[quote who="OMG_BlackHatHedgehog" reply="112" id="2695398"] Quoting ben_sphynx, reply 111Can you write an AI that ignores diplomatic capital (either trading it away, or ignoring the relative values of things as weighted by the diplomatic capital), that does better as a result? If so, it is broken. By /definition/ any AI that ignored DC would be better, unless not having very much DC has a negative impact on trading, which still would be a better AI (it would only conduct
Alstein
Hmm, that's another good idea. How to make it work. DC can be used in a DC screen to influence other civs. You can spend influence on yourself, or use some of it against other civs. Having lots of DC comparatively spent against you will mean : penalties to all trades (you get less in the trade) You get a trade inefficiency that doesn't go away, even on gifts. : diplo hits from AI leaders : heroes cos
The problem ultimately, is diplomacy vs players is determined in OOC fashion, where DC is IC trait of the empire/sovereign. This is why I've been suggesting forces (I'd throw an option to turn off though), as it could force you to stay IC some. Forcing peace treaties would be a great anti-rush mechanic, though it would likely only work once, you'd build up a big enough DC defecit that it wouldn't work twice, but it would give time to raise u
+1 to above. That looks good. Such things should worsen AI relations depending on amount. This is also something where the AI can play by human rules. My guess is it should take into account ferocity and military might when deciding to slip in DI, and shouldn't do it too often. There should be other uses on top of this. I still think DI should be allowed to get minor civs to join you, and force peace. (the
A large number of races does not excuse poor balance. That said, were there counters to them? That's the important thing.
DC could be balanced to where getting AI buddies every time should cost enough DC to where it would have to be your main or sole focus. If someone's investing that much in diplomacy, they aren't investing in other things.
Going to war should be easy and shouldn't cost capital. I'm just afraid of the human being able to cheese the AI with diplomacy, without the AI being able to get something out of it in return- resulting in the factions playing by different rules, which is what we're trying to avoid here.
That's a good idea, though unsure if it would work in relation to AI, even in MP, if AI's are in MP. Another use for Diplo capitral- absorbing minor cities into your empire without a fight, and getting a hero out of it to boot potentially?
[quote who="Civfreak" reply="34" id="2693790"]I agree that forcing a player to do something would be really frustrating, for example forcing a peace treaty. Let's say you spent a lotta effort to take someone by surprise and attack them, like going around the whole map in a ship for 20+ turns, then you attack them and bam DC screwed. That would really suck, at least for war you could use DC to try and force a war to stop but if you didn't you should have severe penalties
[quote who="Frogboy" reply="3" id="2693664"] Quoting Sarudak, reply 1Sure it seems great for the AI... But you still need to give it some real concrete value for human v human games. If it's just 1 on 1 in human games then it won't do anything. But I won't lose sleep over that. [/quote] Diplomatic Capital should be used to force trades then? I like the idea of diplomacy being used to force the human to do what he doesn't want
I think there is a fortify option, but it requires warfare tech. Maybe move that to game start, and make the tech allow for the other bonuses?
LOL at describing the game as an RTS. Though I'd love to see you do one someday.
Maybe have diplomatic capital, if sufficient to get a peace treaty, make the treaty forced? The AI could use this to stop the human frmo wiping it out fast.
[quote who="skirby359" reply="46" id="2691541"] Quoting irek1988, reply 36"The report, "PC Games Digital Downloads: Analyst Report" tells us that 21.3 million 'full game' released were purchased and downloaded in the year. While that's impressive, it's still over 2 million copies less than retail sales, which came to around 23.5 million copies." Sorry to inform you that dear Frogboy was wrong. It happens to best of us. Maybe I don't need to say this, but ... <b
One possible use for diplomatic capital. With higher amounts of trade and higher diplomatic capital gives you a chance of stealing a tech from the other civ along the Imperium or Warfare lines. No tech trading still, but a way to gain techs peacefully.
I think the rare techs would help with the tech trees somewhat. I do want the twilight bees to come back though.
The latest beta has the stability much improved. I'm confident they can get the bugs worked out on what we have now for release- it's the game balance itself that worries me, but that's patch-solvable.
[quote who="Peace Phoenix" reply="59" id="2691181"] What about if 4 pieces of the adventurer quest were individual for a race, but the final piece was common, and then you had to get it back to your capital to win. That could be done in one turn max if you can cast the Teleport spell Or you can give that item to a unit inside the capital [/quote] Could you make it where you couldn't teleport someone with a piece of the Master Quest forge, as it's
Again (and that link has been posted three times now)- Stardock is counting revenue (the question is, does Stardock's application side count in Stardock's revenue projections- I'd argue it shouldn't for ranking purposes if it is), where this is probably counting units sold. There does need to be a more consistent way of getting numbers. One of the reasons Elemental is coming out early, is that apparently for retail sake, Stardock's options were August or Feburar
Ok, will the game penalize the human sufficiently for poor relations? As in, will the AI gang up on the human if relations are poor enough, and the two "allies" have enough force to hurt the human player? (I don't mind AI gangbangs if there is a logic behind them) I still think the capital should be spendable on getting minor cities to join you, especially if a diplo hit is given for conquering those cities (minor cities should also gangbang/dogpile a minor
Ok. With Diplomacy- why would the player want Diplomatic Capital in return for giving up resources? If you can bribe the AI with Diplomatic Capital, there needs to be a reason for the player to offer something for Diplomatic Capital from the AI, and the AI needs to offer such trades. Maybe Diplomatic Capital should be spendable to get minor civs to join your empire peacefully, and the AI should do this also. Another thing I'd want to s
[quote who="Frogboy" reply="7" id="2690613"] Quoting ioticus, reply 248% of games sold in the US during 2009 were digital: http://www.gametab.com/news/3395869/ You can believe whatever you'd like.[/quote] I remember the OP from a while ago, was it last year? DD has grown significantly since then. On that other article, I really wonder how they are counting their numbers. D
I think there is worry that releasing the game early will hurt the final product. I think it's unfounded a) Preoders would still get the betas b) Stardock's rep is pretty golden at this point I'm not worried about it at all. I think sales will be fine, and possibly greater since you're beating Civ V out to market when Civ V is having some rough seas due to confusion over DLC.
One way to get a bear. Idea of mine Tech: Rangers on the warfare tree , but with maybe civilization and adventure prereqs (this can be done- something simple like Harvetsing and some low lvl Adventure tech like Heroes) You can then train rangers who can capture a bear or other animal it defeats in combat (+50% vs animals). Allow for combining ranger+bear with mounted warfare?
[quote who="Tohron" reply="23" id="2689664"] Quoting Thrawn2787, reply 3 Agreed. Something tells me we should get that tactical battles mini game (for testing purposes) sooner rather than later. Also the whole glass cannons thing is extremely annoying when going for the master quest and you fight things with 100 + HP and in order to kill one you have to sacrifice half your army Two words: Horse Archers Just get a couple experienced ones with 5+ actions and they can p