Mystikmind

Mystikmind

Joined Member # 1280585
44 Posts 555 Replies 2,239 Reputation

[quote who="Annatar11" reply="5" id="2874771"] Quoting Mystikmind, reply 4So let me get this straight, Microsoft expect us to believe that one little irrelevant problem manages to be such an intrigal part of the whole OP update that the whole process fails?? So what do you want them to do? If it finds a screwed up Win 7 install (which sounds like what this cleaner app did, screw up the original install), to figure out how screwed up it is before trying to figure out if it can apply

13 Replies 71,199 Views

[quote who="Beakie" reply="24" id="2874578"] Now, See I like Morgan it's the Spartans that are less then useful... IMHO of course, your mileage may vary....[/quote] Well as a player, you can get Morgan to work, but Morgan under the AI is a lame duck destined to fail every time, a waste of space. You practically have to play Morgan if you want 7 players in the game, because Morgan under the AI doesn't even qualify as a faction.

59 Replies 140,060 Views

Lucky i wasn't drinking my coffee when i opened Vandenburg's link because the first thing i saw was change number 1 'fixed memory Leaks".... I would have spat my coffee all over the computer monitor!!!!

9 Replies 43,730 Views

Cannot really help you i don't think? Anyway, in my last game (1.1 modded map) i did have some tiles i could not build on. Eventually these tiles were surrounded by the growing city. I thought perhaps it was one of my Elementium mines that i had put on the map (the elementium mines cannot be seen in game)?

10 Replies 6,553 Views

[quote who="Lord Cobol" reply="5" id="2874542"]Fog of War. If you have to ask, I assume it is on (the default) for you, so not the cause of any problems you might be having. To turn it on, enable cheats, then press control-U while in the game. To enable cheats, run the game from a shortcut with " cheat" on the end of the target, in my case "C:\Games\Stardock\Elemental\Elemental.exe cheat" [/quote] I'm a bit confuse

10 Replies 3,847 Views

Auto resolve seemed fine in 1.1? I am in my first game (modded map) of the new update from 1.1, and i have not tried auto resolve yet but i was nearly tempted a couple of times! Seems as though creatures are now even stronger! I had Vix on level 1 and even with the helmet and armour purchased from the minor race, he could not defeat anything - his little dagger simply kept missing! Even with the longsword from the minor race victory is not guaranteed! I only managed to

2 Replies 2,341 Views

[quote who="Lord Cobol" reply="3" id="2874424"]I've been playing with task-mgr on a second monitor. OOM at around 1.5gb on the current version, give or take. Don't recall prior versions exactly . That's on XP, sp3, 3gb ram, 32-bit, Playing largest size maps, with ridiculous difficulty, with FOW off, in cloth-map-only mode. Loading a save in my current camplaign would start at about 1.4 ~ 1.3 gb, and I would die in less than 10 turns. But turning FOW on

10 Replies 3,847 Views

I would never give up on a film because of the intro music, but i do think to myself "oh god, why did they use that intro music?" and immediately my heart sinks with disappointment and although i do hold out hope the movie is still good, that just never seems to happen. I suppose the intro music is supposed to set the tone of the movie, therefore if the intro music is boring.... well yea! Another interesting thing back when i was regularly hiring weekly video's .... I came to realize

40 Replies 98,410 Views

My memory on specific movies is terrible but I think what i am talking about here is the really crappy movies, such as Superman4, the kind of movies that when they are new release in the video store, only 1 copy is put on the shelf!! Whereas movies such as star trek, Avatar or Quantum of Solace are still generally entertaining to a vast number of people.

40 Replies 98,410 Views

Interesting thoughts..... Yes i suppose both budget and talent would play significant parts in movies with good intro music. But what i am most curious about are movies with crap intro music? It just doesn't make any sense to me at all that i can so easily and instantly tell the intro music is crap, and yet somone someware making that movie, decided that is the intro music they want? Did they not have more than one person in the music selection pr

40 Replies 98,410 Views

I think Elemental could benefit most from more options. More options in the Dynasty system More options in charachter/empire creation more options in terms of different types of defenses verses different types of attacks such as in Galciv2. I am a long time fan of Alpha Centauri and i am still waiting for a game to come along that it actually better?? But, since no developer is interested in developing a better game, i would love to know mo

59 Replies 140,060 Views

Well may they say that you cannot judge a book by it's cover, but why then can you seemingly always judge a movie by it's intro music? I am always so amused to instantly know a movie is either good or bad (on rare occasion inconclusive) just by the intro music that i hear?? And in view of this, why then people who make crap movies don't realize this??? I am just asking, because this is one of those mysteries that just continues to irk me, i need t

40 Replies 98,410 Views

[quote who="TorinReborn" reply="14" id="2873270"] Maybe you can defeat 10 AI in TA, but I would kill you in 1v1 10 out of 10 times.[/quote] It is not often i would see such insulting arrogance, even from elite players whom usually hold their cards very close to their chest. Typically most elite players have respect for other people whom they know nothing about and usually people with big boasting mouths are the losers anyway. [quote] The reason why you do not like Wc3/Sta

24 Replies 45,114 Views

[quote who="gsitetfs" reply="8" id="2872647"] I havent played Rise of Nations, but played both AoE and AoE II, single player as well as on LAN. And Total Annihilation was my favorite, I even tried some mods recently (The Lost Legacy, Thalassen Campaign, etc). On SourceForge, there was even a "Full 3D" game using the TA Engine or TA Units.. and they had made the AI so good, I usually lost, even after loading and re-loading save games, whereas I never lost in TA. That SourceForg

24 Replies 45,114 Views

[quote who="noobshot" reply="7" id="2872632"] try out preatorians... this is one simple rts with no resource micromanagement other than creating units and fighting with strategic elements. great game check it out[/quote] I have Preatorians actually, it is ok, but it is not a game i have ever bothered to go back and play again after the initial 'new game splurge'.

24 Replies 45,114 Views

[quote who="Alfdaur" reply="8" id="2872347"]Limiting magic to the dynasty sounds a good idea. Then familly will become important. As far as the fact that you can boost a hero before marriage, you can also boost your own sons. The only differance is that you controll what stats both parrents have. But would that make it overpowerd?[/quote] One would hope so!

12 Replies 3,904 Views

[quote who="Wilson" reply="5" id="2872395"] @Mystik - This was just the thing I wondered about after reading the article. AI does have an advantage in Starcraft from micro that it wouldn't get in a turn-based game. But some of the stuff they did looked like it could apply to turn-based games.[/quote] Well naturally progress is progress..... and then big game companies swoop them up! [e digicons]:grin:[/e]

24 Replies 45,114 Views

[quote who="FutileEmotion" reply="2" id="2872144"]Good thoughts Mystik, the AI has a huge advantage in that it can order every unit at once. I think you are minimalizing the strategy in the top level starcraft matches, however. While APM (or whatever the cool term is at the moment) is important to compete at a high level, it is a lot like an NFL quarter back - sure, you might have the talent, but if you don't know what to do with it, you're screwed. Th

24 Replies 45,114 Views

Starcraft is a real time strategy game, and any AI has a big advantage in real time compared to turn based games because it can simultaneously command a vast number of objects. As a result you will never see AI's in turn based games ever being as effective. Elite Starcraft players are actually judged by how many 'clicks' they perform per second, this is precisely what it is all about, how quickly you can command your forces. None of this happens in turn based games.

24 Replies 45,114 Views

[quote who="GW Swicord" reply="6" id="2871988"] Limiting marriageable champions to ones with the Royal trait might or might not help 'good' balance from a math/code POV, but at least a limited option like you describe seems almost obviously necessary now that this thread has made me think about it. I'd rather see computer players able to handle the broadest form of the choice, but I know they're very limited when it comes to planning for the long haul. Letting noble champions marry scion

12 Replies 3,904 Views

[quote who="GW Swicord" reply="4" id="2871960"] Quoting Mystikmind, reply 3It would be nice if there was an option to adopt at least 1 Hero of your choice into your family. Given the general aversion to complexity, adoption mechanics are probably far too much to hope for, but I'd certainly enjoy playing with something that had offspring to competed and cooperated according to how they saw themselves in a family hierarchy. Excluding something like make Janusk a (re-incarna

12 Replies 3,904 Views

[quote who="Austinvn" reply="18" id="2871931"] Thanks, love to know someone is listening! I really do appreciate all aspects of a good game, from balanced choices to variable playstyles to immersive lore to competitive multiplayer - it's just that it's harder (for me at least) to appreciate the latter three when the first is glaringly off. I may seem to focus on balance exclusively sometimes, but it's not just balance for its own sake; I see it as the foundation for all the other things

21 Replies 102,706 Views

It would be nice if there was an option to adopt at least 1 Hero of your choice into your family.

12 Replies 3,904 Views