Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

That philosophy is why I've stuck with you guys, and why you've earned my trust in a way no other company has. It's your philosophy that has spoiled me when it comes to other companies though. Maybe ironically, that's why I chose not to support Civ V.

77 Replies 56,046 Views

Possible ideas for the AI/humans and cities. Why not have the AI make more aggressive usage of scry spells, and Ranger packs to see three-four hexes in? Secondary idea: marry into a Civ, and you gain the ability to see the Civ's cities. declare war on that civ, and you have a high prob of losing the husband+wife.

143 Replies 376,335 Views

As glad as I am that I passed on Civ V, I think the sales are going to ensure that the series continues in that direction. Maybe an upgraded, expanded, and fully polished Elemental can pick up some disgrunted grognard types, though it will be a tough slog. GalCiv III in 2012 or 2013 might have a better shot at it though. (I'm salivating at some of the features from Elemental fused into GalCiv's philsophy- I see SO much potential there if Ele

59 Replies 180,214 Views

This, to me, is one of the changes that is most sorely needed. Also shows off how good Impulse Reactor is (which I've REALLY liked so far, you need to use it in more games). Now we just need to get some mods on there. One question though: will you be able to auto-install the mods from Impulse?

14 Replies 30,380 Views

[quote who="MrManNo1" reply="50" id="2784958"]Wildmana significantly improves the AI of the original FFH2. In fact, I believe Kael used some of Sephi's AI work for some of the later patches for it. The AI can actually be a challenge in it. But still, with all the modding, Civ IV's AI wasn't really meant to handle some of the stuff FFH2 throws at it. There's only so much modding can do.[/quote] To be fair, the Civ 4 AI can't really play Civ 4 either. ^_^

196 Replies 678,414 Views
Reply to Din's Curse in PC Gaming

I'll recommend it highly at half off. Even full-price it's a decent deal.

20 Replies 65,819 Views

Thanks. If you garrison a lvl 1 city with 1 unit, that would be the specialist slot for the lvl 1, unless you put food into it. One possible idea that might help with city spam some more: bring back estates which produce more housing for higher lvl cities, so higher lvl cities would be more efficient with food, and get more specialists. Maybe estates should be lvl 3 or lvl 4 city required, one per city? Empires could either

138 Replies 483,110 Views

Ah, few questions on the specialist idea, which sounds a lot better then what I originally thought. a) If soldiers die, do you get the specialist back? Would squads count as 1 specialist or the size of the unit? b) If specialists are good, why not spam cities to get more specialists? c) Are specialists solely population based? d) Do you think this concept would produce a bias towards quality over quantity? Would that be a concer

138 Replies 483,110 Views

If you buy the program and enter your email, it lets you install on Impulse. You wouldn't need to know the serial in that case, Impulse would do it for you. (that's if you buy DD)- if you buy retail you'll have to find the code.

8 Replies 2,599 Views

[quote who="SirFlak" reply="112" id="2784824"]Maybe this was suggested before but why not make every city use 1 food (without any houses). I mean there are people living there they need food. Then you don't need to put the weird food tax on the merchant buildings. Transporting goods to/from tiny villages is inefficient, the larger towns have better infrastructure so you get for bang (population wise) for your food buck in the bigger cities. Makes sense to me. The only we

138 Replies 483,110 Views

D2D screwed me over with Civ 4 BTS. They DRMed me out after the no-DRM patch. I'll NEVER use them again. My preference is Impulse (for auto-patch updates) Gamersgate Direct from developer retail getting my foot stomped on Steam kick in the balls D2D

25 Replies 91,771 Views

Edit: turns out the nuked post didn't contain this. My bad. I think the idea was every 10th citizen of a city could be a specialist. he idea sounds awful to me, for these reasons a) Micromanagement nightmare. The AI will handle this just fine. However, humans will have real problems. Usually you want to build up a city to level 5, that would be 1000 people, and 100 specialists.&nb

6 Replies 5,995 Views

Well, one thing I can say- the technical issues that plagued Elemental, and were the main cause of the terrible scores- those have been largely eliminated. The QA/engine fixing folks have really done a great job. What you'll find right now is a mediocre game with a lot of potential, which could shine with a good bit of the proper polish. In order words, about where GC2 1.00 was at, and that game after all its polish and shine turned out to be a near-classic.

68 Replies 146,799 Views