I'm not sure if the window to get in Beta 3 is still open or not, I think I've heard that the window stays open for about a week after a major new beta release. If the window is still open, you'd load up impulse and check "Show pre-release versions" and it should show up in your games list. If the window wasn't still open, you won't be able to get in until Beta 4, I think.
Xtropy
If you considered UI usability, and game balance as 'features' you could probably say that those are not in either. The AI is also pretty poor at the moment.
I crashed a lot at first as well. However, I unchecked "Fullscreen" and it's been stable since. Is the map size property functional? If I change the map size will the random map be a different size? I ask because I have it set on tiny and it feels huge.
Instead of having an on off switch for scaling, couldn't there instead be a slider? That is, to one extreme would be absolutely no scaling, to the opposite extreme it would have proportional scaling. Users could then just move the slider to select how much scaling occurs. Edit: Not that something like that is a huge deal to me.
Just install impulse and log in to your account. Make sure "Show pre-release software" is checked. Look under games, you should see Elemental.
[quote] I like that, though honestly I wish the graphics looked a little better. --- Still my biggest worry is the AI. This seems to be a massively complicated game. Is the ai just generally going to be given various increasing bonuses at each level or is it going to be actually able to think and plan? Honestly I haven't found a strategy game yet that is able to have a good ai and a reasonably complicated game. Even civ (the most well known and
[quote quoting="post"] I just find having food resourcves being a must have on randomly generated maps is going to be a game breaker. [/quote] I'm sure when the game is finished, like other Stardock games, you'll be able to specify the frequency of resources, in this case food resources. Furthermore, you can _create_ food resources via magic. So I don't think it's going to be a game breaker.
[quote quoting="post"] NPCs. Playing as a Trog today makes me uncertain why an NPC from the race of men would want to sign on board. Should they just cost more? Or should they be hostile? Or what? [/quote] I don't think every champion should be a pure mercenary, following any sovereign who will pay him or her. At least not if you want the champions to have a bit more distinctiveness and personality.
[quote who="Frogboy" reply="6" id="2664491"] feel good about going to bed now.[/quote] You sleep?
[quote who="SavageBananaMan34" reply="11" id="2662385"]i don't like that idea so much. At least, not all monsters should attack settlements. Barbarians/orc hordes or whatever should definitely show up later in the game, but it would be really frustrating if that sand golem a a few ticks away from my town prevented me from doing anything for a good 20 turns (I mean it's bad enough he kills my sovereign every time I try to sneak past). [/quote] It shouldn't be too tough, in the ear
I do think the game is missing an early game threat. It would make an early peasant militia more useful!
Hopefully at least by next Thursday?
I agree with XeronX that a player placing a fast city is at an tremendous advantage over a player not placing a fast city. However, I don't necessarily think that this means that gardens, or the lack thereof, are the problem. In fact my belief is that if placing an early city is such a good play, then I believe the guy who does seek out an ideal starting location _should_ be rewarded by being able to build a superior city. In any case, like any Stardock game, I wouldn't be
As far as modding goes, I just hope I can make custom epic quests which can be used as victory conditions.
Today is Thursday, right? I'm pretty sure it is anyway.
Awesome news. Though I hope scrolling in windowed mode works eventually....I do enjoy running the game in a window at my monitor's full resolution.
I agree. Also, I think there should be a thread about all sorts of keyboard shortcuts we'd like to see.
It's hard to say. As the system stands right now there is still a "space" limit for cities. Assuming this space limit stays the same, but the number of buildings one can possibly build increases (which is likely to happen, some of the tech trees aren't implemented) then it seems as though there will still be opportunities for one city to have a different set of buildings than others. Now whether or not there will be a reason to have different combinations of structures depen
That's actually an awesome idea. I don't know why I never thought of it!
[quote quoting="post"] 1. How do you give items to another character in your party? I am sure I am missing something obvious here. [/quote] Click on the character who has the items you want to transfer, then click on the "items" tab in the lower left. Now just click and drag the item you wish to transfer to the character's portrait in the top-left. [quote]2. What is required for you to build a mine and a forge?
[quote who="Grove12345" reply="2" id="2658241"]I think the 1 point system works fine. Dont want to overdue superiority [/quote] It's not necessarily a matter of "superiority" as it is a matter of distinctiveness, or in this case, the lack there of.
I don't dislike the system too much, but I do have a few concerns. I feel the level-up system is lukewarm. Usually in RPGs leveling up is a big "hook" that makes the game experience rewarding. Gaining a single point in a attribute category just doesn't seem like a big deal to me. If we are going to have champions that help out your empire in a non-combat capacity, it would be nice to see those champions have the ability to level up and expand on their non-combat ca
[quote who="shadowknightx" reply="74" id="2657845"] Why even bother with plopping down houses at all? Why not have population growth be based off available food supply (either native or what the trade network brings in), and then have a MoM style build 'housing' which boosts it? [/quote] The "why" is that food is a global resource. Any town can access any other town's food without any trade being established. It's just one big pool.
Yes you're not the only one experiencing this problem: https://forums.elementalgame.com/384730 Also, edge scrolling won't work at all in windowed mode.
I agree. There should be a maximum attainable speed of non-magic assisted units. This maximum would also depend on the type of unit. Horse units obviously are faster than infantry.