they act, and it should vary by monster. 2. No, though occasionally you get unlucky. I can live with the bad luck, games like this should have a luck factor. 3. No. If so, not intentionally. Only thing that would help is possibly having the monsters move in-between turns. &

44 Replies 23,118 Views

Well, if he decided to fulfill his threat, the demand for hotels wouldn't go away. These folks would still have jobs, as someone would fill that demand- though there might be an adjustment period. You might even have more demand, if the taxes had a proper redistributive effect- as income given to the lower classes tends to have a higher consumption rate (the theory of money velocity), and that consumed money would end up in the hands of the businesses again.

207 Replies 524,698 Views

Maybe Tireless march shouldn't be an enchantment but a strategic spell that can be cast for like 25 mana to give a unit an extra move each turn? Or it should be removed from the game outright.

15 Replies 8,365 Views

Think it's a week or two too early, but you're in reasonably good enough shape now that I think you'll be ok. [quote who="GFireflyE" reply="9" id="3246764"] Quoting Trojasmic, reply 6 Quoting GFireflyE, reply 5 Very mixed feelings about this.... Just think Firefly... v1.1 is going to be sweet!

148 Replies 329,923 Views

Found another AI flaw- the AI doesn't knowwhat to do if you choke him off completely with Curgen's Volcano. Tons of troops, butdidn't make a pathway for them and I was able to choke off half the map.

357 Replies 611,924 Views

I have to agree that the +/per essence stuff is OP in the early game, but about right in the late game. We may need different spells, and more spells is never a bad thing. The troop boosting spells are going to be the big thing late game. Also, why doesn't the AI use antipathy?

38 Replies 110,178 Views

I reach the food barriers so often that growth matters little. Some of this may be due to production being comparatively slow. I'd suggest a twin solution: move the prestige techs up in the tree like you suggested, but also reduce the construction costs of the bakery/butcher.

30 Replies 18,257 Views

Catapults need to come earlier in the tech tree, and there needs to be something better than catapults later on.

3 Replies 5,657 Views