I agree with the following- the army size issue is big, because I think the game now is easier than 1.1 in some aspects, despite the AI being better, which I suspect is due to the rules changes, or me getting better at it. The Wild lands issue is a big one- as it stands now, the purpose of wild lands is just to make their border more dangerous, and as a bonus stage for when you've won the game.
Alstein
I believe The +10 bonus cut it to 9 turns.
Double strike should check to hit. It's bugged.
The road looping thing, cities do need to connect to each other when cities are formed. I really think road building should be changed heavily in the expansion, but that's another topic. 0 The AI does seem to be stronger now, it's still beatable on fair setting for me, but it's a legitimate challenge, but I don't feel boxed into a particular playstyle to beat it. Sometimes units retreat in tactical battles w
Yes you can do this. I've put FE on 3 different comps of mine. If you have a Steamworks copy, you abide by Steam's rules, which allow it but you can't have two copies running at the same time on Steam.
[quote who="cparkin01" reply="137" id="3310510"] I'd like to see an expanded array of magic armour, weapons, wands & magic caster bonus staves. Also I'd like to see more high level items drop/find from battle with monsters/unaligned heroes/quests. So you can make a few heroes bad ass when they get to level 20+. Please forgive the Canadian spelling... Thanks.[/quote] I think that is planned as a DLC pack. <
2 champs isn't that bad. You kill more things safely/easily and gain the XP quickly without need of troops.
Sega is a good home, they've been pretty good on the PC front lately, and they do VF.
[quote who="Frogboy" reply="15" id="3311320"]Wow. I'm so on the other side of this. I so much want there to be more decision making. If I were emperor of FE, I'd have more sliders (not just taxes) and I've had city terrain matter a lot more. Probably a good thing I wasn't the designer. [/quote] I think there are things that can be improved. Road building should be an on/off toggle. Excess production should be
The problem is, this just delays the city spamming, it doesn't really solve the problem. Whatwas really needed is opportunity cost for not levelling up your cities.
Question- did the 1.19 frog AI get put into 1.2, or was it judged to be too slow, or did you find a medium? AI does seem nastier. Balance between the default factions seems to have been heavily changed by the new rules- think Irane is pretty weak now (unrest penalty hurts worse than before), Procinipee seems buffed, Yithril still always seems to be in the lead.
You get around the pioneer change by maxing growth out early. Sovereign's call becomes vital early game now, as does the tower. Procipinee is now massively buffed due to scrying pool guaranteeing an essence and the outposts.
2 grain isn't a loser, 2 grain+ garden= lvl 2 city. Then you can build pioneer. You can build up a garden (2 grain= 4 production or 2 essence) by turn 30. THe outposts would help but require tech that takes a few turns. THis change is a buff to Procinipee who ran replace 30 pop with 50 mana.
Had an idea for outposts. Make it where pioneers can construct outposts, but so can regular troops. Champs and Sovs can't. Time to build 20 turns/number of units constructing. Doesn't kill the unit. Makes regular troops a bit more valuable early game, as a militia can build outposts. Outposts do cost gold maintenance 2 gold+ 1 for every upgrade.
[quote who="Frogboy" reply="27" id="3310173"] Quoting pacov, reply 26 Quoting Frogboy, reply 26I hate seeing Demigod painted as if it were some sort of failure of a game. agreed - my all time fav game. Totally wish you'd sell impulse (step 1 complete), buy the ip rights to dg, and change your business model to support a f2p game and collect billions. Let me know if you decide you want to hire a fanatic for this sort of thing. meanwhile,
Are the quest pack and item pack ideas scrapped, or are they being tied into the expansion?
I suspect some bugs are being fixed by the folks working on the FE expansion- they'd said things get backfixed. The real problem is that there are some long-standing bugs that haven't gotten attention- and that is something I don't remember GC2 having, though Elemental series is much more complicated than doing a space game.
There is limited manpower at Stardock, and there are other projects (the expansion, the unannounced game) Also, look how long it took Civ 5 to become playable. Complicated strategy games often take a good while to sort the bugs out.
Henchmen should be capped at the number of champions you have.
I have to agree that sort of thing would benefit from being intenalized, much the way Valve does with their games. Stardock has some of the old Impulse technology in FE, it could have been done. (question is whether taking those man-hours to put it in would have taken away from more important stuff- which I think is likely, Stardock's not that big)
The act of settling costs population instead of the pioneer seems to be a better idea, agreed. No changes to lightning hammer? That weapon does need to be nerfed.
I'm ready to start hearing stuff on the expansion. Lots of ways you could go, curious to see which way you did.
The AI not grading outposts, and a rather exploitable outpost system, is why I really would like to see outpost reform if not in 1.3 or beyond, it is something that definitely needs to happen in the expansion.
[quote who="Sanati" reply="87" id="3308330"]I've never used the HW mouse. To explain it in more detail, the mouse itself is rock steady on the screen, it's just when you are highlighting these specific tiles that the targeting square underneath becomes fickle. It's like there's something wrong with the elevation of those tiles, what the targeting square is being told isn't matching what is displayed, we see a series of smooth hills but it's like trying to target in-bet
[quote who="Frogboy" reply="59" id="3308067"]There are some great posts here. Thank you very much! I am very surprised at how many are feature requests. There are threads in which people state, as if it's a fact, that FE is "gane breakingly buggy" and so I was kind of hoping this thread would list some of these bugs since we don't find FE to be buggy. Remember, this isn't a feature request thread, it's a glitch fix thread. Things that you find frust