RonLugge

RonLugge

Joined Last seen Member # 1185464
15 Posts 934 Replies 978 Reputation

[quote]When implementing such a system (which in itself sounds pretty nifty by the way) you should be careful to change the usual system of production queues. You have to make sure the item on top can't block everything just because one resource is missing. So production should be parallel and not sequential (with the possibility to emphasize perhaps) although then you have to avoid the possibility of a production item on lower priority "stealing" a limited but needed resource from the higher

148 Replies 496,922 Views

[quote who="kryo" reply="5" id="1931444"]It's the copy protection. You will likely need to close or uninstall any virtual drive or cd burning software on your machine.[/quote] And from experiance, I can tell you that [i]may[/i] work -- or it may not. KOTOR's version of suckRom is especially anal sometimes -- you may need to try and run it 3-4 times in a row before it'll realize its safe to run.

8 Replies 34,321 Views

OK, somebody isn't making any sense here. He suggested that a player could create an item (like the one ring) that would allow them to 'come back from death', but that that ring would cause whoever held it to go insane and do nasty things to their friends. THat makes sense for an evil object, but what about the good version?

52 Replies 141,516 Views

[quote]Hah, you mean you want the pre-alpha, as always, Ron![/quote] Shush! [quote] Down with EA and the Digital Revocation (of Rights) Movement![/quote] ./snicker!

6 Replies 17,823 Views

[quote]Some things in warfare remain constant. A spearman is a guy with a pointy stick that pokes holes into his enemy until that enemy is dead. This basic plan of attack never changes so long as the spear is his weapon of choice. However the numbers in which his kind is deployed and the quality and design of his equipment greatly affect how the spearman performs on the battlefield.[/quote] I'd have to majory disagree. Same equipment for Joe the spearman (and his

17 Replies 9,027 Views

[quote who="Nathaniel Richter" reply="10" id="1930932"]LOL, I wouldn't put it past them. If they did something like that I would think it would be with the names of the dragons. The other stuff is too obvious...[/quote]True, way to obvious. Unless they got permission from the author (not likely)

11 Replies 10,380 Views

[quote] * It has also been posted about on dozens of gamer forums that I know of and many blogs to boot! It seems the word is out and gaining lots of momentum within the gaming community and beyond. [/quote] This... is... STARDOCK! What did you expect, no one to notice one of the best developers / publishers ever making a major announcement?

109 Replies 302,947 Views

CO-OP campaigns? Now [i]that[/i] is insanse -- and brilliant!

17 Replies 16,017 Views
Reply to About Art in War of Magic

Maybe the terrain looks a bit sparse, assassin, but at least you won't need 10 years of gameplay experiance to recognize "ooh, that plains tile has something 'extra' on it! Oh, that's just hills tile? I thought that texture meant it had some kind of special..." (Currently driving me nuts in Civ4, yeah)

40 Replies 20,802 Views

The problem with that is it renders *any* form of tech trading impossible, which most people will find as a surprise. The alternatives (tech swapping accellerating your own research of 'related' projects, maybe) will probably be difficult to learn / hard to code. But oh-so-nice if they could pull it off.

62 Replies 220,204 Views

Since there are no version options available, I'm going to assuem one purchase covers both versions. So either it decides which one to install at install, or it decides which one to run at run-time.

45 Replies 189,289 Views

[quote]Thomas Edison said genius is 1% inspiration and 99% perspiration. I think he underestimated the perspiration a bit.[/quote] [i]Just[/i] a bit.

26 Replies 103,579 Views

That actually makes a certain degree of sense -- a 'final strike' shows up on in a lot of different magic schemes as (basically): I'm going to die -- fine, I'm taking ou with me!

52 Replies 141,516 Views

We know that it exists. We hope for head to head games over impulse. We may face the 'spore-like' metaverse they've come up with for this game.

17 Replies 16,017 Views

From what I understand, the tactical battle will be based around real time, with orders given with the game paused -- I'm hoping for a "turn-based real-time resolution" -- you give the orders for a turn, then they're executed in real time.

11 Replies 8,240 Views

Unicatsins, there *are* games that can make use of 64 bit -- one of them being the upcoming Elemental: War of Magic. I'm going to upgrade my desktop to 64 bit JUST for the larger maps made possible :D

24 Replies 67,586 Views

[quote who="Tiavals" reply="5" id="1929986"] Quoting Ron Lugge, reply 2 Given that we have two races each broken down into six seperate civilizations (for a total of twelve), I don't know where you're getting you're info Really? That's excellent news, I must've missed that. I thought there'd be only 2(or three?) races and that's that. Good thing I was wrong then. [/quote] Actually, I think one of the devs had to make a special post in the jou

23 Replies 98,378 Views

Cool! Dang I wish I'd known that was there earlier. (Oh, and I'm not so sure its based on cookies... or if it is, its only so-so useful for me becasue I have more than one computer I browse on)

16 Replies 59,746 Views

[quote]Also, an idea springs to my mind, one of specific troops. Now, as far as I know the game won't really have too much "in-house-content"(especially concerning the empires in the game) but rather but is rather leaning toward the modding of the game, so perhaps this idea won't work too well.[/quote] Given that we have two races [i]each broken down into six seperate civilizations[/i] (for a total of twelve), I don't know where you're getting you're info :D

23 Replies 98,378 Views