That philosophy is why I've stuck with you guys, and why you've earned my trust in a way no other company has. It's your philosophy that has spoiled me when it comes to other companies though. Maybe ironically, that's why I chose not to support Civ V.
Alstein
Where would you want these posted? I'm willing to play up a (Scrubby) game, and post that. Might give you an idea of how I like to play- unsure if I'm a representative sample though.
How about ranger heroes who come with bows and increased scouting range?
I think this could be a good source of inspiration for the series- though I only played the Saturn version years and years ago.
I don't think the concept is that bad. One solution to the problem you're suggesting is tying the most efficient housing and prestige enhancers to higher level cities.
Possible ideas for the AI/humans and cities. Why not have the AI make more aggressive usage of scry spells, and Ranger packs to see three-four hexes in? Secondary idea: marry into a Civ, and you gain the ability to see the Civ's cities. declare war on that civ, and you have a high prob of losing the husband+wife.
As glad as I am that I passed on Civ V, I think the sales are going to ensure that the series continues in that direction. Maybe an upgraded, expanded, and fully polished Elemental can pick up some disgrunted grognard types, though it will be a tough slog. GalCiv III in 2012 or 2013 might have a better shot at it though. (I'm salivating at some of the features from Elemental fused into GalCiv's philsophy- I see SO much potential there if Ele
This, to me, is one of the changes that is most sorely needed. Also shows off how good Impulse Reactor is (which I've REALLY liked so far, you need to use it in more games). Now we just need to get some mods on there. One question though: will you be able to auto-install the mods from Impulse?
This is something I am really struggling to find the outrage on. That said, it would probably improve most Final Fantasy games if Square did this.
[quote who="MrManNo1" reply="50" id="2784958"]Wildmana significantly improves the AI of the original FFH2. In fact, I believe Kael used some of Sephi's AI work for some of the later patches for it. The AI can actually be a challenge in it. But still, with all the modding, Civ IV's AI wasn't really meant to handle some of the stuff FFH2 throws at it. There's only so much modding can do.[/quote] To be fair, the Civ 4 AI can't really play Civ 4 either. ^_^
I'll recommend it highly at half off. Even full-price it's a decent deal.
Thanks. If you garrison a lvl 1 city with 1 unit, that would be the specialist slot for the lvl 1, unless you put food into it. One possible idea that might help with city spam some more: bring back estates which produce more housing for higher lvl cities, so higher lvl cities would be more efficient with food, and get more specialists. Maybe estates should be lvl 3 or lvl 4 city required, one per city? Empires could either
I've genuinely not had any major problems since 1.07. If I didn't know others were having problems, I'd say Mission accomplished on the stability/performance. If I played bigger maps it may be different though.
Ah, few questions on the specialist idea, which sounds a lot better then what I originally thought. a) If soldiers die, do you get the specialist back? Would squads count as 1 specialist or the size of the unit? b) If specialists are good, why not spam cities to get more specialists? c) Are specialists solely population based? d) Do you think this concept would produce a bias towards quality over quantity? Would that be a concer
If you buy the program and enter your email, it lets you install on Impulse. You wouldn't need to know the serial in that case, Impulse would do it for you. (that's if you buy DD)- if you buy retail you'll have to find the code.
[quote who="SirFlak" reply="112" id="2784824"]Maybe this was suggested before but why not make every city use 1 food (without any houses). I mean there are people living there they need food. Then you don't need to put the weird food tax on the merchant buildings. Transporting goods to/from tiny villages is inefficient, the larger towns have better infrastructure so you get for bang (population wise) for your food buck in the bigger cities. Makes sense to me. The only we
We'll never know the full truth due to all sorts of wild rumors +NDA's.
D2D screwed me over with Civ 4 BTS. They DRMed me out after the no-DRM patch. I'll NEVER use them again. My preference is Impulse (for auto-patch updates) Gamersgate Direct from developer retail getting my foot stomped on Steam kick in the balls D2D
Oh. That might actually work. What happens when you lose a city though? Also would some buildings not count, such as housing?
https://forums.elementalgame.com/397639 My idea as another way to get what Brad wants done without as big of a change required, and easier for humans to handle.
Ah, thought it did. Hopefully this still gets seen.
Edit: turns out the nuked post didn't contain this. My bad. I think the idea was every 10th citizen of a city could be a specialist. he idea sounds awful to me, for these reasons a) Micromanagement nightmare. The AI will handle this just fine. However, humans will have real problems. Usually you want to build up a city to level 5, that would be 1000 people, and 100 specialists.&nb
Well, one thing I can say- the technical issues that plagued Elemental, and were the main cause of the terrible scores- those have been largely eliminated. The QA/engine fixing folks have really done a great job. What you'll find right now is a mediocre game with a lot of potential, which could shine with a good bit of the proper polish. In order words, about where GC2 1.00 was at, and that game after all its polish and shine turned out to be a near-classic.
Honestly, this was what I was afraid of once 2K got to sink its claws into Firaxis.
+1 to above. Reactor is awesome, and needs to be showcased. It's quite possibly the best thing about Impulse next to not having to use Impulse to play your games.