RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 22,572 Reputation

The pain, the torture! The Agony! Spoilers like that are torturous!

38 Replies 21,745 Views

Do I need to write a resume? Can they deal with unusual times based on class and work? Can they help me hide when Eets comes calling? Sign me up!

25 Replies 13,453 Views

[quote who="zenithian" reply="24" id="1933002"]Was this forum even created in January? Cause GPG didnt cooperate with Stardock until sometime after winter.[/quote] The SD forums are all cross-linked -- I'm reading this thread from the elementalgame.com forums, or I could be reading it from demigod... or sins... of Galciv... or...

200 Replies 394,937 Views

[quote]Heh, I really don't want to derail this nice thread, but Sins didnt allow that.[/quote] Actually, at one stage it did, really it did. Didn't last too long before people started figuring out ways to make micro benefit more (Dangit!) but it did.

28 Replies 75,418 Views

[quote]Another somewhat related issue are stacks of doom => One army that is so massive that it completely annihilates anything (but another stack of doom) in very short time while taking minimal losses itself.[/quote] I remember how in Sins people kept making that argument... and discovering just how much fun it is to try and use that mega-fleet-of-DOOM (TM) against a set of smaller fleets that scissored in behind you.

28 Replies 75,418 Views

[quote]Even more basic: 32-bit Windows is limited to 2 gigabytes per process. 64-bit Windows has no such limit.[/quote] ... I spend something like 20 minutes trying to remember how to put it down [i]simply[/i], and you just come along and... and... I don't know whether to hate you (for beingn so much better) or love you (for releasing games like elemental).

34 Replies 38,212 Views

I just hope there are more minors than in GC2 -- in GC2, the number of minors (for UI reasons probably) were simply so limited you couldn't get enough of them on anything but teh smallest maps to give the impression of 'giants in the playground' stomping all over eveyrone else.

38 Replies 21,745 Views

[quote who="kryo" reply="8" id="1932527"] Heart! Go planet?[/quote] Captain planet, he's a hero, Gonna take polution down to zero! ./snicker[quote]Perhaps a gradual change in the area surrounding your channeler depending on how you are aligned? If aligned for positive life, abundant crop yields and rolling hills of green should go together hand-in-hand.[/quote] I believe that's already been specifically men

34 Replies 95,421 Views

[quote who="Spartan" reply="25" id="1932159"]Exactly and I responded to your question as expected brother man. Now if that is not karma generating activity then I do know what is...[/quote] The way you phrased your post made it sound like it was a surprise. [quote]Overall, although one must check how it works out, having one unit that, if you kill it, eliminates the oppoennt sounds very bad. Why would you make your own unit weaker knowing that if it dies, you've

52 Replies 141,673 Views

My point is that while some aspects of my post may have been slightly invalid, the basic concept [i]behind[/i] the points was one hundred percent intact :P (Oh, and pay attention to the part I quoted in my initial post, too -- I was addressing that part specifically (e. g. that someone with the same equipment might use it completely differently, so calling a spearman a spearman isn't really a good idea))

17 Replies 9,048 Views

[quote]In a realistic fight your target is going to make it as hard as he possibly can for you to shoot him. At the same time he can shoot back at any moment, so both of your ships are going to be flying in erratic patterns. If the enemy changes course by 2 degrees or increases speed by 10% you could end up missing them by hundreds of kilometers. 50 kilometers off is considered a "near miss" given the distances involved.[/quote] Don't forget about the [i]size[/i] of the

38 Replies 190,023 Views

[quote who="vieuxchat" reply="8" id="1932212"]In multi the battles will be automatic I think.[/quote]Where'd you hear that?

11 Replies 8,258 Views

I don't think we're talking the same balance here. I'm talking about gameplay balance in the sense that having two options, one which costs X and gains Y, while the other costs 1/2X and gains 2Y is 'unbalanced'.

7 Replies 8,792 Views

Spartan, I thought it was obvious that I was just throwing numbers out to show the idea, not an actual balance :D (Edit: But I [i]did[/i] want to indicate that the cost for going with a really powerful 'oposing' spell would be unbearable -- sure, you can cast it but do you [i]really[/i] want to kinda deal)

114 Replies 310,289 Views

[quote]if this very exciting feature is implemented, will it work with Readyboost along with system RAM?[/quote] Markgil, readyboost has [i]nothing[/i] to do with what they're talking about. I'm going to be as simple as I can in explaining this, but what it boils down (AKA: here is the over-simplified version for the computer illiterate) to is that 32 bit OS's are limited to 4GBs of memory total (specifically, 2 to the thirty-two bytes), and 64 bit OS's get a LOT

34 Replies 38,212 Views

[quote]So the game won't balance it for you. YOU will have to balance what units you create [/quote] Given that youc reate units [i]in game[/i], the game will have to balance it somehow. Otherwise, everyone will be unleashing hordes of the uber-swordsmen-of-doom-riding-dragons (TM)! That said, I imagine resource availability will be a very effective balancing agent.

7 Replies 8,792 Views

Most of Vic's post I'm not sure I understand / like (sorry, but having 'all spells' availalbe for everyone seems off) but it does have an interesting nugget buried inside. In KOTOR, light side users *can* use dark side powers, but it costs a lot of force points, and dark side users can *use* light side powers, but it costs a lot of force points (mana). Why not set it up so that users of XYZ magic *can* use ZYX magic, but at an increased price (with the increase po

114 Replies 310,289 Views

[quote who="Tiavals" reply="3" id="1931938"]"Only in the fires of Mt. Doom could the One Ring be crafted." I think it'd be neat, but I can understand some people not liking it. On/off World Improvements. But then, it'd be a waste of precious production time if few people used it and better left to modders.[/quote] Only if you don't give them the ability to 'create' the special place -- you can spend essence to terraform the word around y

5 Replies 8,532 Views

[quote]Didn't you read the rest of what I said? See "THE spear" is a sharp object mounted on on the end of a pole that allows you to poke things farther than your arm and the sharp object alone could reach. This means that the spear has to be quite long relative to you. A spear that is as tall or shorter than you is not long enough to give you any advantage in reach over other weapons.[/quote] I read the entirety of it, but my basic point here is that you didn't "lock"

17 Replies 9,048 Views

[quote]If you start using your spear as a quarterstaff then you are DOING IT WRONG! Quarterstaffs are very effective weapons because they are balanced, having a heavy stone or metal spear spear tip throws off this balance. To compensate you have to hold the spear offcenter and this means that one end of the staff will be longer. You are not going to bring home the bacon by wacking boars across the snout. A spear is a first strike weapon and the staff was invented as nonlethal defensive weapon

17 Replies 9,048 Views